Готовый перевод Pixel Piracy / Pixel Piracy: Assembly-CSharp.dll
doctorpassive
sweep
MissionWanted
Corrupt
Cow
Coward
Robbery
Skeletron
Tavern
Traitor
Diarrhea
fart
fart2
fart3
fart4
Horke
rock
eating
vitamin
drink
healing
bleed
hungry
Coin
casual
coin1
coin2
coin3
coin4
passive
+[77FF77]
[-]\x20
coin
rweapon
r wep
+[FF7777]
weapon
wep
Loyal
Wet
Merchant
cannon_shoot
lock
Chicken
chicken
chicken2
chicken3
cow
training
Scurvy
FISHING
Rod
grapple_shoot
splash
fishing
repair
cards
Kaput
SailedCount
TavernsVisited
WildIslandsVisited
LegendariesEncountered
LegendariesDefeated
KaboomsUsed
HobosKilled
PetsCaptured
CaptainDeaths
ShipsPlundered
ChestsOpened
ShipsCaptured
PiratesMutinied
FlagsPlaced
BountiesAccepted
PoopsByHorke
EnemiesKilled
BuriedTreasureFound
GoldLooted
Received stats and achievements from Steam\n
name
desc
SteamUserStats.GetAchievement failed for Achievement\x20
\nIs it registered in the Steam Partner site?
RequestStats - failed,\x20
StoreStats - success
StoreStats - some failed to validate
StoreStats - failed,\x20
' progress callback, (
,
updateTiling
_MainTex
explosion
DevConsole
Screenshot
{0} {1}
parrot
dog
spider
big spider
boar
crab
oyster
cat
tortoise
hobo
monkey
buriedChest
Generated Weapon index: {0}
_AnimSpeed
[FFD800]{0}[-]{1}
{0}{1}{1}
{0}:{1}{1}
(Command description not found)
spawn
sp
Spawns things at mouse position.
sp a cat - spawns a cat at mouse position.{0}spawn animal hobo - spawns a hobo at mouse position
animal [animaltype]
help
?
Displays help information for commands
help - this view {0}help [command] - help about specific commands{0}list - Lists available commands
list
ls
Displays a list of all available commands
clear
cl
Clears the console history
give
Gives the player things (items, ship tiles, gold, exp...) depending on parameters
give tile wood block 10 - Gives 10x wood block{0}give sho* 5 - Gives 5 each of any passive, ranged or melee weapon matching 'sho*'{0}give shovel - Gives one shovel{0}give gold 500 - Gives 500 gold{0}give shippack - Gives enough common blocks to build a nice ship
allskills
all
bossweapons
tp [amount]
gold [amount]
tile [name (wildcards work)] [amount]
shippack
show
Shows game data (variables and such)
shipdimensions (or sd)
test
Handler for various test stuff (not supposed to be documented)
For item and tile list printouts (don't worry about it :))
grid
For testing pathfinding stuff (don't ask for details!)
variable
var
Set values for variables in the game. See list of parameters for what's exposed.
newpathfinding (true / false, crewmorale (percentage), crewhunger (percentage)
set
Set different stuff, kind of like var
bleed, credits, agi, life
remap
Test out the remap values function
remap [scale1Value] [scale1Min] [scale1Max] [scale2Min] [scale2Max]
Data
OnCommandEntered()
item
\\.
\\
\\\\
\\s
tiles
Gave {0} x {1} Tile
No Tiles by the name '{0}' found!
Gave ALL Passives, Weapons and Ranged Weapons
Giving boss weapon!\x20
Gave weapon {0}
Gave ALL new boss weapons (13)
Executing command {0}
command with arguments
epicloot
Toggled 100% find epic loot when digging {0}
ss
screenshot
rg
island
Recalculated Island grid graph
Command not found!
Error: {0}{2}{1}
PixelPiracyScreenshots
{0:D2}-{1:D2}-{2:D4}_{3:D2}-{4:D2}-{5:D2}.png
{0}{1}
con
IslandGraph
animal
a
Spawned animal '{0}' at mouse position
gift
christmasGift
urn
u
Urn
Help: Command '{0}' not found!
