Interstellaria / Интерстеллария: Assembly-CSharp.il_CM
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Callback function must not be null. CIbeaST 07.01.19 в 11:01 |
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CallResult function was null, you must either set it in the CallResult Constructor or in Set() CIbeaST 07.01.19 в 11:01 |
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Couldn't load the atlas texture from:\x20 CIbeaST 07.01.19 в 11:01 |
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Couldn't load the atlas data from:\x20 CIbeaST 07.01.19 в 11:01 |
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The atlas at\x20 CIbeaST 07.01.19 в 11:01 |
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\x20was not a proper JSON file. Make sure to select "Unity3D" in TexturePacker. CIbeaST 07.01.19 в 11:01 |
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Futile no longer supports TexturePacker's "rotated" flag. Please disable it when creating the\x20 CIbeaST 07.01.19 в 11:01 |
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\x20atlas. CIbeaST 07.01.19 в 11:01 |
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Duplicate element name ' CIbeaST 07.01.19 в 11:01 |
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' found! All element names must be unique! CIbeaST 07.01.19 в 11:01 |
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'. \nUse Futile.atlasManager.LogAllElementNames() to see a list of all loaded elements names CIbeaST 07.01.19 в 11:01 |
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'. Возможно, ' CIbeaST 07.01.19 в 11:01 |
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'? \nUse Futile.atlasManager.LogAllElementNames() to see a list of all loaded element names. CIbeaST 07.01.19 в 11:01 |
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Не удалось найти шрифт ' CIbeaST 07.01.19 в 11:01 |
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Загружены все наименования: CIbeaST 07.01.19 в 11:02 |
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FRenderLayer ( CIbeaST 07.01.19 в 11:03 |
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Quad CIbeaST 07.01.19 в 11:03 |
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Triangle CIbeaST 07.01.19 в 11:03 |
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Не удалось найти файл конфигурации шрифта\x20 CIbeaST 07.01.19 в 11:03 |
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Ваш файл шрифта испорчен CIbeaST 07.01.19 в 11:04 |
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ширина текстуры\x20 CIbeaST 07.01.19 в 11:04 |
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[[Matrix A:{0} B:{1} C:{2} D:{3} TX:{4} TY:{5} ]] CIbeaST 07.01.19 в 11:04 |
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Trying to enable single touch on a node that doesn't implement FSingleTouchableInterface CIbeaST 07.01.19 в 11:04 |
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Trying to enable multi touch on a node that doesn't implement FMultiTouchableInterface CIbeaST 07.01.19 в 11:04 |
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You must add at least one FResolutionLevel! CIbeaST 07.01.19 в 11:04 |
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Futile: Display scale is\x20 CIbeaST 07.01.19 в 11:04 |
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Futile: Resource scale is\x20 CIbeaST 07.01.19 в 11:04 |
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Futile: Resource suffix is\x20 CIbeaST 07.01.19 в 11:04 |
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FScreen: Screen size in pixels is ( CIbeaST 07.01.19 в 11:04 |
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px, CIbeaST 07.01.19 в 11:04 |
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px) CIbeaST 07.01.19 в 11:04 |
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FScreen: Screen size in points is ( CIbeaST 07.01.19 в 11:04 |
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FScreen: Origin is at ( CIbeaST 07.01.19 в 11:04 |
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FScreen: Initial orientation is\x20 CIbeaST 07.01.19 в 11:04 |
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Futile: Orientation changed to\x20 CIbeaST 07.01.19 в 11:04 |
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Ориентация экрана изменена на\x20 CIbeaST 07.01.19 в 09:58 |
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\x20экран сейчас:\x20 CIbeaST 07.01.19 в 11:05 |
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Use FShader.CreateShader() instead CIbeaST 07.01.19 в 11:05 |
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Не удалось найти Futile шейдер ' CIbeaST 07.01.19 в 11:05 |
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Basic CIbeaST 07.01.19 в 11:06 |
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Additive CIbeaST 07.01.19 в 11:06 |
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Solid CIbeaST 07.01.19 в 11:06 |
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boundsRect is obsolete! Use textRect instead CIbeaST 07.01.19 в 11:05 |
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Futile: Warning! You're probably trying to use GlobalToLocal/LocalToLocal with an object that isn't currently part of the display list CIbeaST 07.01.19 в 11:05 |
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597dce CIbeaST 07.01.19 в 11:05 |
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30346d CIbeaST 07.01.19 в 11:05 |
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boundsRect is obsolete! Use textureRect instead CIbeaST 07.01.19 в 11:05 |
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All elements added to a particle system must be from the same atlas CIbeaST 07.01.19 в 11:05 |
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Ошибка! Не удалось найти музыку\x20 CIbeaST 07.01.19 в 11:06 |
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The FUnityParticleSystemNode was not passed a gameObject with a ParticleSystem component CIbeaST 07.01.19 в 11:06 |
