Готовый перевод Pixel Piracy / Pixel Piracy: Assembly-CSharp.dll

Внимание! Этот перевод, возможно, ещё не готов, так как модераторы установили для него статус «идёт перевод»

doctorpassive

sweep

MissionWanted

Corrupt

Cow

Coward

Robbery

Skeletron

Tavern

Traitor

Diarrhea

fart

fart2

fart3

fart4

Horke

rock

eating

vitamin

drink

healing

bleed

hungry

Coin

casual

coin1

coin2

coin3

coin4

passive

+[77FF77]

[-]\x20

coin

rweapon

r wep

+[FF7777]

weapon

wep

Loyal

Wet

Merchant

cannon_shoot

lock

Chicken

chicken

chicken2

chicken3

cow

training

Scurvy

FISHING

Rod

grapple_shoot

splash

fishing

repair

cards

Kaput

SailedCount

TavernsVisited

WildIslandsVisited

LegendariesEncountered

LegendariesDefeated

KaboomsUsed

HobosKilled

PetsCaptured

CaptainDeaths

ShipsPlundered

ChestsOpened

ShipsCaptured

PiratesMutinied

FlagsPlaced

BountiesAccepted

PoopsByHorke

EnemiesKilled

BuriedTreasureFound

GoldLooted

Received stats and achievements from Steam\n

name

desc

SteamUserStats.GetAchievement failed for Achievement\x20

\nIs it registered in the Steam Partner site?

RequestStats - failed,\x20

StoreStats - success

StoreStats - some failed to validate

StoreStats - failed,\x20

' progress callback, (

,

updateTiling

_MainTex

explosion

DevConsole

Screenshot

{0} {1}

parrot

dog

spider

big spider

boar

crab

oyster

cat

tortoise

hobo

monkey

buriedChest

Generated Weapon index: {0}

_AnimSpeed

[FFD800]{0}[-]{1}

{0}{1}{1}

{0}:{1}{1}

(Command description not found)

spawn

sp

Spawns things at mouse position.

sp a cat - spawns a cat at mouse position.{0}spawn animal hobo - spawns a hobo at mouse position

animal [animaltype]

help

?

Displays help information for commands

help - this view {0}help [command] - help about specific commands{0}list - Lists available commands

list

ls

Displays a list of all available commands

clear

cl

Clears the console history

give

Gives the player things (items, ship tiles, gold, exp...) depending on parameters

give tile wood block 10 - Gives 10x wood block{0}give sho* 5 - Gives 5 each of any passive, ranged or melee weapon matching 'sho*'{0}give shovel - Gives one shovel{0}give gold 500 - Gives 500 gold{0}give shippack - Gives enough common blocks to build a nice ship

allskills

all

bossweapons

tp [amount]

gold [amount]

tile [name (wildcards work)] [amount]

shippack

show

Shows game data (variables and such)

shipdimensions (or sd)

test

Handler for various test stuff (not supposed to be documented)

print

For item and tile list printouts (don't worry about it :))

grid

For testing pathfinding stuff (don't ask for details!)

variable

var

Set values for variables in the game. See list of parameters for what's exposed.

newpathfinding (true / false, crewmorale (percentage), crewhunger (percentage)

set

Set different stuff, kind of like var

bleed, credits, agi, life

remap

Test out the remap values function

remap [scale1Value] [scale1Min] [scale1Max] [scale2Min] [scale2Max]

Data

OnCommandEntered()

item

\\.

\\

\\\\

\\s

tiles

Gave {0} x {1} Tile

No Tiles by the name '{0}' found!

Gave ALL Passives, Weapons and Ranged Weapons

Giving boss weapon!\x20

Gave weapon {0}

Gave ALL new boss weapons (13)

Executing command {0}

command with arguments

epicloot

Toggled 100% find epic loot when digging {0}

ss

screenshot

rg

island

Recalculated Island grid graph

Command not found!

Error: {0}{2}{1}

PixelPiracyScreenshots

{0:D2}-{1:D2}-{2:D4}_{3:D2}-{4:D2}-{5:D2}.png

{0}{1}

con

IslandGraph

animal

a

Spawned animal '{0}' at mouse position

gift

christmasGift

urn

u

Urn

Help: Command '{0}' not found!

