Shadow empire manual / Руководство по игре Shadow Empire: 3.1.3.1. GENERATION METHOD
Оглавление
- Переводчики
- Блог
- Оглавление
- 1. INTRODUCTION
- 1.1. YOUR CHALLENGE
- 1.2. WORD FROM THE DESIGNER
- 2. THE GAME UNIVERSE
- 2.1. THE TIMELINE
- 2.1.1. THE END OF US
- 2.1.2. THE THOUSAND YEARS OF PEACE
- 2.1.3. THE COLONIZATION OF THE SOLAR SYSTEM
- 2.1.4. THE 1ST SYSTEM WAR
- 2.1.5. DISCOVERY OF THE WARP DRIVE
- 2.1.6. TERRAN EMPIRE IN DECLINE
- 2.1.7. THE GALACTIC REPUBLIC
- 2.1.8. THE CREATION OF THE SHADOW
- 2.1.9. THE SLOW DOWN
- 2.1.10. THE GALACTIC REPUBLIC’S POLITICS AND ECONOMY
- 2.1.11. THE DISSOLUTION WAR
- 2.1.12. AFTER THE APOCALYPSE
- 2.2. ON THE SHADOW
- 2.2.1. THE ESSENCE OF THE SHADOW
- 2.2.2. TECH BEHIND EXISTENCE OF THE SHADOW
- 2.2.3. THE SHADOW HIERARCHY
- 2.2.4. THE SHADOW FRAGMENTATION
- 2.3. ON TECHNOLOGY
- 2.3.1. THE WARP DRIVE
- 3. THE INTERFACE
- 3.1. NEW GAME
- 3.1.1. PLANET CLASS
- 3.1.2. HISTORY CLASSES
- 3.1.3. PLANET SETUP OPTIONS
- 3.1.3.1. GENERATION METHOD
- 3.1.3.2. FOG OF WAR
- 3.1.3.3. DIFFICULTY LEVEL
- 3.1.3.4. TECHNOLOGY LEVEL
- 3.1.3.5. DEVELOPMENT SPEED LEVEL
- 3.1.4. PLANETOLOGY PHASE
- 3.1.5. GEOLOGY PHASE
- 3.1.6. BIOSPHERE PHASE
- 3.1.7. COLONIZATION PHASE
- 3.1.8. DISSOLUTION WAR PHASE
- 3.1.9. HISTORY CHOICES
- 3.1.10. CUSTOMIZATION OPTIONS
- 3.2. GAME LOOP
- 3.3. THE MAP SCREEN
- 3.3.1. HOTKEYS
- 3.3.2. MUST KNOW INFORMATION
- 3.4. THE MAP
- 3.4.1. THE ORDER MODE
- 3.4.1.1. INSPECT MODE [I]
- 3.4.1.2. MOVE MODE [M]
- 3.4.1.3. - 3.4.1.5.
- 3.4.1.6. CONSTRUCT ROAD MODE
- 3.4.1.7. TRAFFIC SIGNS MODE
- 3.4.1.8. ZONE BORDERS MODE
- 3.4.2. BORDERS
- 3.4.3. LANDSCAPE, RIVERS, CANYONS AND RIDGES
- 3.4.4. UNITS
- 3.4.5. CITIES, ASSETS AND HEX PERKS
- 3.4.6. RESOURCES AND ARTEFACTS
- 3.4.7. OTHER MAP SYMBOLS
- 3.5. THE TOP BAR
- 3.6. THE TOP TABS
- 3.6.2. STATISTICS+
- 3.6.3. ORDER OF BATTLE
- 3.6.4. STRATEGIC MAP
- 3.6.5. STRATAGEMS
- 3.6.6. DECISIONS
- 3.6.7. REPORTS
- 3.6.8. MINI MAP
- 3.7 - 3.7.1 - 3.7.2. - 3.7.3. - 3.7.4.
- 3.8. THE RIGHT BAR
- 3.8.1. THE ORDER BAR
- 3.8.1.1. WORKSHOP
- 3.8.1.2. REPLACEMENT TROOPS
- 3.8.1.3. TRADE
- 3.8.1.4. ZONE SHQ
- 3.8.1.5. RAISE FORMATION
- 3.8.1.6. SEND COLONISTS
- 3.8.1.7. CONSTRUCT [C]
- 3.8.1.8. NEW ZONE
- 3.8.1.9. UNIT ADMINISTRATION
- 3.8.1.10. TRANSFER / BATTLEGROUP
- 3.8.2. THE MAP LAYER BAR
- 3.8.3. THE ORDER MODES BAR
- 3.9. THE BOTTOM TABS
- 3.9.1. THE ZONE TAB
- 3.9.2. THE UNIT TAB
- 3.9.3. THE REGIME TAB
- 3.9.4. THE ASSET TAB
- 3.9.5. THE ITEMS TAB
- 3.10. THE MANAGEMENT SCREEN
- 3.10.1. THE ASSET TAB
- 3.10.2. THE MODELS TAB
- 3.10.3. THE LEADER TAB
- 3.10.4. YOUR REGIME PROFILE TAB
- 3.10.5. THE TECH TAB
- 3.10.6. THE MODEL TYPE TAB
- 3.11. THE HISTORY SCREEN
- 3.12. THE VIDCOM SCREEN
- 3.13. VARIOUS POPUPS
- 3.13.1. THE LEADER POPUP
- 3.13.2. THE MODEL / TROOPS POPUP
- 3.13.2.1. UPGRADE
- 3.13.2.2. REPLACE
- 3.13.2.3. SCRAP
- 3.13.3. THE ADVICE POPUP
- 4. HOW TO PLAY
- 4.1. BASIC MOVEMENT AND COMBAT 101
- 4.1.1. MOVING A UNIT
- 4.1.2. ATTACKING AN ENEMY UNIT
- 4.1.3. DECLARING WAR
- 4.2. MILITARY CONQUEST 101
- 4.2.1. INSPECTING YOUR INITIAL FORCES
- 4.2.2. CREATE SOME SAFE SPACE AROUND YOUR CITY
- 4.2.3. RAISE SOME REGULAR TROOPS
- 4.2.4. IMPROVE MORALE OF REGULAR TROOPS
- 4.2.5. RAISE A MULTI-UNIT FORMATION
- 4.2.6. ASSIGN A COMMANDER
- 4.2.7. PLAY A POSTURE STRATAGEM
- 4.2.8. ASSIGNING AUXILIARY UNITS TO AN OHQ
- 4.2.9. KEEP AN EYE ON AMMO, FUEL AND FOOD
- 4.2.10. KEEP AN EYE ON YOUR LOGISTICAL NETWORK
- 4.2.11. EXTENDING YOUR LOGISTICAL NETWORK
- 4.3. BUILDING AN ECONOMY 101
- 4.3.1. ASSETS
- 4.3.2. GAME START
- 4.3.3. CONSTRUCTING ASSETS
- 4.3.4. DIFFERENT PUBLIC ASSET TYPES
- 4.3.5. TRADING
- 4.3.6. WORKSHOPS
- 4.3.7. CREDITS
- 4.3.8. PRIVATE ECONOMY
- 4.3.9. ASSET LEVELS
- 4.3.10. GOVERNORS
- 4.3.11. PRODUCTION MODIFIERS
- 4.3.12. MINING
- 4.3.13. LOGISTICS
- 4.3.14. WORKERS
- 4.3.15. TECHS
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