Available commands:{0}
Give: no parameters!
allitems
wood block
wood wall
sail
wood ladder
wood wheel
half wood block
wood deck wall
mast
top mast
lamp
watermelon
rum
swivel gun
basic cannon
bombs
pirate flag
new
tp
gold
shipdimensions
sd
Ship dimensions in blocks: {0}, {1}
crewStats
cs
[00FF00]{0}[-]
[FFFF00]{0}[-]
[FF0000]{0}[-]
1
ShipCore(Clone)
Updated player ship walkable areas
Save.xml
3
4
Generated islands in memory using new system!
5
Data.xml
6
Ones: {0}, Zeroes: {1}
7
WeaponTemplates.xml
RangedWeaponTemplates.xml
PassiveItemTemplates.xml
Tiles.xml
newpathfinding
npf
Set variable 'newpathfinding' to {0}
TRUE
FALSE
crewmorale
cm
crewhunger
ch
xp
testets2
Set bleed to all crew!
credits
show credits
agi
life
clearStatusEffects
clearAll
healOverTime
hot
poison
drunk
stun
burn
godlike
seablessing
scurvy
poop
allStatus
mapReading
Worldmap reading cheat: {0}
rain
Set Current Weather to Rain
Set Current Weather to Clear
refreshAllShips
ALL MapShips have been refreshed
refreshShip
One random mapship has been refreshed
worldPosition
{0}, {1}
Sailing ship encounter
End sailing
{0} [ffff66]{1}[-]
1.1.28
Beta {0}
Block
VillageBlock
destroyed
Ladder
SHOP.POINT
Boarding phase in [ffff55]
dead1
arena
\r
vitali kirpu
alexander poysky
Candy Cane
Christmas Tart
DIAPER BROTHERHOOD ACHIEVEMENT TRIGGERED
MoveTactical
fb
iki
reportBug
quadro
relogic
shop_action
_
Destroyed Hull
move
command_
attack
click
interact
plunder
capture
mount
tutorial
shovel
ZoomIn
ZoomOut
PanCameraRight
PanCameraLeft
PanCameraUp
PanCameraDown
_ReflectionY
SetAllowedAreas ->\x20
rotate block
This ship item cant float!
Place on a mast with good visibility (height 3 blocks)!
Place on a mast with good visibility (height 8 blocks)!
dragPanelContents
mask
crap
web
CenterAnochor
GameObject
Label
message
captain
OnShantyPlayed()
shipBell
Error removing grapple from scene!
Error removing quickropes from the scene!
Engine.cs -> OnSailingEnded()
Engine.cs -> OnEncounterShipCreated()
Engine.cs -> OnEnemyShipCaptured()
Engine.cs -> OnGameLoaded()
OnGameOver()
treasureMapChest
[66FF66]
OnBattleBegun
OnBattleEnded
melee
ranged
[X]
Citizen
Weapon
TavernRum!
tavern
weaponupgrade
tavernfood
ABSTINENTS
gl
dead body
drowned
\x20m
impact
%
Ingame settings init things
options_vignette
options_motionBlur
yes
nope
options_autosave
options_bloom
options_depth
options_music
options_voiceVolume
options_vsync
OnSkipLogoCheckboxChanged
OnMotionBlurChanged
OnVignetteCheckboxChanged
OnVoiceVolumeChanged
PixelPiracy
equip
equip1
atk_text
spd_text
{0:0.00}
knokback_text
range_text
star
combat
guns
morale
sailing
rigging
cooking
survival
speech
hunger
carpentry
happy_island
pp_mus_isle_neutral_full_01
jungle
pp_mus_myfavoritethings_full_01
pp_mus_piratejig_solo_real_01
IslandGenerator has island (we're currently on an island map)
999
main_menu
FADER3
IslandGenerator.cs -> GenerateShowcase()
IslandGenerator.cs -> GenerateShowcase() -> Astar Scan
bones
chest
BANANA_TREE
banana
[FFFFFF]
COCONUT_TREE
coconut
BERRY_BUSH
berryblue
TRIBAL_STATUE2
statue2
fantasy
TRIBAL_HOOK
TRIBAL_STATUE1
statue1
empty
Coin_{0}
levelup
[88FF88]
Melee
Ranged
Passive
chest2
passive_
[Island Generator] - Loading Defined map without trunk
Break before GenerateIsland
[Island Generator] - Loading Defined map from memory
IslandGenerator.cs -> GenerateIslandMemory() -> SpawnIslandPirates(true)
MostWanted
&
\x20/\x20
IslandGenerator.cs -> SailToArea()
Sail index ->\x20
\x20sailing;
IslandGenerator.cs -> GenerateIslandTrunk()
unexplored
Fully generated island already exists at {0}, {1}, will not overwrite\x20
Generating Island
sand
grass
lavastone
snow
moss
orientalGround
jungleGround
palm
bamboo
pineTrees
orientalProps
mossyRocks
snowProps
volcanoProps
jungleProps
flower
snowrock
volcano
MISC pos:
One of the island enemies has custom ability2 ->\x20
{0}
Crate
village
decor
actions
Trying to add an empty building to the buildings list!
