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Forest Translation Patch
by Amaterasu Translations


Main Site: http://amaterasu.tindabox.net/
Forums: http://amaterasu.tindabox.net/forums/
Error Report Thread: http://amaterasu.tindabox.net/forums/index.php?topic=992.0
General Discussion Thread: http://amaterasu.tindabox.net/forums/index.php?topic=991.0


-- Contents --
-Staff
-Installation Instructions
-Translation Notes*
-List of References*
-Walkthrough*

*SPOILER WARNING: These sections of the readme contain minor spoilers. It's best to read them after you finish Forest (unless of course you get stuck and need the walkthrough).


-- Staff --
Translator: Ixrec
Hacking & Programming: kingshriek
Editors: Sheeta, TerraChronicle
Image Editor: RoXaS
QCers: Vodka, Raide, kViN


-- Installation Instructions --
Run the exe, select Forest folder if it's not automatically detected, press next. It should be that simple. You do need to be in Japanese locale to play this game. Applocale may not be enough. Visit the error report thread or #Ammy@irc.rizon.net if you need further assistance.


-- Translation Notes --

Some of the chapter titles in Forest contained puns or references that could not be fully preserved.

II. 風に乗ってきた招き was translated II. An Invitation Carried on the Wind
The original Mary Poppins book was titled «Mary Poppins» in English and «風にのってきたメアリー・ポピンズ» (Mary Poppins who rode on the wind) in Japanese.

III. 新宿漂流 was translated III. Shinjuku Drifters
The Jules Verne book «Two Years' Vacation» was titled «十五少年漂流記» (Record of the Drifting of Fifteen Boys) in Japanese. The Daniel Defoe book «Robinson Crusoe» is also sometimes called «ロビンソン漂流記» (Record of the Drifting of Robinson). In general, using the word 漂流 for drifting strongly implies a victim of a shipwreck being lost at sea.

VI. 傘びらき丸航海記 was translated VI. Dawn Treader Chronicles
The Japanese name of the Dawn Treader is 朝びらき丸 asabirakimaru, where 朝 asa means morning, びらき biraki means opening (so 朝びらき asabiraki is kinda like «daybreak») and 丸 maru is a generic suffix for ship names. In this chapter title, 傘びらき丸 kasabirakimaru is a pun using 傘 kasa (umbrealla) instead of 朝 asa (morning).
If you care, the remainder of the title is simply «record of the voyage of». That is definitely not a reference to the book title «The Voyage of the Dawn Treader», because that book's Japanese title is «朝びらき丸 東の海へ» (The Dawn Treader – To the Eastern Sea).

There is also a limerick near the beginning of III. Shinjuku Drifters which, of course, could not be translated literally without breaking the rhyme and rhythm. Sheeta rewrote it for the translation. In case you didn't know, Charles Dodgson is the real name of Lewis Carroll.

Original Japanese: Romaji:
その名も高き チェシャア sono na mo takaki, chensha
猫お好きなものは 女の子 neko o-suki na mono wa, onna no ko
アリスに ぞっこん arisu ni, zokkon
明日は 結婚 ashita wa, kekkon
ドジスン先生「いかん!」と頑固 dojisun-sensei «ikan!» to ganko

Literal Translation: Amaterasu Adaptation:
That famous Cheshire cat There once was a big Cheshire cat
liked little girls. Who liked girls with a fondness for hats
He fell for Alice. To Alice he fled
Tomorrow they marry. And tomorrow they wed
Mr. Dodgson gave a firm «No!» But Dodgson said «Hands off, you prat!»

There are a number of instances in the Story of the Beginning scripts where the girl makes a strange pronoun choice. Because English pronouns lack the variety and subtlety of Japanese pronouns, these were often completely untranslateable. For instance, in the line «I'm shoplexed! You actually know who I am?» Torunga is actually using a first person pronoun exclusively for girls, despite being a boy, and the man immediately criticizes this mistake. I made up the word «shoplexed» so that his quip could be changed into a comment about strange word choice. Finally, there are a couple times where Alice tells Dinah not to use «boku», so those got changed into complaints about Dinah's rambunctious behavior.

-- List of References --

The following lists are probably not comprehensive. We do not have quite that much free time.

The following characters and objects from various books, poems, plays and/or movies appear in Forest in some form. Heavy emphasis on «some form».

