Raw Data / Raw Data: Текст игры 3
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Особые способности jeRaff560 11.04.20 в 14:56 |
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Survios, Inc.<cf><cf>END USER LICENSE AGREEMENT<cf><cf>Survios, Inc. (“Survios”) makes the game entitled “Raw Data” (“Game”) available to you subject to these terms and conditions (“Agreement”). This Agreement governs your use of the Game and any updates that to the Game that are not distributed with a separate license. <cf><cf>PLEASE READ THIS AGREEMENT CAREFULLY. BY DOWNLOADING, ACCESSING OR PLAYING THE GAME YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, AND SURVIOS’ PRIVACY POLICY, FOUND HERE – www.survios.com/privacy, AND THE SURVIOS TERMS OF SERVICE FOUND www.rawdatagame/termsofservice AND AGREE TO BE BOUND ACCORDINGLY. IF YOU DISAGREE WITH ANY OF THE FOLLOWING TERMS AND/OR CONDITIONS, OR ANY TERMS OR CONDITIONS OF SURVIOS’ PRIVACY POLICY, THEN YOU MAY NOT ACCESS OR PLAY THE GAME. <cf><cf>IMPORTANT NOTICES: THE GAME MAY CONTAIN THE ABILITY FOR A USER TO MAKE IN-GAME PURCHASES. SECTION 7 BELOW DISCUSSES THE INFORMATION AND DATA COLLECTED ABOUT YOU AND YOUR IN-GAME BEHAVIOR AS WELL AS HOW IT IS SHARED BY SURVIOS AND THIRD PARTIES. THIS AGREEMENT REQUIRES THE USE OF ARBITRATION (SECTIONS 17 AND 18 BELOW) ON AN INDIVIDUAL BASIS TO RESOLVE DISPUTES, RATHER THAN JURY TRIALS OR CLASS ACTIONS, AND ALSO LIMITS THE REMEDIES AVAILABLE TO YOU IN THE EVENT OF A DISPUTE. YOU ARE SOLELY RESPONSIBLE FOR ANY COSTS YOU INCUR TO ACCESS THE GAME FROM YOUR DEVICE.<cf><cf>No Children. The Game is available for license for teenagers and adults only and is not accessible to children under the age of 13. You must be 13 years of age or older to play the Game. By downloading, playing or accessing our Game, you affirm and represent that you are over 13. <cf><cf>Grant of License. Subject to the terms and conditions of this Agreement, Survios grants you a limited, non-exclusive license to install and use the Game for personal, non-commercial purposes on authorized devices solely as set forth in this Agreement. Any commercial use is prohibited. You are expressly prohibited from sublicensing, renting, leasing, transferring or otherwise distributing the Game or rights to use the Game. The term of your license shall commence on the date that you install or otherwise use the Game. For clarity, rights to the Game are licensed, and not sold, to you for your use only in accordance with the terms and conditions of this Agreement. <cf><cf>License Limitations. Your right to use the Game is limited to the license grant above, and you may not otherwise copy, display, seek to disable, distribute, perform, publish, modify, transfer, create works from, or use the Game or any component of it, except as expressly authorized by Survios. 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In exchange for use of the Game, and to the extent that your contributions through use of the Game give rise to any intellectual property interest of any kind, you hereby, without limitation, irrevocably assign to Survios exclusively, perpetually and throughout the universe, any and all right, title and interest in and to your contributions, including without limitation all copyrights, trade secret rights, trademark rights, trade name rights, author’s rights, moral rights and patent rights, including without limitation the right to secure all applications and registrations with respect thereto, and all renewals and extensions thereof free and clear of any and all rights and claims by you or any third party. For purposes of clarity, such assignment includes the right to use, perform, exhibit and/or exploit such contributions in perpetuity throughout the universe and in any manner, method, means, platform, device or media, whether now known or hereafter devised. In the event that any of the rights or materials assigned herein cannot presently be assigned under applicable law, you agree to assign such rights at such time as the rights are capable of being assigned and, until that time, or in the event such rights or materials cannot be assigned, then you hereby grant to Survios an irrevocable, exclusive, worldwide, fully-paid, royalty-free, transferable, sublicenseable, perpetual license to use your contributions in any media, whether now known or hereafter devised, and agree not to use such contributions yourself or to any third party’s benefit. You also waive any rights of attribution, integrity or any other moral rights or rights of droit moral arising out of or related to your contributions. <cf><cf>User Data. To facilitate product support, product development and improvement as well as other services to you, you agree that Survios or other third parties may use analytic technologies to collect, use, store and transmit non-personally identifiable technical and related information related to your use of the Game. Survios may collect, store, use and transmit non-personally identifiable Game data, as well as online and Game usage metrics, statistics and/or analytics. For data collected by or transferred to Survios, Survios may collect, use, store, share and transmit this information to third parties in a form that does not personally identify you in accordance with Survios’ Privacy Policy located at www.survios.com/privacy. Personal information collected from or submitted by you through the Game may be transferred to and stored on servers and equipment located the USA. The servers and equipment on which your data is stored and processed may be owned and operated by third parties with whom Survios has contracted to receive, store and process your personal information. In addition, Survios and those third parties that it has designated, may further transfer, store and process your personal information on servers and equipment located in other countries. You should be aware that the data protection laws of other countries may not be the same as the data protection laws of your country of residence. By submitting your personal information through the Game, you agree to the transfer, storage and processing of your personal information as described in this section and in Survios’ Privacy Policy.