Available commands:{0}

Give: no parameters!

allitems

wood block

wood wall

sail

wood ladder

wood wheel

half wood block

wood deck wall

mast

top mast

lamp

watermelon

rum

swivel gun

basic cannon

bombs

pirate flag

new

tp

gold

shipdimensions

sd

Ship dimensions in blocks: {0}, {1}

crewStats

cs

[00FF00]{0}[-]

[FFFF00]{0}[-]

[FF0000]{0}[-]

1

ShipCore(Clone)

Updated player ship walkable areas

Save.xml

3

4

Generated islands in memory using new system!

5

Data.xml

6

Ones: {0}, Zeroes: {1}

7

WeaponTemplates.xml

RangedWeaponTemplates.xml

PassiveItemTemplates.xml

Tiles.xml

newpathfinding

npf

Set variable 'newpathfinding' to {0}

TRUE

FALSE

crewmorale

cm

crewhunger

ch

xp

testets2

Set bleed to all crew!

credits

show credits

agi

life

clearStatusEffects

clearAll

healOverTime

hot

poison

drunk

stun

burn

godlike

seablessing

scurvy

poop

allStatus

mapReading

Worldmap reading cheat: {0}

rain

Set Current Weather to Rain

Set Current Weather to Clear

refreshAllShips

ALL MapShips have been refreshed

refreshShip

One random mapship has been refreshed

worldPosition

{0}, {1}

Sailing ship encounter

End sailing

{0} [ffff66]{1}[-]

1.1.28

Beta {0}

Block

VillageBlock

destroyed

Ladder

SHOP.POINT

Boarding phase in [ffff55]

dead1

arena

\r

vitali kirpu

alexander poysky

Candy Cane

Christmas Tart

DIAPER BROTHERHOOD ACHIEVEMENT TRIGGERED

MoveTactical

twitter

fb

iki

reportBug

quadro

relogic

shop_action

_

Destroyed Hull

move

command_

attack

click

interact

plunder

capture

mount

tutorial

shovel

ZoomIn

ZoomOut

PanCameraRight

PanCameraLeft

PanCameraUp

PanCameraDown

_ReflectionY

SetAllowedAreas ->\x20

rotate block

This ship item cant float!

Place on a mast with good visibility (height 3 blocks)!

Place on a mast with good visibility (height 8 blocks)!

dragPanelContents

mask

crap

web

CenterAnochor

GameObject

Label

message

captain

OnShantyPlayed()

shipBell

Error removing grapple from scene!

Error removing quickropes from the scene!

Engine.cs -> OnSailingEnded()

Engine.cs -> OnEncounterShipCreated()

Engine.cs -> OnEnemyShipCaptured()

Engine.cs -> OnGameLoaded()

OnGameOver()

treasureMapChest

[66FF66]

OnBattleBegun

OnBattleEnded

melee

ranged

[X]

Citizen

Weapon

TavernRum!

tavern

weaponupgrade

tavernfood

ABSTINENTS

gl

dead body

drowned

\x20m

impact

%

Ingame settings init things

options_vignette

options_motionBlur

yes

nope

options_autosave

options_bloom

options_depth

options_music

options_voiceVolume

options_vsync

OnSkipLogoCheckboxChanged

OnMotionBlurChanged

OnVignetteCheckboxChanged

OnVoiceVolumeChanged

PixelPiracy

equip

equip1

atk_text

spd_text

{0:0.00}

knokback_text

range_text

star

combat

guns

morale

sailing

rigging

cooking

survival

speech

hunger

carpentry

happy_island

pp_mus_isle_neutral_full_01

jungle

pp_mus_myfavoritethings_full_01

pp_mus_piratejig_solo_real_01

IslandGenerator has island (we're currently on an island map)

999

main_menu

FADER3

IslandGenerator.cs -> GenerateShowcase()

IslandGenerator.cs -> GenerateShowcase() -> Astar Scan

bones

chest

BANANA_TREE

banana

[FFFFFF]

COCONUT_TREE

coconut

BERRY_BUSH

berryblue

TRIBAL_STATUE2

statue2

fantasy

TRIBAL_HOOK

TRIBAL_STATUE1

statue1

empty

Coin_{0}

levelup

[88FF88]

Melee

Ranged

Passive

chest2

passive_

[Island Generator] - Loading Defined map without trunk

Break before GenerateIsland

[Island Generator] - Loading Defined map from memory

IslandGenerator.cs -> GenerateIslandMemory() -> SpawnIslandPirates(true)

MostWanted

&

\x20/\x20

IslandGenerator.cs -> SailToArea()

Sail index ->\x20

\x20sailing;

IslandGenerator.cs -> GenerateIslandTrunk()

unexplored

Fully generated island already exists at {0}, {1}, will not overwrite\x20

Generating Island

sand

grass

lavastone

snow

moss

orientalGround

jungleGround

palm

bamboo

pineTrees

orientalProps

mossyRocks

snowProps

volcanoProps

jungleProps

flower

snowrock

volcano

MISC pos:

One of the island enemies has custom ability2 ->\x20

{0}

Crate

village

decor

actions

Trying to add an empty building to the buildings list!

