Готовый перевод Ложь Тысячелетия / Lies of the Millennium: Технический раздел (начало)

Внимание! Этот перевод, возможно, ещё не готов, так как модераторы установили для него статус «идёт перевод»

Technical Section (Initial)

General:

"The Wood grows around the walls of the Mansus. As any student of Histories knows, the Mansus has no walls."

Fragments of the mechanics of Cultist Simulator, board games, and some other quests are borrowed in the creation of this quest.

Greg has a total of 3 Characteristics: Body, Mind, and Feelings. Each of them gives one action of its kind per point. The body is also responsible for the number of HP boxes, and the amount of actual HP in each box depends on the body type (see Traits). All actions in the quest will be divided into 5 categories:

- Work - Earnings, training, making things and rituals.

- Dream - Rest, treatment of wounds and illnesses, forays into Mansus (the Abode).

- Studying - Learning, Understanding occult mysteries, Research.

- Conversation - Conversations, Gathering rumors, Identifying candidates for the initiate, Cult actions.

- Travel - Trips for ingredients (purchase or extraction), Search for special places, raids on bases of competitors and enemies.

Time:

"Time passes, the shadow on the sundial moves."

Each turn is one week. No more, no less. Some actions, like expeditions or encounters, may require separate votes but are part of the turn to which they belong.

Every 5 turns, information known from various sources about what is going on in the city (and the most important of the world news) will be published.

Stats:

"This is my body. There are other bodies, but this one is mine, and my mind needs it as a fungus needs soil."

Greg's current stats:

Body 1; 1 HP box (5/5) Mind - 2; Feelings - 2;

Things:

"Fuel, ointment, pigment, patience. Things that gradually dry up."

- Suitcase with the things of the Predecessor.
Books:

Paints and reagents:
Articles:

Other things:

- Funds: 9 units (starter)

Influences:

"An echo, a resonance, an alignment. Something that will fade soon. "

Temporal effects that provide bonuses to rolls will be listed after the turn entry along with the stats. Can affect the stats themselves, but only slightly. They are divided into orders of magnitude: 1st is +5, 2nd is +10, etc.

Known influences:

Traits:

"The mind, the heart, the hand or the eye. Most of us have it from birth."

Traits - Traits of Greg that affect certain actions. Can change as a result of actions, or over time, greatly affecting both game mechanics and social interactions. New traits can be gained through critical successes and failures, as well as by performing special actions.

- Decreasing Growth Burst - Your body is growing rapidly and, although the growth spurt is on the wane, you can take advantage of it. (+10 to body enhancement exercise rolls) lasts 20 turns. (Exists from Turn 1)

- Schoolboy - whether you like it or not, basic education is mandatory for everyone. You have to go to school if you don't want any real problems (in particular, your allowance depends entirely on your grades), although given that you go to Winslow, no one will even notice if you score a few weeks in a row. Maybe. (1 mind action blocked for the duration of your studies, + 1 to the Funds every 2 turns, some options are impossible without this trait)

- Geek - You are a treasure trove of knowledge in all things related to popular culture. Games, movies, TV shows - in these topics you are like a fish in water! As opposed to the more pressing and closely related to everyday life... (a bonus when interacting with those who are on topic, a penalty when interacting with those who are not. Some social interactions are blocked)

- Emotional Fountain - Your emotions are literally spurting out of you! You give 150% when it comes to feelings! You even have a note with the name of the syndrome, it's just very illegible handwriting! (50% chance of adding half the dice for a feeling-based action, and 50% chance of halving it. Solved by flipping a coin, for there is no middle ground.)

- Outcast - you do not fit in the school hierarchy in any way, and therefore you spend your days in the company of the same "abnormal" and untouchable.

It's a bit of a shame, but come on, you're used to it. (the penalty for social interactions with "Regulars," significant penalty for social interactions with "Cools," bonus for social interactions with other outcasts, bonus for finding prospects among other outcasts)

- Dedicated - A veil has been lifted over the mysteries of the universe. You know something about how the world ticks. (Bonus to paranormal actions and recognition of such, special actions unlocked).

The Knowledge of Mansus:

"Glory comes to a house without walls"

Mansus knowledge is powerful enough to change reality. They give bonuses for certain rolls related to their principle (Lamp to Paranormal Knowledge, Edge to Combat, etc.). In the case of public actions, Greg will try to refrain from using overtly paranormal influences to preserve his anonymity.

Rituals:

"'The proper things, in the proper manner, in the proper order. God help us all.' "~ Attributed to Hersault

Внимание! Этот перевод, возможно, ещё не готов.
Его статус: идёт перевод

Переведено на Нотабеноиде
http://notabenoid.org/book/84176/533045

Переводчики: Camrad_RIP

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