<cf><cf>Term and Termination. This Agreement shall continue as long as you are in compliance with the terms specified herein or until otherwise terminated. Your rights under this Agreement will terminate automatically without notice from Survios if you fail to comply with any terms of this Agreement. Either party may terminate this Agreement for any reason at any time in accordance with Notice provisions below. Upon termination for any reason, you must immediately cease using the Game, destroy all copies of the Game within your possession or control and, promptly upon Survios’ request, certify to Survios that you have done so. Paragraphs 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, and 18 of this Agreement shall survive any termination or expiration of this Agreement.<cf><cf>Changes to the Agreement. Survios reserves the right, at its sole and absolute discretion, to change, modify, add to, supplement or delete any of the terms and conditions of this Agreement at any time, for any reason. Survios may post a notice of such changes on its website pursuant to the Notice provision below, but it is your responsibility to check for updates to this Agreement and Survios shall have no obligation to inform you of any changes. If any changes to this Agreement are unacceptable to you or cause you to no longer be in compliance with this Agreement, you must immediately stop using the Game. Your continued use of the Game following any changes or revisions to this Agreement constitutes your complete and irrevocable acceptance of any and all such changes or revisions.<cf><cf>Notice. In accordance with provisions in this Agreement requiring that Survios give notice to you, Survios will do so by means of a general notice on its website or email to your email address on record in your account (if you have created an account) at Survios’ discretion. If you are required under this Agreement to give notice to Survios, you can do so by means of email to: support@survios.com or by first class mail, postage prepaid, or overnight courier to: <cf><cf>Survios, Inc.<cf>3249 S. La Cienega Boulevard<cf>Los Angeles, CA 90016<cf>Attn: Legal <cf><cf>NO WARRANTY. TO THE FULLEST EXTENT ALLOWED BY APPLICABLE LAW, THE GAME IS PROVIDED "AS IS.” NEITHER SURVIOS, ITS THIRD PARTY PROVIDERS, NOR ANY PERSON OR ENTITY INVOLVED IN CREATING, PRODUCING OR DISTRIBUTING THE GAME, ANY MATERIALS IN THE GAME OR ANY OTHER SURVIOS PRODUCTS, NOR ANY OF THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, SHAREHOLDERS, INVESTORS, PROFESSIONAL REPRESENTATIVES, LICENSORS, LICENSEES OR AGENTS, MAKE ANY WARRANTY WHATSOEVER, INCLUDING WITHOUT LIMITATION, THAT THE GAME WILL BE ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE GAME IS FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. 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IN NO EVENT SHALL SURVIOS, ITS THIRD PARTY PROVIDERS, OR ANY PERSON OR ENTITY INVOLVED IN CREATING, PRODUCING OR DISTRIBUTING THE GAME, OR ANY OF THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, SHAREHOLDERS, INVESTORS, PROFESSIONAL REPRESENTATIVES, LICENSORS, LICENSEES OR AGENTS, BE LIABLE TO YOU OR ANYONE ELSE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, CONSEQUENTIAL OR ANY OTHER DAMAGES RESULTING FROM THE USE OF OR INABILITY TO USE THE GAME. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN WARRANTIES OR DISCLAIMERS IN WHICH CASE SOME OF THE WARRANTIES OR DISCLAIMERS PROVIDED IN THIS AGREEMENT MAY NOT BE APPLICABLE. TO THE EXTENT THAT THE LIMITATION OF LIABILITY SET FORTH IN THIS SECTION IS PROHIBITED OR FAILS OF ITS ESSENTIAL PURPOSE, SURVIOS’ TOTAL LIABILITY ARISING FROM THIS AGREEMENT AND SOLE OBLIGATION WITH RESPECT TO DAMAGES SHALL NOT EXCEED ONE HUNDRED UNITED STATES DOLLARS (US$100.00).<cf><cf>Warranties Material. 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Any and all fees or costs that you may incur in connection with accessing and/or playing the Game or otherwise in connection with this Agreement, including, among others, those related to an Internet connection, Internet service provider fees, the cost of any hardware or software, wireless charges, data charges, messaging charges or any fee or cost charged by or incurred in connection with any third party are your sole responsibility (and, for clarity are not the responsibility, for any reason whatsoever, of Survios or any other individual or entity). Survios does not guarantee that this Game is available in all geographic locations. <cf><cf>Indemnity. You agree to defend, indemnify and hold harmless Survios, and any of its directors, officers, employees, affiliates or agents, from and against any and all claims, losses, damages, liabilities and other expenses (including reasonable attorneys’ fees), arising from your breach of this Agreement.<cf><cf>Export Restrictions. The Game is subject to United States export controls. The Game may not be downloaded or otherwise exported or re-exported (a) into (or to a national or resident of) Cuba, North Korea, Iran, Syria, Sudan, or any other country to which the U.S. has embargoed goods or that has been designated by the U.S. Government as a “terrorist supporting” country; or (b) to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. By using the Game, you represent and warrant that you are not located in, under the control of, or a national or resident of any such country or on any such list.