IslandGenerator.cs -> GenerateIsland()

[Island Generator] - Generating fresh map

explored

Generating New Island (

Before island has been generated

wild

Refreshing Cached pos before spawning

Parrot Island

rweapon_

weapon_

tavern_shop<

weapon_shop<

food

food_shop<

ship

ships_shop<

goods

goods_shop<

passives

mayor_shop<

Basic

mayor

ships

weapons

,weapons

,tavern

,food

Food

,ships

Ship

,goods

Goods

,mayor

Mayor

wanted

wanted,

Wanted

garrison

,garrison

papers

papers,

Papers

_Color

error!

InteractableFlash

-

gulls

Attempting to load external translation files

Executable directory resolves to '{0}'

Mods/Translations

Scanning for external translation string xml files...

Overwriting {0}

String

Key

Adding new language '{0}'

Done scanning for external translation string xml files...

Error in loading external translation string files: {0}

Skipping external string file loading; folder not found

Translations

Default

Trying to add duplicate Key to default: {0}

Error parsing xml string file {0}: '{1}' {2}

PixelPiracy_CurrentLanguage

Translation not found in dictionary '{0}'!

Status Effect

Status Effect '{0}' applied to {1}!

Status Effect '{0}' removed from {1}!

This is the default description for the statuseffect

{0} {2}{2} {1}

[C6FFB5]

[FFB5B5]

BabyOil

TickOverTimeStatusEffect: Refresh, reduced one stack

Bleed

Burn

Drunk

DrunkEffect

GodLike

GODLIKE (dev cheat hax!)

HealingOverTime

Poison

PoisonEffect

{0}{0}Eat something containing [5667FF]Vitamins[-] to get well, untreated Scurvy is FATAL!

Stun

wind

storm

HideWindow

ShowWindow

*\x20

[b]

[/b]

[list]

[/list]

[*]

popo

_Loc

none

LV

STAR

SPRITE

Sprite

NAME

LEVEL

HP

{0:00}

UISelectGroup ->\x20

boarder

gunner

crew

custom1

custom2

category

selected

stat_XP

txt_value

stat_LV

stat_TP

stat_HUNG

stat_MORALE

stat_HP

[aaaaaa]/[-]

pay

_pay

pay_all

exit

browse_left

browse_right

boost_str

boost_dex

boost_agi

boost_vit

boost_int

boost_luck

stat_STR

stat_VIT

stat_LUCK

stat_INT

stat_AGI

stat_DEX

ABILITY.POINT

ability_

RANK

[ffffaa]L[-]

ultimate

back

skin

UnlearnButton

OnUnlearnSkill

ai.grapple

[55FF55]{0}

[FF5555]{0}

ai.cannon

ai.retreat

ai.group

[5555FF]{0}

[FFFF55]{0}

[FF55FF]{0}

past

[77ff77]

\n[ff8888]

\n[9999ff]

Information

Information2

[-]%\n

[-]\n

%\n

eq1

eq2

eq3

ITEM_POINTER

WORLDMAP_STATS

MAP.SAIL

RENOWN

{0} / {1}

sea_point

water_point

{0}_{1}

_Alpa

0_0

Sunland

Viking

Imperial

Colonial

Neutral

Event

_[FF9999]

[-]\n[FFFFFF]{0} [-][FF5544]

[-]

_[FF9999]{0}[-]\n[FFFFFF]{1} [-][FF5544]10.000[-]

_Hit

worldmap

Moving

hull

special

block

PirataAction 11

SideMenu

{0} [FFFF55]

Pirate

({0}, {1}) {2}

{0} ([ff55ff]{1}[-])

Population

[FFFF66]

[-] [66FF66]({0})[-]\n

\n[bbbbbb]{0} : [ffff88]\x20

\n[777777]

