Готовый перевод 1-16 / 1-16: 1-16
5UPTIER 1-2
RIVER RAT TIER1
Medium explorer
Speed 10: Maneuverability good (turn 1): Drift 1
AC 12: TL12
HP 55: DT -: CT10
Shields basic 20 (forvzard 5. port 5. starboard 5. aft 5]
Attack (Turret) coilgun (4d4)
Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; Systems basic computer, budget short-range sensors, good crew quarters, mk 1 armor, mk 1 defenses: Expansion Bays cargo hold (2). sealed environment chamber, smuggler compartment
Modifiers +1 Piloting: Complement 6
CREW
Captain Computers +6 (1 rank). Diplomacy +6 (1 rank).
Engineering +6 (1 rank), gunnery +6. Intimidate +10 (1 rank). Piloting +7 (1 rank)
Engineer Engineering +6 (1 rank)
Gunners (2) gunnery +6
Pilot Piloting +7 (1 rank)
Science Officer Computers +6 (1 rank)
SPECIAL ABIUTIES
Concealed Turrets (Ex) Whenever an enemy ship comes within 2 hexes of a concealed turret (as noted on the map), the turret may fire its light laser cannon (2d4) using the gunnery bonus of the River Rat's crew. This is treated as though the enemy ship moved through the River Rat's space without using the Flyby stunt. A concealed turret has an AC and TL of 10. and any damage will disable it. Once revealed, a turret only shoots when an enemy ship ends its movement within 6 hexes, due to the turret's impeded tracking systems. Shooting a concealed turret in this way requires one of the gunners to spend their action to fire this weapon.
SUBTIER 3-4
RIVER RAT
TIER3
Medium explorer
Speed 10: Maneuverability good (turn 1); Drift 2
AC 16: TL 16
HP 55: DT -: CT 10
Shields light 60 (forvzard 15. port 15. starboard 15. aft 15) Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Arcus heavy (130 PCU): Drift Engine Signal Booster: Systems basic medium-range sensors, luxurious crew quarters, mk 3 armor, mk 3 defenses, mk 1 mononode: Expansion Bays cargo hold (2). smuggler compartment, sealed environment chamber
Modifiers +1 to any one check per round. +1 Piloting. +2 Computers: Complement 6
CREW
Captain Computers +11 (3 ranks). Diplomacy +9 (3 ranks). Engineering +9 (3 ranks), gunnery +9. Intimidate +13 (3 ranks). Piloting +10 (3 ranks)
Engineer Engineering +9 (3 ranks)
Gunners (2) gunnery +9
Pilot Piloting +10 (3 ranks)
Science Officer Computers +11 (3 ranks)
SRECIALARILUIES
Concealed Turrets (Ex) Whenever an enemy ship comes within 2 hexes of a concealed turret (as noted on the map), the turret may fire its flak thrower (3d 4) using the gunnery bonus of the River Rat's crew. This is treated as though the enemy ship moved through the River Rat's space without using the flyby stunt. A concealed turret has an AC and TL of 10. and any damage it. Once revealed, a turret only shoots when an enemy ship ends its movement within 6 hexes due. to the turret's impeded tracking systems. Shooting a concealed turret in this way requires one of the gunners to spend their action to fire this weapon.
Внимание! Этот перевод, возможно, ещё не готов.
Его статус: идёт перевод
Переведено на Нотабеноиде
http://notabenoid.org/book/75060/423077
Переводчики: vannvoran
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