<cf><cf>Dispute Resolution. <cf><cf>Any dispute, claim or controversy arising out of or relating to this Agreement or the breach, termination, enforcement, interpretation or validity thereof, including the determination of the scope or applicability of this agreement to arbitrate, shall be determined by arbitration in Los Angeles, California, before one arbitrator. The arbitration shall be administered by JAMS pursuant to JAMS’ Streamlined Arbitration Rules and Procedures. Judgment may be entered in any court having jurisdiction. Notwithstanding the foregoing, Survios may seek (and obtain) injunctive or other equitable relief in any court of competent jurisdiction. Without limiting or waiving any right or remedy to which Survios or its assigns may be entitled under this Agreement or applicable law, in the event of any actual or threatened breach of this Agreement by you or on your behalf, Survios would be irreparably damaged if this Agreement were not specially enforced and, as such, you agree that Survios shall be entitled, without the need to post bond or other security or provide proof of damages, to obtain injunctive relief or other equitable relief in any court of competent jurisdiction. You may not, in any circumstance, seek to enjoin or limit the availability of the Game. To the full extent permitted by law: (a) no arbitration shall be joined with any other; (b) there is no right or authority for any claim related to this Agreement or the Game to be arbitrated on a class action basis or to utilize class action procedures; and (c) there is no right or authority for any claim to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND SURVIOS AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and Survios agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.<cf><cf><cf>JURY WAIVER. THE PARTIES HEREBY WAIVE THEIR RIGHT TO JURY TRIAL WITH RESPECT TO ALL CLAIMS AND ISSUES ARISING UNDER, IN CONNECTION WITH, TOUCHING UPON OR RELATING TO THIS AGREEMENT, THE BREACH THEREOF AND/OR THE SCOPE OF THE PROVISIONS OF THIS SECTION, WHETHER SOUNDING IN CONTRACT OR TORT, AND INCLUDING ANY CLAIM FOR FRAUDULENT INDUCEMENT THEREOF. YOU UNDERSTAND THAT, ABSENT THIS PROVISION, YOU WOULD HAVE THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.<cf><cf>Miscellaneous. This Agreement is governed by the laws of California and the United States of America without regard to conflict of laws principles. You may not assign any part of this Agreement without the prior written consent of Survios. Any attempted assignment without such consent shall be void. Company may freely assign this Agreement in its sole discretion. This Agreement constitutes the entire understanding and agreement between you and Survios with respect to the Game, and supersedes all prior or contemporaneous written or oral communications, understandings and agreements. Any waiver of any term or condition of this Agreement must be in writing to be effective. If any provision of this Agreement is found to be invalid or unenforceable, the remaining terms will continue to be valid and enforceable to the fullest extent permitted by law. Either party’s failure to act with respect to any provision of this Agreement or any breach of this Agreement does not waive the other party’s right to act with respect to any other provision or any subsequent or similar breaches, or pursue any remedy available to such party whether under this Agreement or applicable law.<cf><cf><cf>Contact. If you have any questions about this Agreement, or if you want to contact Survios for any reason, please direct all correspondence to support@survios.com.<cf><cf><cf>© 2016 Survios, Inc. All rights reserved. Survios and Raw Data are trademarks of Survios, Inc. <cf><cf><cf>Last updated: May 17, 2016<cf> jeRaff560 11.04.20 в 14:08 |
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Телешифт jeRaff560 11.04.20 в 14:09 |
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Схватите дипломат, чтобы вернуться в выставочный зал jeRaff560 11.04.20 в 14:11 |
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<span color="#FFFF0066">0.5 - Updated December 15th, 2016</><cf><cf>- Narrative Updates<cf><cf>Narrative Updates - Significant content added throughout the game to build out the Raw Data narrative and environment.<cf><cf>Storytelling - Narrative VO and environmental storytelling elements added to all existing missions.<cf><cf>Post-Mission - Narrative VO added to post-mission in Showroom<cf><cf>Orbital Connectors - Eden Corp Orbital Connectors, Orbital Rings, and updated skybox added to Skybound, Vapor Exploit, Thundershock, and Showroom vistas.<cf><cf>New Music - New music soundtrack added to Nuke Fusion mission<cf><cf>New Music 2 - New music soundtrack added to Skybound, Vapor Exploit, and Thundershock missions<cf><cf>Music Cues - New music cues have been implemented for player death state, fail state, and win State.<cf><cf>- New Content / Functionality<cf><cf>Pause - Players can now pause the game when playing singleplayer! Open the in-game menu and select “Pause” to pause the game. To resume gameplay, make sure you’re standing in the correct position (marked by footprints on the ground) and select “Resume”.<cf><cf>Security Deployment Dropships - Enemies will now spawn randomly throughout the map from incoming Eden Corp Security Deployment Dropships during the Vapor Exploit Mission.<cf><cf>Updated Switch Puzzle Sequence in Extermination - Switch interaction now scales with difficulty and multiplayer. Switch colors adjusted to support visibility for colorblind players.<cf><cf>Preferences Tab Added to Options Menu - Players can now set the following options in the Preferences panel accessed within the Main Menu and In-Game Menu:<cf>Show/Hide Forearms<cf>Show/Hide Playspace<cf>Enable/Disable Late Update (Experimental feature to improve hand tracking latency and performance. Disabled by default)<cf><cf>Improved Hand Positioning - Implemented a new system that allowed us to greatly improve the accuracy of rendered position of player’s virtual hands and held objects in relation to their real life hands and controllers.<cf><cf>New Audio - We’re in the process of updating many of the game’s legacy sound effects as we head to our 1.0 release. Quite a few have already been replaced, and there’s more to come. We hope you like them as much as we do!<cf><cf>Global Audio Balance Pass - In order to improve audio fidelity and bring our game volume more in line with other games, we’ve re-balanced all the audio. Now when you jump from a movie, music, or other game to Raw Data the volume levels will be more consistent.