[-])

skills

map_empty

map_

question_mark

Seasick

paralyze

Thief

slash3

HungerIcon

HungerIcons/hungerIcon1

HungerIcons/hungerIcon2

HungerIcons/hungerIcon3

_Acc2

dive

Torch

Fast

Slow

Old

CanTravelTo: Pirate prefab was null!

prefab_index

Position

Stats

default

Medicine

Distance is less than 3f

drinkrum

tomahawk_hit

open_shop

ping

OK

COMMAND_GRAPPLE

Destroyed

+[ff7777]

COMMAND_SAIL

SAILING != 0

!IslandGenerator.instance.HasIsland == false

sail_delay >= Time.time

Mods

MeleeWeaponTemplates.xml

PirateTemplates.xml

GeneralLootTable.xml

ShopProgression.xml

TreasureChestLoot.xml

IslandSpawns.xml

Trying to load external resource files

Application directory resolves to: '{0}'

No external resource files found

Scanning for external resource xml files...

Found {0}, attempting to load data into memory...

Done scanning for external resource xml files...

Error in loading external resource files: {0}

External resource files loaded: {0}

Skipping external resource loading; folder not found

{0}/{1}

_TEXTURE

PREFAB

PirateTextures/{0}

PiratePrefabs/{0}

Regular

Epic

TreasureMap

PlaySound() -> Playing looping sound '{0}'

Quiet down, some of us are trying to listen to Kole Hicks over here!

easy

PP MT-mix3F_m

normal

hard

language

TUTORIAL.SCENE

TutorialLabel

customgame_slots

Tutorial Back

Tutorial Next

PixelPiracySaveFile

Meta

Version

PlayerData

Relation_Empire

Relation_Dynasty

Relation_Republic

Relation_Order

Renown

CaptainName

WorldName

WorldTime

PlayedTime

SAIL_x

SAIL_y

MINUTES_SAIL_CURRENT

GOLD

X

Y

EpicTreasureChance

SelectedGroups

SelectedGroup

WorldDescriptions

WorldDescription

TreasureLocations

Quests

Items

Equips

Pirates

save ->\x20

Islands

PlayerShip

BlockPosition

BlockRotationEuler

SeaPoints

SeaPoint

SeaTravelPoints

SeaTravelPoint

MapShips

OccuredEvents

PirateFlag

Color

STATE.cs -> GameDataFromXmlDocument()

Load Game 0%

_bounty_target

_bounty_island

_bounty_killed

Trying to read incompatible save version

OpenGL

_NoiseOffset

Instantiating island where player is

AstarPath.active.Scan();

Load Game 100% -> Elapsed time:\x20

ms

Spawning starting island at: {0}, {1}

_start

Twitter Button

ReportBugButton

LiveChatButton

Divider

PirateMessage

ModsActiveLabel

S/continues

Greenlight Button

LoadPirateShip Error: Name:

LoadPirate Error: Name:

Old Legacy save, could not get some data!

_worldDescriptions

Deleting key '{0}' from PlayerPrefs

.save

GAMEOVER

GAMEOVER.INFO

contents of meta string when saving: '{0}'

[chunk]

[chunk]\n

GeneratePlayerStartingShip

Vikings

Refreshed mapship at pos

Pan camera

STATE.cs -> FinnishStartingGame()

STATE.cs -> FinnishStartingGame() -> AstarPath.active.Scan()

quarter

lazy

Lazy

Alcoholic

James Kastowski

JustAGuy

TutorialTraitor

Hero

brave

coward

Game Slot\x20

\x20Selected

Initialize Logo

adventure

STATE.cs -> Loading()

Error reading selected groups from xml

TILE_INDEX

{0}.save

{0}.xml

Converting legacy save

No legacy save found, loading xml save

Loaded meta info from file: '{0}'

DATA LENGHT:

STATE.cs -> Loading() -> Load Islands

Generating new format island at coords {0}, {1} with difficulty {2}

Something went wrong trying to generate new island from old data:\x20

STATE.cs -> Loading() -> Load Ships

loading ended

war

Map dimensions: {0}, {1}

Generating World Map

Locations

Encounters

{0} [77FF77]{1}[-]%

{0} - [FFFF77]{1}[-]

Town

Island

STATE.cs -> GenerateIslandSkeletons()

[-]%

Got following item: (index){0}, (category){1}, (amount){2}

_Face

_FaceColor

Peter Sunde

Gottfrid Svartholm

Aaron Swartz

Tim Berners-Lee

_Acc

_AccColor

_Hair

_HairColor

Dog Padna

_Shirt

_ShirtColor

_Jacket

_JacketColor

_AccColor2

pirate or prefab null!