Alice in Wonderland (book and movie) and Through the Looking-Glass (book):
Alice
Dinah (Alice's cat)
the White Rabbit
Card Soldiers
Mad Hatter
March Hare
Dormouse (unique to the first book)
the Jabberwocky
the White Queen
the lion and the unicorn

Peter Pan series (books and movie):
Peter Pan
Tinker Bell
Captain Hook
Tick Tock
Nana

A Midsummer Night's Dream (play):
Oberon

The Faerie Queene (poem):
Gloriana

Mary Poppins series (books):
Mary Poppins

The Chronicles of Narnia series (books):
Reepicheep
Aslan
the Dawn Treader

Cats (play) and Old Possum's Book of Practical Cats (book of poems):
Grizabella (unique to the play)
Skimbleshanks, the Railway Cat
Gus, the Theatre Cat

Lord of the Rings trilogy (books and movies):
palantiri/seeing stones
Dark Riders/Ringwraiths

Winnie the Pooh series (books and movies):
Pooh Bear
Christopher Robin
Tigger
Owl
Eeyore
Piglet
Heffalumps

Jumanji (movie):
the board game Jumanji

Watership Down (book and movie):
Hazel
El-ahrairah
Black Rabbit of Inle

Peter Rabbit (book and TV series):
Peter
Benjamin

Treasure Island (book and movie):
Flint (the parrot)
Jim Hopkins
the black spot

Gulliver's Travels (book):
the island of Laputa

Many other books, poems, plays and/or movies are referenced by the characters but never make a major contribution to Forest's own cast or setting. These include:
Wuthering Heights, The Secret Garden, Lord of the Flies, Two Years' Vacation, Earthsea, Robinson Crusoe, Five Children and It, Dr. Doolittle, Paddington Bear, The Borrowers, Laputa: Castle in the Sky

Several real-world locations in Shinjuku are also referenced, as well as many Japanese cultural miscellanea. These include:
the NTT Docomo Yoyogi Building (http://en.wikipedia.org/wiki/NTT_Docomo_Yoyogi_Building) which you see in the main menu, the Hanazono Shrine (http://en.wikipedia.org/wiki/Hanazono_Shrine), Tiger Mask (http://blog.q-taro.com/on-the-street/shinjuku-tiger-mask/), the Marui Men's building (http://blog.travelpod.com/travel-photo/strawberilolita/2/1234929840/dscn1938.jpg/tpod.html), Nakamuraya (http://www.bekkoame.ne.jp/~gensei/ten/ecurry.html), the Black Tent Theatre (http://www.culturalprofiles.net/japan/units/788.html), pink films (http://en.wikipedia.org/wiki/Pink_film), the Royal Host restaurant (http://www.royalhost.jp/index.php), the Tiny Alice theater group (http://www.tinyalice.net/), the Shinjuku Island Tower (http://www.tokyoarchitecture.info/Building/4028/Shinjuku-I-Land-Tower.php), etc.

-- Walkthrough --

There are two types of choices in Forest. The first kind we call «date choices» because they consist of a number of leaves with dates and scene names on top of them. Clicking on one of these leaves causes you to read the corresponding scene. If there was only one leaf, then afterward you are given a brand new date choice (unless you reached an ending of some kind). If there was more than one leaf, and you didn't choose the bottom one, then you are returned to the same date choice but without all the leaves above and including the one you previously clicked on. Thus, always click on the top leaf, and you will read all of the scripts. It's that simple. Choosing to skip certain scripts for whatever reason has no effect on anything (the important ones are always unskippable because they're put at the bottom).

The second kind of choice is perfectly ordinary and just like you'd expect in any other visual novel. For the most part, only the major scripts (which have a roman numeral in front of their names) have any choices, so I'll simply cover each of those files in turn and ignore the little ones in between. Warning: VII. Treasure contains a bad end triggered by major scripts III and/or V, so you may want to read that part in advance to avoid getting a nasty surprise later.

I. Prologue: Completely linear; no choices, no bad ends, no branches.

II. An Invitation Carried on the Wind: Completely linear; no choices, no bad ends, no branches.

III. Shinjuku Drifters: Three choices, each with two options. For each choice, one option leads to an immediate bad end, and the other does not. The options that do not lead to bad ends are: «Outside», «Yes» and «Yes». I recommend reading the bad ends too, since they're quite short and extremely puzzling.

IV. Midsummer Night Pirates: One choice, with two options. Neither option causes a bad end here (which might surprise you), so read both. However, «Bring her back» will cause a bad end in VII. Treasure, so you should choose «Let her rest» now to save yourself some ctrling.