<cf><cf>PLEASE NOTE: If you had previously lowered the volume of Raw Data in the Windows Volume Mixer, we recommend turning it back up now. We’ve also reset the in-game volume options to their defaults because of these changes.<cf><cf>NVIDIA VRWorks Support<cf>Lens Matched Shading (GTX 1000 series)<cf>Multi-Res Shading (GTX 900 series and up)<cf><cf>Unreal Engine Upgrade - Raw Data is now built on Unreal Engine 4.13.2, with Survios customizations.<cf><cf>Unlocks - Boss is now unlocked by default. Boss abilities and unlocks will still need to be unlocked as previously, and will be re-organized in a future patch.<cf><cf>Teleshift Targeting Improved - Teleshift beam will now arc towards the actual target location. This makes it clear to players where they will end up when the straight beam does not actually point at the target location, such as when pointing towards max teleport location or pointing at a wall.<cf><cf>- Gameplay / Balance Improvements<cf><cf>Bishop - Charged Shot no longer pierces the environment.<cf><cf>Bishop - Charged Shot max collision radius reduced from 30 to 25. Charged Shot collision ramps up over time.<cf><cf>Bishop - Time Warp duration reduced from 7 to 6 seconds..<cf><cf>Saija - Saija is slated for a series of upgrades and quality of life improvements over the next several patches. In the meantime, we’re temporarily increasing her general effectiveness so players can feel like a more proper cyber ninja.<cf><cf>Saija - Flash Blade damage doubled.<cf><cf>Saija - Flash Blade Throw now deals same damage on return as it does traveling out. (6x increased on return damage)<cf><cf>Saija - Levitation Smash damage increased 6x, cooldown increased by 10s.<cf><cf>Saija - Reflection Counter is now a base ability for Saija, and will reflect projectiles back to targets without needing to forcibly strike them back. The collision radius of the Flash Blade’s counter ability has been reduced, and will require more positioning to place blade in front of projectiles.<cf><cf>Boss - Spread pattern of Dominator Shotgun has been decreased, and damage falloff reduced. These changes increase the shotguns effective combat range.<cf><cf>Boss - Plasma Grenade max damage reduced, damage fall off greatly reduced. This change pushes grenades towards being a good source of area damage for crowds, rather than a single target destroyer. <cf><cf>Enemies - Hornet Drone’s collision sphere size increased<cf><cf>Enemies - Global enemy spawn tuning<cf><cf>Enemies - General improvements to AI physical animation. Physical animations are now much cheaper and resemble the driving animation a lot closer. Ragdolls during death are now blended with animation thus creating a more realistic effect.<cf><cf>Nuke Fusion - Difficulty reduced.<cf><cf>Nuke Fusion - Fusion Chamber capture mechanic simplified. When captured, a Mega Dynamo will drop in as before, but Eden forces no longer retain control of the Fusion chamber after the phase ends. Enemies should no longer teleshift into the Fusion Chambers after it has been captured. Instead, enemies will need to recapture the Fusion Chamber to call in more Mega Dyanmos.<cf><cf>Global - Dealing damage no longer awards nanos, only kills do.<cf><cf>Scoring System Adjustments - Scoring has been fixed and adjusted accordingly to new values.<cf><cf>- Performance and Stability<cf><cf>Performance Optimizations - We have spent considerable time optimizing the game across multiple common system configurations. Much of this was made possible through the dedicated support of our community as the performance logs provided to us through specialized profiling builds helped us to uncover many issues that we had previously been unable to reproduce in-house. That said, we still have much more content to add to the game and further rounds of optimization to complete before we are done. Future updates are planned to include new systems and fixes to further improve our performance. Please continue to help us with your bug reports and performance profiling logs. For more info on how you can help, check out our Steam Community forums!<cf><cf>NVIDIA - Performance Optimizations for NVIDIA GeForce 10 Series GPUs<cf><cf>Physics - Mask physics stalls during heavy scenes by moving calculations to run alongside physics in parallel where possible<cf><cf>AI Capsules - Improvements to AI capsule overlaps<cf><cf>Turrets - Improvements to turrets<cf><cf>Spawning - Reduced spawning of hit and impact effects for over time damage abilities<cf><cf>Laser Hazards - Improvements to Lasers in Extermination<cf><cf>Pistol Projectiles - Improved spawning hit of Crusader Pistol’s projectiles<cf><cf>Net Update - Reduced Net update frequency for Actors across the board. This will decrease CPU load on the host.<cf><cf>Animation - General improvements to AI animation performance<cf><cf>Dynamic Assets - Optimizing memory footprint by dynamically loading assets only when needed and decreasing resolution of unnecessarily high resolution textures.<cf><cf>Cubemap Reflections - Lower graphics settings use a predetermined cubemap rather than cubemap reflections. In current UE implementation cubemap reflection system has a high overhead cost which we were able to avoid a minimal visual fidelity cost.<cf><cf>- Fixes<cf><cf>Host Crash - Fixed a bug that could cause the host to crash when a client player dies<cf><cf>Shotgun Physics - Fixed the physics on the Boss’ dominator shotgun behaving erratically after being thrown.<cf><cf>Server List - Fixed the server list browser not updating and displaying results. Also fixed the auto-search checkbox not displaying its state properly<cf><cf>Elevator Pause - Fixed long pause before elevator descent in Dark Source and Extermination<cf><cf>Lost Pistol - Fixed an issue where client loses pistol randomly while playing on “Sticky” control scheme.<cf><cf>VIP Fix - Fixed an issue where VIP bots were unable to capture the Fusion Chamber in Nuke Fusion.<cf><cf>Playspace Fix - Fixed an issue where users standing outside their playspace on launch would end up in an unresponsive state.<cf><cf>Charging VFX - Fixed an issue where clients playing Bishop could sometimes break the charging VFX on charged shot.