IslandGenerator.cs -> GenerateIsland()
[Island Generator] - Generating fresh map
explored
Generating New Island (
Before island has been generated
wild
Refreshing Cached pos before spawning
Parrot Island
rweapon_
weapon_
tavern_shop<
weapon_shop<
food
food_shop<
ship
ships_shop<
goods
goods_shop<
passives
mayor_shop<
Basic
mayor
ships
weapons
,weapons
,tavern
,food
Food
,ships
Ship
,goods
Goods
,mayor
Mayor
wanted
wanted,
Wanted
garrison
,garrison
papers
papers,
Papers
_Color
error!
InteractableFlash
-
gulls
Attempting to load external translation files
Executable directory resolves to '{0}'
Mods/Translations
Scanning for external translation string xml files...
Overwriting {0}
String
Key
Adding new language '{0}'
Done scanning for external translation string xml files...
Error in loading external translation string files: {0}
Skipping external string file loading; folder not found
Translations
Default
Trying to add duplicate Key to default: {0}
Error parsing xml string file {0}: '{1}' {2}
PixelPiracy_CurrentLanguage
Translation not found in dictionary '{0}'!
Status Effect
Status Effect '{0}' applied to {1}!
Status Effect '{0}' removed from {1}!
This is the default description for the statuseffect
{0} {2}{2} {1}
[C6FFB5]
[FFB5B5]
BabyOil
TickOverTimeStatusEffect: Refresh, reduced one stack
Bleed
Burn
Drunk
DrunkEffect
GodLike
GODLIKE (dev cheat hax!)
HealingOverTime
Poison
PoisonEffect
{0}{0}Eat something containing [5667FF]Vitamins[-] to get well, untreated Scurvy is FATAL!
Stun
wind
storm
HideWindow
ShowWindow
*\x20
[b]
[/b]
[list]
[/list]
[*]
popo
_Loc
none
LV
STAR
SPRITE
Sprite
NAME
LEVEL
HP
{0:00}
UISelectGroup ->\x20
boarder
gunner
crew
custom1
custom2
category
selected
stat_XP
txt_value
stat_LV
stat_TP
stat_HUNG
stat_MORALE
stat_HP
[aaaaaa]/[-]
pay
_pay
pay_all
exit
browse_left
browse_right
boost_str
boost_dex
boost_agi
boost_vit
boost_int
boost_luck
stat_STR
stat_VIT
stat_LUCK
stat_INT
stat_AGI
stat_DEX
ABILITY.POINT
ability_
RANK
[ffffaa]L[-]
ultimate
back
skin
UnlearnButton
OnUnlearnSkill
ai.grapple
[55FF55]{0}
[FF5555]{0}
ai.cannon
ai.retreat
ai.group
[5555FF]{0}
[FFFF55]{0}
[FF55FF]{0}
past
[77ff77]
\n[ff8888]
\n[9999ff]
Information
Information2
[-]%\n
[-]\n
%\n
eq1
eq2
eq3
ITEM_POINTER
WORLDMAP_STATS
MAP.SAIL
RENOWN
{0} / {1}
sea_point
water_point
{0}_{1}
_Alpa
0_0
Sunland
Viking
Imperial
Colonial
Neutral
Event
_[FF9999]
[-]\n[FFFFFF]{0} [-][FF5544]
[-]
_[FF9999]{0}[-]\n[FFFFFF]{1} [-][FF5544]10.000[-]
_Hit
worldmap
Moving
hull
special
block
PirataAction 11
SideMenu
{0} [FFFF55]
Pirate
({0}, {1}) {2}
{0} ([ff55ff]{1}[-])
Population
[FFFF66]
[-] [66FF66]({0})[-]\n
\n[bbbbbb]{0} : [ffff88]\x20
\n[777777]
[-])
skills
map_empty
map_
question_mark
Seasick
paralyze
Thief
slash3
HungerIcon
HungerIcons/hungerIcon1
HungerIcons/hungerIcon2
HungerIcons/hungerIcon3
_Acc2
dive
Torch
Fast
Slow
Old
CanTravelTo: Pirate prefab was null!
