On Reading With a Critical Eye and Becoming an Original / о становлении оригинальности и чтении с критической точки зрения

Тексты / Комиксы

A couple of commenters pointed out that they thought the «How to Draw Comics Comic» post was a bit underwhelming and not the best example to show as advice on how to draw comic books. To be clear: I was not posting the pages as a way of saying that they were the greatest resource ever created on making comic books. I thought that when I discussed the questionable pedigree of the book, that much would be clear. My motivation in posting it was more in the vein of making it available as a rarity for people who've never seen it. Yes, «How to Draw Comics the Marvel Way» is a better resource (and I've talked about that book before), but it's also still in print and readily available to anyone that's interested. The «How to Draw Comics Comic» is not.

It may not be a perfect resource, but I still think it's worthwhile. I think that--even though the text may not be written in the best way, and some of the illustrations are a bit crude--there are some kernels of good, solid, basic information within the book.

I say it often, but maybe it bears repeating: I would hope that with every instructional book you read--no matter who wrote it or who endorses it--you read it with a critical eye and question every line that the author writes (and that advice goes is doubly true when it comes to blogs). There's no one right way to draw a comic, or paint a painting, or do a drawing. If there was one book that was full of dead-on accurate advice that worked for everybody, then everyone would be a great artist and we would all only need to own that one book. In reality, every art book is full of some advice that makes sense to some people, and just doesn't work for others. That's how art works. There's no absolutes, no «right» or «wrong» way to do anything, and if you tell yourself otherwise, you're limiting yourself in a really prohibitive way.

Personally, I don't read art books thinking, «let me download this info into my brain and then I'll know exactly how to do exactly what this artist does». The reason I like reading art books is because, as I read them, there's a debate going on in my head: does what this artist says make sense to me? Or would I approach this problem differently? Do I have a way of working that could be improved by adapting some of the techniques the author suggests? Or does my approach work better for me as it is? By reading about their technique and comparing it against my own, I'm able to sharpen my own understanding of why I do what I do and test my methods to see if there's a better way I could be doing things. One of the worst habits an artist can get into is doing things the same way over and over the same way without questioning why they're doing things the way they are. And even if you don't end up changing your work habits after reading the book, you'll still have a better understanding of why you do things the way you do and why they're the best approach for you.

The idea of exposing yourself to many different viewpoints is the same philosophy that explains why I watch a lot of movies. Some people feel you should only see the best movies, and that seeing any movie that might be sub-par is a waste of time. I would say that I get a lot out of seeing movies that aren't «perfect» (as if there was such a thing as a «perfect» movie), because no matter how imperfect the film may be, I like to see what the film makers tried to do, and it gives me an opportunity to ask myself: would I have approached the subject matter that way? Is there another way to do it that I think would work better? And by having this debate in my head, I learn a lot about what different possibilities there are for tackling problems and I find it sparks my imagination to think of new ways to tell stories.

Another way I like to test my perceptions is by reading film reviews. If I like a movie, I'll read negative reviews of the film. If I dislike a movie, I like to read positive reviews. That can help me get insight into questions like: did I miss something about the film that connected with other people? Did I have a different interpretation of the movie than that reviewer? Was there something in the film that didn't work for the reviewer that worked for me? Or did we have the same impressions of the film, but the deficiencies weren't enough for me to dislike the film? And so on.


Turning this philosophy to art books, let's talk about «How to Draw Comics the Marvel Way», since it was brought up by commenters, and it is definitely a book worth reading if you're interested in drawing (and especially if you're interested in drawing comic books). The goal of the authors is to tell you how they approach that subject at Marvel. And the book does a great job of that. But is the advice given in the book the only way to make a comic book? If you deviate from the advice given in the book, are you doing it «wrong»? Are there «right» and «wrong» ways to create a comic book, and if your approach isn't one described in a manual about making comics, how can you tell if your choice is valid?


As an example, let's limit our discussion to two of the iconic art elements that give classic comic books their comic feel: the use of primary colors and the use of black areas.

First, let's talk about how those elements of comic book style came into being. Both of these things, as I understand it, came out of necessity. They were limitations forced onto artists by circumstance. They weren't choices that artists would have made if they had the choices available to them that we do today. So it doesn't make sense to adapt them without questioning whether they're the right choices for you. Let me explain…

I'm not a comic book expert, but as far as I know, the idea of inking thick black lines and adding black areas started out as a way to make comic art easier to reproduce. Obviously, when comics were in their infancy, the printing technology that existed had certain limitations. To overcome these deficiencies, comic artists had to make their artwork as easy to reproduce as possible. So adding thick black lines ensured that the artwork would reach the reader in a way that looked as much as possible as the artist intended, regardless of how poor the printing equipment was that was being used. And with a limited palette of colors that could be printed, black areas (as well as «white» areas--or, at least, parts that had neither black nor colored ink on them) became important tools at an artist's disposal. The best artists did a great job of maximizing these limited tools and started using areas of black ink (plus the white of the paper) to create clarity, dimension and mood to the best of their ability, in a way that would make them work even if the color was never added or was added in a thoughtless way.
Of course, most comic pages were meant to be colored, and again, the limitations of early printing dictated how color choices were made. I'm no expert on the history of printing, but choices were limited and printing pages with a wide range of subtle colors was not an option back then. Early newspaper comics (and comic books) had to be colored in a limited way, which lent itself to bright primary colors, and the limited options forced colorists to be inventive with color choices and prevented them from being literal when it comes to coloring characters and objects.
So the limitations of early printing contributed to the choices made by early comic book artists and contributed to the development of the «Marvel» style that continues to this day. Even though the style came partly out of limitations, the style is a good match for the subject matter. There's something about clean black and white lines with areas of black that is impactful and dynamic. It lends itself well to the subject matter favored by traditional Marvel comics, where good and evil are cleanly delineated and the emphasis is on dynamic, straightforward action. Even the use of primary colors is well-suited to Marvel superheroes and villains, who are clearly either good or evil. Older Marvel comics don't tell stories that have a ton of ambiguity or nuance. There aren't a lot of «grey areas» in the storytelling, and the bright primary colors reflect that. The choices of how the art is handled reflects perfectly the choice of subject matter.