<cf><cf>Air Hover - Fixed an issue where enemy bots could sometimes hover in the air at strange angles.<cf><cf>Sunken Floor - Fixed an issue where players were sometimes sunken into the floor when returning to the Showroom.<cf><cf>Lasers - Fixed an issue where Lasers would not properly display on Client in Extermination mission.<cf><cf>Weapon Drop - Fixed an issue where players could sometimes drop their weapon despite being in Sticky mode.<cf><cf>Extractor Tooltip - Fixed an issue with the Extractor tooltip not displaying properly on some maps.<cf><cf>Scroll - Fixed an issue where Developer Notes would not scroll.<cf><cf>Private Listing - Fixed an issue that caused some Private games to be listed publicly.<cf><cf>Lighting - Fixed an issue that caused some lighting to display incorrectly when the player turned their head.<cf><cf>Juggle Fix - Fixed an issue where Boss’ Juggle ability would not deactivate on holster after activation<cf><cf>Player Stuck - Fixed an issue where players can get stuck and unable to teleport in spawn halls on Dark Source after being knocked back from an explosion<cf><cf>Extermination Fix Fixed an issue where the game could lock up and freeze in Extermination<cf><cf>Freeze Fix - Fixed an issue where game could lock up and freeze in the Showroom<cf><cf>Host Start - Fixed a bug that could resort in the host not being able to start a mission after playing a mission with a client and returning back to Showroom<cf><cf>Host Game - Fix for not being able to host a game after playing the defense placement training session due to a dummy player appearing in the player list.<cf><cf>Ability Meter - Fixed Saija’s ability meter icon getting stuck on Shuriken Stream or Gravity Thrust.<cf><cf>Rack Up Scoreboard - Fixed rack up scoreboard appearing in the Showroom when a client joins a host who has had the scoreboard show up earlier in the Showroom.<cf><cf>Client Player Spawn - Fixed client player spawning inside the elevator when going back up from a mission into Showroom<cf><cf>- Known Issues<cf><cf>Loading Screen - Loading screen is missing, this will be fixed in a future update.<cf><cf>AI Elevation - Enemies will sometimes attempt to unsuccessfully target players on higher elevation. This will be addressed in a future update.<cf><cf>Heavy Rocket Stuck - Heavy rocket bots will sometimes stop walking<cf><cf>Heavy Disappear Death - Heavy bots sometimes disappear when killed<cf><cf>Ninja Targeting - Ninja bots sometimes improperly target the data core<cf><cf>Turret Rotation - Turret’s rotation is jerky on client machines<cf><cf>Ammo Indicator - Boss’ ammo in chamber indicator animation can become unreliable<cf><cf>Turrets & Shield Station - Placing Turrets or the Shield station on an elevator will cause them to float in the air<cf><cf>Bluetooth Headphones - When playing with a bluetooth headphone that has a built in mic, audio may not be routed through the headphones. Workaround includes:<cf>1) Disable / Uninstall headset so audio is routed to headphone<cf>2) Change Steam VR settings to force audio to be routed to headphone<cf><cf><cf><span color="#FFFF0066">0.4.4 - November 15th. 2016 - Hotfix</><cf><cf>Physics Crash Fix - Fixed physics related crash that would often happen when a client is travelling to another map<cf><cf>Memory Stomp - Fixed memory stomp in rendering code causing random crashes mid game<cf><cf>Leaderboard Fix - Fixed crash that would often occur when looking at leaderboards<cf><cf>Rendering Code - Fixed a rare crash in rendering code when updating objects positions<cf><cf>Showroom Fix - Fixed freeze in showroom<cf><cf>CPU Spike Fix - Fixed a rare issues causing huge CPU spikes (up to 7k ms). Thank you Graeme for sending us your profiling logs!<cf><cf>Memory Leak Fix - Fixed a texture memory leak <cf><cf>Defense Spawner - Fixed defense spawner always showing 0 nanos<cf><cf>Footsteps - Player’s own avatar footsteps are no longer audible<cf><cf><cf><span color="#FFFF0066">0.4.3 - October 26th. 2016 - Hotfix</><cf><cf>Crash Fixes - Fixed more crash bugs<cf><cf><cf><span color="#FFFF0066">0.4.2 - October 14th. 2016 - Hotfix</><cf><cf>Crash Fixes - Fixed a few more crashes<cf><cf>Anti Aliasing - Anti Aliasing setting temporarily disabled to guarantee optimal user experience (UI is still there).<cf><cf>Graphic Benchmark - Fixed an issue with graphics benchmarks affecting the resolution scaler multiplier (it’s now 1 by default). This should address some performance issues reported by users with non-standard display sizes.<cf><cf>Grenade Fire - Fixed a problem on clients with grenade firing mode getting stuck on Boss’ shotgun in high ping environments.<cf><cf>Motion Control Late Update - Disabled motion control late update because it was causing hand stutters for some users.<cf><cf>Audio Volume - Audio will now maintain volume when application loses focus. This should address some issues reported by users who could not hear any audio after launching the game.<cf><cf><cf><span color="#FFFF0066">0.4.1 - October 13th, 2016 - Hotfix</><cf><cf>Crash Fixes - Fixed several reported crashes.<cf><cf>Katana Grip - Fixed issue with 2-handed Katana grip.<cf><cf>Shotgun Reload - Added force feedback and SFX for proximity reload for Boss.<cf><cf>Unlock Missions - Added a check on startup that unlocks the next mission in progression if the previous mission has been completed. This should keep players from having to replay Mission 5: Vapor Exploit to unlock the new Mission 6: Extermination.<cf><cf><cf><span color="#FFFF0066">0.4 - October 12, 2016 - Content Update</><cf><cf>- New Content / Functionality<cf><cf>New Hero - Boss, the Street Merc - A new hard hitting medium ranged Shotgun focused character is now available for play. Boss must first be discovered and unlocked by playing through the new missions. Some of his abilities are available now but others are still being worked on and will be released soon.<cf><cf>New Weapon - Dominator Shotgun - Boss wields the Dominator Shotgun a very powerful medium ranged weapon capable of inflicting devastating damage at close range and lobbing grenades.