prefab_index
Position
Stats
default
Medicine
Distance is less than 3f
drinkrum
tomahawk_hit
open_shop
ping
OK
COMMAND_GRAPPLE
Destroyed
+[ff7777]
COMMAND_SAIL
SAILING != 0
!IslandGenerator.instance.HasIsland == false
sail_delay >= Time.time
Mods
MeleeWeaponTemplates.xml
PirateTemplates.xml
GeneralLootTable.xml
ShopProgression.xml
TreasureChestLoot.xml
IslandSpawns.xml
Trying to load external resource files
Application directory resolves to: '{0}'
No external resource files found
Scanning for external resource xml files...
Found {0}, attempting to load data into memory...
Done scanning for external resource xml files...
Error in loading external resource files: {0}
External resource files loaded: {0}
Skipping external resource loading; folder not found
{0}/{1}
_TEXTURE
PREFAB
PirateTextures/{0}
PiratePrefabs/{0}
Regular
Epic
TreasureMap
PlaySound() -> Playing looping sound '{0}'
Quiet down, some of us are trying to listen to Kole Hicks over here!
easy
PP MT-mix3F_m
normal
hard
language
TUTORIAL.SCENE
TutorialLabel
customgame_slots
Tutorial Back
Tutorial Next
PixelPiracySaveFile
Meta
Version
PlayerData
Relation_Empire
Relation_Dynasty
Relation_Republic
Relation_Order
Renown
CaptainName
WorldName
WorldTime
PlayedTime
SAIL_x
SAIL_y
MINUTES_SAIL_CURRENT
GOLD
X
Y
EpicTreasureChance
SelectedGroups
SelectedGroup
WorldDescriptions
WorldDescription
TreasureLocations
Quests
Items
Equips
Pirates
save ->\x20
Islands
PlayerShip
BlockPosition
BlockRotationEuler
SeaPoints
SeaPoint
SeaTravelPoints
SeaTravelPoint
MapShips
OccuredEvents
PirateFlag
Color
STATE.cs -> GameDataFromXmlDocument()
Load Game 0%
_bounty_target
_bounty_island
_bounty_killed
Trying to read incompatible save version
OpenGL
_NoiseOffset
Instantiating island where player is
AstarPath.active.Scan();
Load Game 100% -> Elapsed time:\x20
ms
Spawning starting island at: {0}, {1}
_start
Twitter Button
ReportBugButton
LiveChatButton
Divider
PirateMessage
ModsActiveLabel
S/continues
Greenlight Button
LoadPirateShip Error: Name:
LoadPirate Error: Name:
Old Legacy save, could not get some data!
_worldDescriptions
Deleting key '{0}' from PlayerPrefs
.save
GAMEOVER
GAMEOVER.INFO
contents of meta string when saving: '{0}'
[chunk]
[chunk]\n
GeneratePlayerStartingShip
Vikings
Refreshed mapship at pos
Pan camera
STATE.cs -> FinnishStartingGame()
STATE.cs -> FinnishStartingGame() -> AstarPath.active.Scan()
quarter
lazy
Lazy
Alcoholic
James Kastowski
JustAGuy
TutorialTraitor
Hero
brave
coward
Game Slot\x20
\x20Selected
Initialize Logo
adventure
STATE.cs -> Loading()
Error reading selected groups from xml
TILE_INDEX
{0}.save
{0}.xml
Converting legacy save
No legacy save found, loading xml save
Loaded meta info from file: '{0}'
DATA LENGHT:
STATE.cs -> Loading() -> Load Islands
Generating new format island at coords {0}, {1} with difficulty {2}
Something went wrong trying to generate new island from old data:\x20
STATE.cs -> Loading() -> Load Ships
loading ended
war
Map dimensions: {0}, {1}
Generating World Map
Locations
Encounters
{0} [77FF77]{1}[-]%
{0} - [FFFF77]{1}[-]
Town
Island
STATE.cs -> GenerateIslandSkeletons()
[-]%
Got following item: (index){0}, (category){1}, (amount){2}
_Face
_FaceColor
Peter Sunde
Gottfrid Svartholm
Aaron Swartz
Tim Berners-Lee
_Acc
_AccColor
_Hair
_HairColor
Dog Padna
_Shirt
_ShirtColor
_Jacket
_JacketColor
_AccColor2
pirate or prefab null!