And if you read «How to Draw Comics the Marvel Way,» it would tell you to make those exact choices.

The question becomes: what if you want to do something that isn't exactly a Marvel style comic? I would think that you'd still want to read the book, to hear their advice about what makes a comic book succeed or fail. You'd still want to know whatever advice you could glean about comic books, drawing and storytelling.

But of course you'd want to read the book with a critical eye, and ask yourself as you read: what aspects of this book apply to my work and will make my work better? And what aspects of this book won't fit with my style, aren't appropriate for my story and might undermine my subject matter? How can I deviate from the advice given in the book to find the best way to tell my particular story?

Modern comic book storytelling encompasses a wider range of subtlety and nuance than it used to, obviously. And a big part (I would think) of what makes that possible is the more varied options at the disposal of artists these days due to advances in the printing process.

Here are some examples of comic books that have styles that differ from the Marvel «house style» and show a concerted effort on the part of the artist to find a fresh style that accentuates their storytelling in the best way possible. The list could go on and on, but here are the first examples that popped into my mind...


I haven't read «Jupiter's Legacy», but I've flipped through the comic, and right away you get a totally different feel than you do from the Marvel examples above. The lack of thick black lines, big black spaces and the more subtle, monochromatic color choices give the comic a much more nuanced feel than, say, the Captain America pages above. The tiny touches of detail and subtle gradations of color shift tell you that this is a comic that is about more nuanced topics than the type of broad, straight forward subject matter that your typical Marvel Golden Age comic is attempting to tackle. Which isn't to say that it's in any way superior--or inferior to--Captain America, Thor or Hulk comics. It's just different. It tackles a different type of subject matter. And the artwork and color palette are a reflection of that. The choices made by the artist are the best ones to match the subject matter the writer has chosen for the story.


Chris Ware is another artist that draws comics, but his work is very far from the advice given in the Marvel book. I am not that familiar with his work, but clearly, one look at his precise lines and lack of black areas and you can tell his work has a very different feel from Thor and Captain America, and from Jupiter's Legacy as well.
One of the central themes of «How to Draw Comics the Marvel Way» is to make every choice--whether it's staging, posing, or storytelling--as dynamic as possible. This is good advice for any artist, and it's a good skill to know how to make a drawing more dynamic, when the situation demands it. The large amount of space devoted to black (and dark grey) gives the pages a more weighty and dramatic feeling and a darker mood than pages with more space devoted to white (like «Bone»). Whereas Smith doesn't use a lot of detail to keep his pages light and easygoing, Eisner uses detail to make scenes feel more atmospheric and to give objects in the scene more weight and gravity.

Jordi Bernet's «Torpedo» is another example of using black areas to create a darker mood, while also using black to create shadows that obscure characters and throw menacing shadows over their faces. Again, a great choice of style to reflect the tone and mood of the storytelling. When you see colored versions of «Torpedo», they don't have the same «film noir» feel and there's less contrast in the images. I think the black and white versions are superior to the colored versions.
Anyway, I could go on, but I hope I've made my point! All of these artists deviate from the ideals set forth in the Marvel book to various degrees. Does that make them wrong? No. Does it make the Marvel book wrong? No.

That there's no one «rule book» for doing any kind of art, even comic books, and don't let anyone tell you otherwise. The storytelling and subject matter should dictate the choices, not how some book tells you how it should be done. Following a rule book is not how great art is created. The first comic book artists are legends because they created the style from scratch. They weren't following a book. They were experimenting, trying, failing, and learning what works and what doesn't. That's what an artist does! An art book can only shed a tiny bit of light--like a single candle--onto the dark, foreboding path of becoming an artist. The only way to cast a wide, bright light onto the path is to gather a giant fistful of candles, each candle representing the things you've learned from your own experience, the things you've read and been told by teachers, and your own taste and internal compass of what's right (now that's a twisted metaphor)! Don't look to any book (or dumb blog) as the ultimate bible on art or absolute rule book on how to succeed. Only you can find your own way through experience and experimentation. That's the only way to find your voice and become an original instead of a pale imitation. The only artists that get remembered are those that find a new path that's never been traveled before.


«If you can see your own path laid out in front of you step by step, you know it's not your path. Your own path you make with every step you take. That's why it's your path.» – Joseph Campbell

Оглавление:

Название Статус Активность Готово
comics art — 0% (0 / 24)
Перевод
Перевод:
текст с английского на русский
Создан:
31 мая 2014, владелец: snorkk
Скачали:
1 чел.
Права доступа:
войти все
видеть чужие версии все
скачивать результат все
оценивать перевод все
комментировать перевод все
переводить все
читать блог все
комментировать блог все
писать в блог все
анонсировать модераторы
редактировать оригинал модераторы
редактировать описание никто
управлять группой модераторы
Участие в группе нет группы
Готово:
—