<cf><cf>New Mission - Extermination - Be prepared to move when playing the new Extermination mission. Beyond fending off loads of enemies while defending the Data Core the player must also physically dodge an array of varying deadly Ion Beam emitters. <cf><cf>New Mission - Thundershock - One of the later and more difficult missions is Thundershock located on top one of the numerous Eden Corp Skyports. This time the player has to defend two Data Cores while being pelted by rain and lighting!<cf><cf>New Defense - Shield Station - Adding to the buildable Defenses is the Shield Station. The Shield Station has no offensive capability but instead has a large shield dome extending out which can cover nearby Turrets, Players or even the Data Core. The shield blocks incoming enemy projectiles.<cf><cf>New Enemy - Teleshifting Mekomo - An alternate version of the Ninja Bot is the Teleshifting Mekomo. Instead of using stealth this enemy bot will use speed and short ranged Teleshifting to close in on its victims.<cf><cf>Multiplayer Leaderboards - multiplayer leaderboards are now functional. Player teams are ranked by total score, but also show the player’s individual hero choices and scores.<cf><cf>Charged Shot Shake - Bishop's Crusader pistol now shakes slightly when charging up. Additionally visual recoil when firing Charged Shot or Fusion Shot has been increased.<cf><cf><cf>- Gameplay Improvements / Balance<cf><cf>Death & Held Weapons - After respawning from death, the player is now automatically given back the weapons they were holding prior to death. You will no longer need to manually unholster your weapons if you were holding them right before dying, so you can get back into battle faster!<cf><cf>Easy Difficulty - Overall made Easy Difficulty more player friendly. Increased player health and damage, lowered volley shot count, increased Datacore health. <cf><cf>Hard & Nightmare Difficulty - Lowered Datacore health.<cf><cf>Nuke Fusion Balance - Waves have been rebalanced to smooth out difficulty, while the center beacon has been split into two - one for each lane - to improve map flow.<cf><cf>Dark Source Balance - Reduced difficulty of Mission 2 by reducing enemy wave numbers<cf><cf>Katana Trail WIP- As part of improving melee feedback we have implemented a functional pass at Katana melee trails which indicate damage tiers. This feature is not finished and is still under development.<cf><cf>Katana Throw WIP - Also another work in progress feature is the improved Katana Throw. Throw distance and speed are now affected by actual throw speed. <cf><cf>Menu Scroll - You can now scroll UI scroll lists by pointing at it with primary hand and swiping thumb on the touchpad.<cf><cf><cf>- Performance / Stability<cf><cf>Main Menu - In game UI has been significantly optimized to minimize CPU load<cf><cf>Motion Controller - Late update has been implemented to minimize hand tracked latency. If you bring up the SteamVR compositor and move your hands, you should now see negligible delay between the SteamVR controller model and your avatar hands.<cf><cf>Matchfinding - Optimization to Matchfinding avatars to reduce CPU load.<cf><cf>Interaction Overlaps - Player interaction overlaps have been refactored to improve CPU performance.<cf><cf>Animation Logic - Player and AI animation logic have been adjusted for CPU performance.<cf><cf>Visual Optimizations - Various FX and material optimizations for GPU performance.<cf><cf>Stability - Various crash and stability improvements across the board.<cf><cf><cf>- Fixes<cf><cf>Plasmathrower Turret - Updated the model to a more unique mesh<cf><cf>Friendslists - Fixed an issue where large steam friendlists would cause intermittent slow downs.<cf><cf>Voice Sync - Fixed an issue where voice chat could lose sync and play 5-10 seconds delayed.<cf><cf>Mute - Fixed an issue where the “Mute outgoing voice” option was non functional.<cf><cf>Progression - Fixed a potential non-progression issue in Vapor Exploit.<cf><cf>Windows N - Added functionality to allow users on Windows N (Anniversary update) who are lacking the proper Windows Media Player components to progress past the Survios intro movie.<cf><cf>Leaderboards - Fixed an issue where users could encounter a freeze when switching leaderboards.<cf><cf>Stuck Hands - Fixed an issue where players could get both hands stuck to their gun with the sticky control scheme.<cf><cf>Graphic Settings - Fixed an issue where graphics settings were not resetting properly.<cf><cf>Scores - Fixed an issue in Leaderboards where the same score would be displayed every 10 ranks.<cf><cf>Beam - Fixed an issue where Beam Mekomo laser beam impact effect would persist on death.<cf><cf>Jitter - Fixed an issue where Beam Mekomo would jitter while moving on ramps.<cf><cf>Mega Mekomo - Fixed an issue where Mega Mekomo would not attack the Datacore.<cf><cf>Ground Attacks - Fixed an issue where ground Mekomo’s could perform melee attacks against the Datacore while not in range.<cf><cf>HMD Buffer - Fixed an issue where the HMD buffer size was tied to window mirror size.<cf><cf><cf><span color="#FFFF0066">0.3.3 - September 22, 2016 - Hotfix Update</><cf><cf>- Fixes<cf><cf>Fixed an issue that was causing performance issues for users with a significant number of friends in their Steam Friends list.<cf><cf><cf><span color="#FFFF0066">0.3.2 - September 8, 2016 - Hotfix Update</><cf><cf>- Fixes<cf><cf>Fixed performance degradation caused by previous update due to matchmaking functionality<cf><cf>Fixed crash that could occur as a result of session invites<cf><cf><cf><span color="#FFFF0066">0.3.1 - September 7, 2016 - Hotfix Update</><cf><cf>- New Content / Functionality<cf><cf>Raw Data Matchfinding - In response to your feedback we introduce a new way to discover and interact with other players in Raw Data. Click on player avatars to communicate with them or invite them to your game. With this experimental feature, we are looking for suggestions from the community on how we can improve on it. Note: This is not related to Quick Play, which allows you to quickly jump into a multiplayer mission.