grapple_shoot2

Dynasty

Faction is Angry -> Dynasty ->\x20

Order

Faction is Angry -> Order ->\x20

Empire

Faction is Angry -> Empire ->\x20

Republic

Faction is Angry -> Republic ->\x20

[FFffff]

null

Grapple

grapple

Sail

Speech

cannons

Protect

protect

Cook

cook

first_aid

Fish

fish

tame

Repair

Mop

mop

Should display cannon target effect now

ShipData.cs -> RefreshCachedPositions()

GetPositionOnIsland(): Only enemy ship left edge block position implemented!

bash

power

death

fury

crit

critical

Tomahawk

tomahawk

Spear

Bow

Crossbow

Shuriken

Banarang

Dagger

knife_range

Dart

Rock

pistol_new

jam

Parry

parry

crate_hit

Bush

Hammer

hammer

dog_attack

spider_attack

spider_attack2

Club

club

club2

Stick

slash

QUADRO\x20

!

Strong

Weak

steal

stars

wreck

DoubleRange

Assassin

lifesteal

pinjata

[77FF77]

potion

apply bleed (

Coin_

Error spawning Ranged weapon!

Error spawning Melee weapon!

Error spawning Passive item!

PP_Game_Combat_Death

Explosive

KillPirate

PlayerShipGraph

HalfBlock

Ship graph is null!

Removing connection

Adding connection

Creating grid of ship blocks from\x20

Walkable

got a destroyed block over here!

WALKABLE_BLOCK(Clone)

ISLAND_CENTER(Clone)

Current island is null, disabling island grid

Recalculate player ship grid graph

update

door_open

captain_only

crew_only

Captain

Sailor

interactable

ShipReloader.cs -> AstarPath.active.Scan()

SHOP.INFO

weapon_shop

food_shop

goods_shop

ships_shop

tavern_shop

[FF8888]

[8888FF]

Greedy

[FFFF00]

0%

clean encounter:\x20

Sail Encouter - >\x20

{0:D2}:{1:D2}

{0:D2}.{1:D2}.{2:D4}

MENU

merchant

TopLeftAnchorShop

SHOP.BUY

SHOP.SELL

POINT

text

info

\n[ffffff]{0}: [FFFF66]

buy

buy_tavern_

ShopTransaction

buy_rwep_

buy_wep_

[6666FF]

buy_passive_

buy_tile_

soldOutText

mayor_shop

sell

sellAll

rwep

sell_wep_

sell_rwep_

\x20[ffffff]x

sell_tile_

SELL_ALL

sellAll_tile_

all_value_label

sell_passive_

sellAll_passive_

{0}\x20

\n{0}

sell_tavern_

MenuButton

pause

Close pause menu - Destroying shop window contents

{0:00}:{1:00}:{2:00}

StatusEffectIcon_{0}_{1}

StatusEffectIcons/{0}

command_attack

_attack_tactical

StatusEffectIconRoot

command_move

options_

bloom

vsync

depth

music

autosave

NO VERSION STRING FOUND

*.xml

[FFFF88]{2}[-]{0}{1}{0}{3}

{0} [FFFF88]{1}[-]{3}[ff7777]{2}[-]

Save file read error

loadgame_slots

Legacy save format - load to migrate

Note: island data cannot be migrated

{2}{1}[FF0000]{3}[-]

{0} [CDC1C5]{1}[-]

online

[FFFF88]

\n[ff7777]

[ffff55]{0}[-]

{0}%

RAMPAGE

grapple_impact

story

Yes

FaceColor

HairColor

ShirtColor

JacketColor

AccessoryColor

CycleHeads

CycleHairs

CycleShirts

CycleJackets

CycleAccessories

Change Look

RandomizeVoice

f_voice

voice

CycleHeadsButton

CycleHairsButton

CycleShirtsButton

CycleJacketsButton

CycleAccessoriesButton

Voice

sick

amazing

trouble

plague

moraleHard

moraleNormal

moraleEasy

male

female

pirate

quicksave

ASK

ASK.NAME

ASK.PERK1

[777777]?????[-]

ASK.PERK2

PirateStory:

camp

Nevermind

[ffff66]\x20

Refuse

Escape

Chance

{0} (

% {0})