V. The Game: Now there's finally a point in having a real walkthrough. Save before starting this script, because I highly recommend reading through the whole thing multiple times to see all the interesting stuff (simply getting through the script is easy, but there are some very interesting scenes you'd probably never stumble across on your own). Make sure you use the double arrow at the bottom of the textbox for skipping previously read text, since the setting for stopping at unread text doesn't seem to affect the control key. Because this script is so insanely complex, there is some more information about it after the rest of the walkthrough. Here are my recommended playthroughs for V. The Game:

(if you ever get the «Akeru will bet on──» choice, just pick either one, it never matters)

Playthrough 1:
Nagatsuki
We've only just started, play it safe
Don't rush, take a break
Begrudgingly give up <-- Before you make this choice, save, click «Try something else» to see some other options. At the moment they all cause a bad end, so choose any of them, read that bad end, then reload.
Rolls it confidently
I'll use my gift

Playthrough 2:
Mayuzumi
Put all your heart and soul into them!
Press onward!
Make a last stand
She wanted to go to heaven
Throws it at the Rider <-- Save before making this choice so you can retry it several times. Immediately after you make the choice, there's a three-way random branch. Retry until you get the branch where the Black Rider evades (that one has 1/5 probability, the other two each have 2/5 probability), read the bad end that follows, then reload and move on.
I'll run onward

Playthrough 3:
Nagatsuki
We've only just started, play it safe.
Don't rush, take a break
Make a last stand
Amamori
Throws it at the Rider
I want to go!
after this, do whatever you want

If you attempt to use this walkthrough after having already played V. The Game, I cannot guarantee it will work as intended. Yes, the script is that screwy.

VI. Dawn Treader Chronicles: Has almost as many choices and branches as V. The Game, but they're nowhere near as messy and confusing. On the other hand, getting to the end of the script is no longer trivial. In order to reach the end, you have to:
1) not choose «finished» on the first «Touch the words──» choice
2) choose «Remember» on the second «Touch the words──» choice (should be obvious since «Sleep» causes an immediate bad end)
3) choose «Kinosaki Akeru» on the fourth «Touch the words──» choice
4) choose «Torunga» on the sixth «Touch the words──» choice
5) choose «Right here, right now» if you get a «Touch the words──» choice with that option (should be obvious since «In the real Shinjuku» causes an immediate bad end)
Getting 1, 3 or 4 wrong causes a bad end much later in the script than the places where you make these choices, so those are the conditions you want to actively remember. Also, most of the two-option choices I didn't mention cause very different things to happen at the end, and which ending you get changes a lot of text in VII. Treasure.

All the scenes I consider must-sees are effectively forced on you by the conditions given above. Evidently the author also considered them must-sees. So, I have no detailed recommendations about which other branches to explore; just click on anything you're curious about.

VII. Treasure: No choices, but one bad end. If you either 1) chose «Mayuzumi» at the beginning of V. The Game, or 2) chose «Bring her back» at the end of IV. Midsummer Night Pirates, then you will get the bad end. Also, large chunks of this file vary depending on which kind of ending you got in VI. Dawn Treader Chronicles.

VIII. Alice in Endingland: Completely linear; no choices, no bad ends, no branches.

IX. Epilogue: Completely linear; no choices, no bad ends, no branches.

-- «V. The Game» Walkthrough Supplement --

First, when I translated this script, I made a comprehensive flowchart in Powerpoint detailing every single choice and branch condition and exactly where they all go (mostly to satisfy my own curiosity). If you really want to know what's going on, download it here: http://www.mediafire.com/?o58bb7by3dw6eoe. I can't say it's 100% accurate, but I'm convinced it's close.

Second, if you just want to know the rationale behind the walkthrough I gave, here's an annotated version. The annotations make frequent reference to blocks of text as labeled in the flowchart I just linked.

(if you ever get the «Akeru will bet on──» choice, just pick either one, it never matters)

Playthrough 1: //main goal is to unlock Grizabella Goes to Heaven
Nagatsuki //so they can see the Hazel stuff
We've only just started, play it safe
Don't rush, take a break //go to T S03F3: Nagatsuki and Grizabella Turn 2 Part 3c to unlock Grizabella Goes to Heaven
Begrudgingly give up //only way to survive first time around
//will branch to T S0751: Nagatsuki and Dinah Turn 4 Part 2a
Rolls it confidently
//will branch to T S090B: Kariya asks about Peccolia
I'll use my gift //probably the most fun of the three
//will branch to T S0AEA: «Alice, you're just being controlled»
//will branch to T S0C41: The Game Collapses (END), the Nagatsuki version of the ending (rabbits follow Amamori)