<cf><cf><cf>- Fixes<cf><cf>Fixed an issue with graphic settings being displayed inconsistently in the options menu and would sometimes change unexpectedly. This was also likely the cause of many performance issues reported on machines running with nVidia 1080 GPUs. Users will likely need to readjust their graphics settings as their previous settings may have been inaccurate.<cf><cf>Fix destruction of turret while healing causing host/singleplayer crash<cf><cf>Fix bad data in leaderboards causing crashes on the leaderboards tab<cf><cf>Fix leaderboards crashing game on mission complete.<cf><cf>Fixed an issue that would sometimes cause AI bots to not agro player<cf><cf>Fixed a problem with some materials not displaying properly in Nuke Fusion on machines running with AMD GPUs.<cf><cf><cf><span color="#FFFF0066">0.3 - August 24, 2016 - Content Update</><cf><cf>- New Content / Functionality<cf><cf>New Mission (Nuke Fusion) - Mission 4 has been been added to the game and is ready for players to battle Eden Corp in a new environment with new mechanics. To unlock Nuke Fusion you will need to complete the Skybound mission even if you have previously done so prior to this update.<cf><cf>New Enemy (Beamfire Mekamo) - Armed with deadly beam weaponry the Beamfire Mekamo will continue to do increased damage over time to its victims if the beam attack is uninterrupted.<cf><cf>New Enemy (Mega Mekamo) - The Mega Mekamo is a much larger robot from Eden Corp. It not only has a large amount of health and deadly smash attacks but it also shoots a powerful large beam attack from its head. The Art is Placeholder and will be updated in the future.<cf><cf>Rack-up Screen - When players complete a mission they will now be taken back to the showroom (with a functioning elevator) where Mission Control has Teleshifted in a Data Link. Through the Data Link players can upload all the stolen Raw Data from Eden Corp. Mission scores, stats, Crypto currency rewards and newly discovered technology will be shown on the Rack-up Screen.<cf><cf>Difficulty System - A new Difficulty System has been added to the game. Players may choose to play on Easy, Normal, Hard and Nightmare. Nightmare by default is locked from the beginning. To unlock Nightmare difficulty you must first complete each mission in single player on Hard. Also when playing the missions in Co-Op, the waves are more difficult to account for two players.<cf><cf>Leaderboards - Missions now record a high score per difficulty and for single player and co-op. Currently only global and singleplayer leaderboards are viewable. Functionality to view multiplayer and friend only leaderboards is coming soon. We were really close to delivering the full functionality, however there are a few remaining bugs that are holding it back and we did not want to delay the whole update.<cf><cf>New Defense (Plasma Turret) - A new Turret can now be unlocked and used by players during missions.<cf><cf>When a mission is failed, a new stat screen is shown with an option to quickly retry the mission without having to return to Showroom.<cf><cf>Quickmatch - Functionality for multiplayer has been added so players can use Quickmatch to rapidly find a co-op game.<cf><cf>A new UI prompt popup appears when an important tutorial is first unlocked with an option to quickly teleport to the training session kiosk.<cf><cf>There is now a short elevator ride when starting a mission and returning to the showroom from one.<cf><cf><cf>- Gameplay Improvements / Balance<cf><cf>Ninja Bot Improvements - The Ninja Bot has been improved with advanced dodging, cloaking and combo mechanics. Beware this enemy and make sure to protect your Turrets.<cf><cf>Saija Buff - Saija has received various buffs to her stats and abilities across the board that should make her more competitive with Bishop’s damage output.<cf><cf>Cooldown Audio - Added a sound effect that plays when abilities recover from cooldowns.<cf><cf><cf>- Fixes<cf><cf>Mission Return Fix - When you go back from a mission, the main menu now defaults to level select screen if you are host or are playing singleplayer.<cf><cf>Launch Multiplayer Fix - It is no longer possible to launch a multiplayer game with only one player in the lobby<cf><cf>Sky Push Fix - Playing as bishop, it is no longer possible to get into a state when the player character is continuously pushed up into the sky.<cf><cf>Gun Loss Fix - The user is no longer able to lose access to one of their guns using toggle/hold controls by dropping guns after firing a fusion shot.<cf><cf><cf><span color="#FFFF0066">0.2.1 - August 4, 2016 - Hotfix</><cf><cf>- Fixes<cf><cf>Crash Fixes - Fixed a variety of commonly reported crash issues. Big thanks to the community for informing us<cf><cf>Unlock Fix - Fixed an issue that was causing some players to lose unlocks and progression between sessions<cf><cf>Hosting Fix - Fixed an issue causing some players to not be able to host or find player games<cf><cf>Teleshift Fix - Fixed an issue where players could teleport through doors in Hardpoint and Dark Source preventing players from progressing<cf><cf>Rumble Fix - Fixed an issue that caused connected gamepad controllers to rumble during gameplay while not in use<cf><cf><cf><span color="#FFFF0066">0.2 - August 17, 2016 - Content Update</><cf><cf>- New Content / Functionality<cf><cf>Added a short elevator ride outro on the way to the mission and intro when coming back from a mission. <cf><cf>Added a data core interaction when coming back from a data core mission.<cf><cf>Rack up screen added after missions to display stats and unlock rewards.<cf><cf>When a mission is failed, a new stat screen is shown with an option to quickly retry the mission without having to return to Showroom<cf><cf>A new UI prompt popup appears when an important tutorial is first unlocked with an option to quickly teleport to the training session kiosk.<cf><cf><cf>- Gameplay Improvements / Balance<cf><cf>Added a sound effect that plays when abilities recover from cooldowns.