{0} ([FFFF55]{1}[-])

lookEditor

Quick Save State ->\x20

StoryWriter.cs -> StartSailBegin() - SailToArea()

Encounter

Sailing is now 1

StoryWriter.cs -> StartSailEnd()

StoryWriter.cs -> StartSailEnd() - Before SailToArea()

Sail Finished To Location ->\x20

StoryWriter.cs -> StartSailEnd() - After SailToArea()

+[ff7777] + 1 [-] {0} ({1})

+[ff7777] + 1 [-] {0} (from old ship)

offset\x20

Mac OS

Windows

-R\x20

open

explorer.exe

/root,

/select,

List

ObjectType

&lt;

&#xD;

Failed to convert string to Vector3!

Tutorial Disabled

Tutorial Enabled

true

Set ->\x20

Complted Tut ->\x20

UnMountIcon

MountIcon

ColorSquare

No

done

_name

Button_Exit

[ffffff]{0}[-] {1}

[FFFF66]{0}[-]\n- {1}\n- {2}

[FFFF66]{0}

Button_Load

equip_name

rank_text

equip_boost

[FFFFFF]{0}[-] [FFFF55]{1}[-]

{0}\n[999999]({1})

{0} \n[999999]({1})

{0}\n[999999]({0})

[FFFFFF]{0}[-] [FFFF55]{1}

{0}\n[999999]

{0}\n[999999]{1}

{0}\n[999999]{1} \n{2}

[FFFFFF]{0}[-]

stat

attack_tactical

move_tactical

Group

retreat

\x20[55FF55]/[-]\x20

ability

[FFFF99]

\n[aaaaaa]

StatusEffectIcon

ai

([ffff55]{0}%[-])

0.#

[ff0000](0%)[-]

{2}{3}{3}{0} {1}

[00ff00]

[ff0000]

{0}\n

pas

Scroll

dex

vit

str

luck

int

red

Unhealthy

PName

[FFFFFF]GIVE[-] [FFFF77]

[-] [FFFFFF]TO[-]\x20

L.[FFFF66]

equip_

SetPaintTile ->\x20

\n[B5B5B5]

[-]\n[8B8B8B]

Trying to Learn Ability ->\x20

Trying to Grapple ->\x20

\x20<- Caller on MenuSet

Seperator

[ffffff]{0} [-]{1}

Jnt_

Jnt_NULL

You must use the "Cloth" component to attach objects when using the Cloth mesh type.

Rope

Rope_End

Materials/Rope

Materials/RopeLineMaterial

Link

RopeTube_

TubeRenderer must have at two three points.

RopeTubeRenderer must have at two three points.

point array must match length of rotation array.

TubeRenderer only receives as many radius values as it has points. Use SetPoints() or SetPointCount() before using SetRadiuses()

TubeRenderer only receives as many color values as it has points. Use SetPoints() or SetPointCount() before using SetColors()

Player

FreeFall:\x20

Max Length:\x20

00

SteamManager

[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.

[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.

127.0.0.1

Example 1

Unable to find property: '

' on\x20

Protocol version mismatch!

Guest

Unable to resolve [

The game object was not found in the TNManager's list of objects. Did you forget to add it?

Attempting to create a game object that can't be found in the Resources folder:\x20

Attempting to create an invalid object. Index:\x20

The instantiated object has no TNObject component. Don't request an ObjectID when creating it.

OnNetworkError

OnNetworkConnect

OnNetworkDisconnect

OnNetworkJoinChannel

OnNetworkLeaveChannel

OnNetworkPlayerJoin

OnNetworkPlayerLeave

OnNetworkPlayerRenamed

SetOwner

_Server

The remote lobby server type must be either UDP or TCP, not LAN

Invalid address:\x20

Unable to write type\x20

0.0.0.0:0

Unable to resolve the specified address

Unable to connect

Failed to connect

Version mismatch! Server is running version\x20

\x20while you have version\x20

TNetServer

M-SEARCH * HTTP/1.1\r\nHOST: 239.255.255.250:1900\r\nST:upnp:rootdevice\r\nMAN:"ssdp:discover"\r\nMX:3\r\n\r\n

LOCATION:

Внимание! Этот перевод, возможно, ещё не готов.
Его статус: идёт перевод

Переведено на Нотабеноиде
http://notabenoid.org/book/68304/405609

Переводчики: CIbeaST

Настройки

Готово:

50.85% КП = 1.0

Непереведённые фрагменты будут пропущены.