grapple_shoot2
Dynasty
Faction is Angry -> Dynasty ->\x20
Order
Faction is Angry -> Order ->\x20
Empire
Faction is Angry -> Empire ->\x20
Republic
Faction is Angry -> Republic ->\x20
[FFffff]
null
Grapple
grapple
Sail
Speech
cannons
Protect
protect
Cook
cook
first_aid
Fish
fish
tame
Repair
Mop
mop
Should display cannon target effect now
ShipData.cs -> RefreshCachedPositions()
GetPositionOnIsland(): Only enemy ship left edge block position implemented!
bash
power
death
fury
crit
critical
Tomahawk
tomahawk
Spear
Bow
Crossbow
Shuriken
Banarang
Dagger
knife_range
Dart
Rock
pistol_new
jam
Parry
parry
crate_hit
Bush
Hammer
hammer
dog_attack
spider_attack
spider_attack2
Club
club
club2
Stick
slash
QUADRO\x20
!
Strong
Weak
steal
stars
wreck
DoubleRange
Assassin
lifesteal
pinjata
[77FF77]
potion
apply bleed (
Coin_
Error spawning Ranged weapon!
Error spawning Melee weapon!
Error spawning Passive item!
PP_Game_Combat_Death
Explosive
KillPirate
PlayerShipGraph
HalfBlock
Ship graph is null!
Removing connection
Adding connection
Creating grid of ship blocks from\x20
Walkable
got a destroyed block over here!
WALKABLE_BLOCK(Clone)
ISLAND_CENTER(Clone)
Current island is null, disabling island grid
Recalculate player ship grid graph
update
door_open
captain_only
crew_only
Captain
Sailor
interactable
ShipReloader.cs -> AstarPath.active.Scan()
SHOP.INFO
weapon_shop
food_shop
goods_shop
ships_shop
tavern_shop
[FF8888]
[8888FF]
Greedy
[FFFF00]
0%
clean encounter:\x20
Sail Encouter - >\x20
{0:D2}:{1:D2}
{0:D2}.{1:D2}.{2:D4}
MENU
merchant
TopLeftAnchorShop
SHOP.BUY
SHOP.SELL
POINT
text
info
\n[ffffff]{0}: [FFFF66]
buy
buy_tavern_
ShopTransaction
buy_rwep_
buy_wep_
[6666FF]
buy_passive_
buy_tile_
soldOutText
mayor_shop
sell
sellAll
rwep
sell_wep_
sell_rwep_
\x20[ffffff]x
sell_tile_
SELL_ALL
sellAll_tile_
all_value_label
sell_passive_
sellAll_passive_
{0}\x20
\n{0}
sell_tavern_
MenuButton
pause
Close pause menu - Destroying shop window contents
{0:00}:{1:00}:{2:00}
StatusEffectIcon_{0}_{1}
StatusEffectIcons/{0}
command_attack
_attack_tactical
StatusEffectIconRoot
command_move
options_
bloom
vsync
depth
music
autosave
NO VERSION STRING FOUND
*.xml
[FFFF88]{2}[-]{0}{1}{0}{3}
{0} [FFFF88]{1}[-]{3}[ff7777]{2}[-]
Save file read error
loadgame_slots
Legacy save format - load to migrate
Note: island data cannot be migrated
{2}{1}[FF0000]{3}[-]
{0} [CDC1C5]{1}[-]
online
[FFFF88]
\n[ff7777]
[ffff55]{0}[-]
{0}%
RAMPAGE
grapple_impact
story
Yes
FaceColor
HairColor
ShirtColor
JacketColor
AccessoryColor
CycleHeads
CycleHairs
CycleShirts
CycleJackets
CycleAccessories
Change Look
RandomizeVoice
f_voice
voice
CycleHeadsButton
CycleHairsButton
CycleShirtsButton
CycleJacketsButton
CycleAccessoriesButton
Voice
sick
amazing
trouble
plague
moraleHard
moraleNormal
moraleEasy
male
female
pirate
quicksave
ASK
ASK.NAME
ASK.PERK1
[777777]?????[-]
ASK.PERK2
PirateStory:
camp
Nevermind
[ffff66]\x20
Refuse
Escape
Chance
{0} (
% {0})
{0} ([FFFF55]{1}[-])
lookEditor
Quick Save State ->\x20
StoryWriter.cs -> StartSailBegin() - SailToArea()
Encounter
Sailing is now 1
StoryWriter.cs -> StartSailEnd()
StoryWriter.cs -> StartSailEnd() - Before SailToArea()
Sail Finished To Location ->\x20
StoryWriter.cs -> StartSailEnd() - After SailToArea()
+[ff7777] + 1 [-] {0} ({1})
+[ff7777] + 1 [-] {0} (from old ship)
offset\x20
Mac OS
Windows
-R\x20
open
explorer.exe
/root,
/select,
List
ObjectType
<

Failed to convert string to Vector3!