<cf><cf><cf>- Fixes<cf><cf>When you go back from a mission, the main menu now defaults to level select screen if you are host or are playing singleplayer<cf><cf>It is no longer possible to launch a multiplayer game with only one player in the lobby<cf><cf>Playing as bishop, it is no longer possible to get into a state when the player character is continuously pushed up into the sky.<cf><cf><span color="#FFFF0066">July 27, 2016 - Content Update</><cf><cf>- New Content / Functionality<cf><cf>Bishop New Ability - Fusion Shot has been added to the game. Players must steal the technology from Eden Corp and purchase it from the Hero selection screen.<cf><cf>Saija New Ability - Telekinesis has been added to the game. Players must steal the technology from Eden Corp and purchase it from the Hero selection screen.<cf><cf>Ninja Bot Cloak - The Ninja Bot has a new and improved cloak ability that will allow him to sneak up more easily upon the player. <cf><cf>Dark Source Flashlights - Flashlight functionality has been added to the Dark Source mission for Bishop. For Saija, her Flash Blade will emanate an aura that will help cut through the darkness.<cf><cf>Options Mute Control - Added volume and mute controls for voice chat in the options menu.<cf><cf>Game Start Skip - The game start sequences can now be skipped through with button input allowing players to get to the Showroom quicker. Skip functionality is disabled for first time startup of the game.<cf><cf><cf>- Gameplay Improvements / Balance<cf><cf>Teleshift Embodiment - Teleshifting now maintains player embodiment during movement allowing players to melee attack / slice through enemies. In addition players will see their arms and held weapons while Teleshifting. <cf><cf>Teleshift Improvements - A buffer zone around enemies has been added to help reduce Teleshifting too close. Teleshifting is now limited with a stamina system to improve game balance.<cf><cf>Pistol Reload - Decreased pistol reloading distance and increased speed of reload animation. The reload animation can also now be interrupted by moving your hand away during the sequence. <cf><cf>Crawlers - Crawler vomit attack has been updated with new VFX and audio. Also decreased the time before the Crawler vomits on the player.<cf><cf>Saija’s Flash Blade - Updated VFX for the Flash Blade including trails.<cf><cf>Flash Blade Tuning - Improved sword hit reactions by making them bigger and more responsive to help with player feedback. <cf><cf>Pistol Audio - Improved pistol fire SFX.<cf><cf>Ability Bulletstorm FX - Improved Bulletstorm VFX.<cf><cf>Dark Source - Mission difficulty has been slightly reduced. <cf><cf>Data Core - Health has been slightly increased.<cf><cf>Avatar Arms - New fade-out material on view model of player arms added.<cf><cf>Ability Cooldown UI - Revamped ability cooldown/energy indicator UI. Gravity Thrust and Shurikens have energy meters that are only temporarily visible parented to hand when triggering ability. Special Ability button UI now also has cooldown meters integrated.<cf><cf>Ability Controls - Ability popup in the main menu now has information about controls and a link to the controls page when purchased.<cf><cf>Online Players - Main menu now displays current number of players online.<cf><cf><cf>- Fixes<cf><cf>Multiplayer Search - Fixed an issue that was preventing all open games from displaying in the multiplayer game search UI based on geographic proximity.<cf><cf>Pistol & Ammo Clip Swap - Fix implemented to prevent accidental pistol and ammo clip swaping.<cf><cf>Crawler Fixes - Fixed an issue where the Crawler enemy was not always aligning properly to the front of the player. Also fixed a persistent death sound and footstep audio issues.<cf><cf>Exploder - Fixed an issue where the exploder bot would not explode properly from dismemberment.<cf><cf>AI Attack Behavior - Fixed an issue where the AI at times would surround the player and not attack.<cf><cf>_____________________________________________________<cf><cf><span color="#FFFF0066">0.1.2 - July 20, 2016 - Hotfix</><cf><cf>- Fixes<cf><cf>Long Load after Death - A bug that was causing unusually long load times after player death has been resolved. <cf><cf>_____________________________________________________<cf><cf><span color="#FFFF0066">0.1.1 - July 14, 2016 - Hotfix</><cf><cf>- Fixes<cf><cf>AMD Graphical Glitch - There was a graphical problem on AMD machines being caused by texture tessellation which has been fixed. <cf><cf>_____________________________________________________<cf><cf><span color="#FFFF0066">0.1 - July 14, 2016 - Early Access Launch</><cf><cf>Thank you for participating in the Raw Data early access! We appreciate your patience and understanding that this is a work-in-progress build. The development team is hard at work adding more features, systems and missions to the game. Before the complete version is launched, we would love to hear your feedback so we can make the game even better! Please visit our website: www.rawdatagame.com or Steam Page and let us know what you think.<cf><cf>Unlocks - The Crypto currency cost for purchasing Special Abilities is set very low for early access. We appreciate players testing the game but do not want to set up any kind of grind as all unlocks will be reset once the complete version is released.<cf><cf>Shotgun & Bow - These weapons are currently disabled as we are actively refining and improving them for the 2 remaining Hero characters.<cf><cf>Ninja Robot - Currently, his stealth ability is disabled as he is still in the early stages of development. This will be turned back on and he will have new attacks and additional abilities in the upcoming releases.<cf><cf>Tutorials - There will be additional tutorials for Defenses and other features in future releases.<cf><cf>Disabled UI - Some of the UI tabs are disabled for the moment and will be turned on once the features are complete.<cf><cf>Work-in-Progress - You will notice that certain heroes, abilities, and missions are using a work-in-progress icon. While those features are not yet ready to be released we wanted to make sure the community had a sense of the additional scope that we are adding to the game. jeRaff560 11.04.20 в 00:39 |
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