Playthrough 2: //main goal is to read Grizabella Goes to Heaven
Mayuzumi //so they can see the non-Hazel versions of later scenes
Put all your heart and soul into them!
Press onward! //partly to be different, partly to ensure the major jumps in Akeru and Tripod Turn 2 don't happen
Make a last stand
She wanted to go to heaven //so they read Grizabella Goes to Heaven
//will branch to T S0751: Nagatsuki and Dinah Turn 4 Part 2a
Throws it at the Rider <-- Save before making this choice so you can retry it several times. Immediately after you make the choice, there's a three-way random branch. Retry it until you get the branch where the Black Rider evades (that one has 1/5 probability, the other two each have 2/5 probability), read the bad end, then reload and choose either option to move on.
//will branch to T S08FA: Kariya thinks about Peccolia this time
I'll run onward //just for variety
//will branch to T S0AD3: «The forest doesn't need any of us!» if they got the Black Rider evades random branch
//will branch to T S0C5B: The Game Collapses (END), the Mayuzumi version of the ending (rabbits surround Mayuzumi)

Playthrough 3: //main goal is to read Nagatsuki Remembers the Ending
//will branch to T S0004: Nagatsuki Breaks the 4th Wall
Nagatsuki //so you don't get the bad end in VII. Treasure
We've only just started, play it safe.
Don't rush, take a break //should trigger the jump to T S0357: Nagatsuki and Grizabella Turn 3 Part 1b
Make a last stand
Amamori //so that Nagatsuki gets introduced to Peccolia this time around
//will branch to T S0780: Nagatsuki and Grizabella Turn 4 Part 2c
Throws it at the Rider //irrelevant by now
//should branch to T S08CF: Nagatsuki Remembers
I want to go! //gets us to the part with Nagatsuki Remembers the Ending
//should branch to T S0018: «An innocent perverted kitty-chan is coming on to you»
//effectively, playthrough 3b starts now; do whatever the hell you want here
Написал dolamroth 30 августа 2016, 05:05 Перевод комментировать

Что есть что

1300.txt Continue from Part 3?
1400.txt Continue from Part 4?
1500.txt Continue from Part 5?
1600.txt Continue from Part 6?

2100.txt I. Prologue
2101.txt h-scene used in 2100.txt

3011.txt Story of the Beginning I

3021.txt Reminiscence I: Akeru
3022.txt Reminiscence II: Nagatsuki
3023.txt Digression
3024.txt Reminiscence III: Mayuzumi

3031.txt Reminiscence IV: Garden
3039.txt h-scene used in 3031.txt
3032.txt Reminiscence V: Kariya
3033.txt Reminiscence VI: Amenomori
3034.txt Story of the Beginning Part II

3041.txt Central Park
3042.txt Story of the Beginning: Side Story
3043.txt Story of the Beginning: Side Story
3044.txt Story of the Beginning: Side Story

2200.txt II. An Invitation Carried on the Wind

3061.txt Story of the Beginning III
3062.txt Story of the Beginning: Side Story
3063.txt Digression
2300.txt III. Shinjuku Drifters
2301.txt h-scene used in 2300.txt (if you chose Outside)
2302.txt h-scene used in 2300.txt (if you chose Inside)

3071.txt Story of the Beginning IV
3072.txt Story of the Beginning V
3073.txt Alice
3074.txt Story of the Beginning VI

3081.txt Kariya
3082.txt Story of the Beginning VII
2400.txt IV. Midsummer Night Pirates

3091.txt Story of the Beginning VIII
3092.txt Kako
3093.txt Tokyo Government Office
2500.txt V. The Game
2501.txt h-scene used in 2500.txt (though it's quite hard to get to)

3101.txt Story of the Beginning IX
3102.txt Story of the Beginning X
3103.txt Story of the Beginning XI
3104.txt Digression
2600.txt VI. Dawn Treader Chronicles
2601.txt h-scene used in 2600.txt

3111.txt Nagatsuki
3112.txt Story of the Beginning XII

3121.txt Mayuzumi
3122.txt Story of the Beginning XIII
3133.txt Story of the Beginning XIV
2700.txt VII. Treasure
2701.txt h-scene used in 2700.txt

3131.txt Standstill

2800.txt VIII. Alice in Endingland
2801.txt h-scene used in 2800.txt

2900.txt IX. Epilogue

4000.txt Credits (super-short version used after the bad end in 2700.txt)
5000.txt Credits
Написал dolamroth 30 августа 2016, 05:04 Перевод комментировать
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