Tutorial Disabled
Tutorial Enabled
true
Set ->\x20
Complted Tut ->\x20
UnMountIcon
MountIcon
ColorSquare
No
done
_name
Button_Exit
[ffffff]{0}[-] {1}
[FFFF66]{0}[-]\n- {1}\n- {2}
[FFFF66]{0}
Button_Load
equip_name
rank_text
equip_boost
[FFFFFF]{0}[-] [FFFF55]{1}[-]
{0}\n[999999]({1})
{0} \n[999999]({1})
{0}\n[999999]({0})
[FFFFFF]{0}[-] [FFFF55]{1}
{0}\n[999999]
{0}\n[999999]{1}
{0}\n[999999]{1} \n{2}
[FFFFFF]{0}[-]
stat
attack_tactical
move_tactical
Group
retreat
\x20[55FF55]/[-]\x20
ability
[FFFF99]
\n[aaaaaa]
StatusEffectIcon
ai
([ffff55]{0}%[-])
0.#
[ff0000](0%)[-]
{2}{3}{3}{0} {1}
[00ff00]
[ff0000]
{0}\n
pas
Scroll
dex
vit
str
luck
int
red
Unhealthy
PName
[FFFFFF]GIVE[-] [FFFF77]
[-] [FFFFFF]TO[-]\x20
L.[FFFF66]
equip_
SetPaintTile ->\x20
\n[B5B5B5]
[-]\n[8B8B8B]
Trying to Learn Ability ->\x20
Trying to Grapple ->\x20
\x20<- Caller on MenuSet
Seperator
[ffffff]{0} [-]{1}
Jnt_
Jnt_NULL
You must use the "Cloth" component to attach objects when using the Cloth mesh type.
Rope
Rope_End
Materials/Rope
Materials/RopeLineMaterial
Link
RopeTube_
TubeRenderer must have at two three points.
RopeTubeRenderer must have at two three points.
point array must match length of rotation array.
TubeRenderer only receives as many radius values as it has points. Use SetPoints() or SetPointCount() before using SetRadiuses()
TubeRenderer only receives as many color values as it has points. Use SetPoints() or SetPointCount() before using SetColors()
Player
FreeFall:\x20
Max Length:\x20
00
SteamManager
[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
127.0.0.1
Example 1
Unable to find property: '
' on\x20
Protocol version mismatch!
Guest
Unable to resolve [
The game object was not found in the TNManager's list of objects. Did you forget to add it?
Attempting to create a game object that can't be found in the Resources folder:\x20
Attempting to create an invalid object. Index:\x20
The instantiated object has no TNObject component. Don't request an ObjectID when creating it.
OnNetworkError
OnNetworkConnect
OnNetworkDisconnect
OnNetworkJoinChannel
OnNetworkLeaveChannel
OnNetworkPlayerJoin
OnNetworkPlayerLeave
OnNetworkPlayerRenamed
SetOwner
_Server
The remote lobby server type must be either UDP or TCP, not LAN
Invalid address:\x20
Unable to write type\x20
0.0.0.0:0
Unable to resolve the specified address
Unable to connect
Failed to connect
Version mismatch! Server is running version\x20
\x20while you have version\x20
TNetServer
M-SEARCH * HTTP/1.1\r\nHOST: 239.255.255.250:1900\r\nST:upnp:rootdevice\r\nMAN:"ssdp:discover"\r\nMX:3\r\n\r\n
LOCATION:
Внимание! Этот перевод, возможно, ещё не готов.
Его статус: идёт перевод
Переведено на Нотабеноиде
http://notabenoid.org/book/68304/405609
Переводчики: CIbeaST
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