DUNGEONS.RU = Grasp of the Emerald Claw / Хватка Изумрудного Когтя

→D: Domain spell. Domains: Knowledge (all Knowledge skills are class skills, cast divination spells [V] at +1 caster level); Law (cast lawful spells at +1 caster level). Deity: Aureon, God of Law and Knowledge.
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→Cleric Spells Prepared (caster level 4th): 0—detect magicv, guidanceV (3), light; 1st—cure light wounds, detect secret doorsDV, divine favor, magic weapon, shield of faith; 2nd—bear’s endurance, cure moderate wounds, detect thoughtsDV, lesser restoration.
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→Skills and Feats: Knowledge (nature), +7, Knowledge (his¬tory) +7, Knowledge (arcana) +4; Dodge, Heroic Spirit, Improved Initiative.
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→Muroni: Female elf cleric 4; CR 4; Medium humanoid; HD 4d8+4; hp 23; Init +5; Spd 20 ft.; AC 23, touch 11, flat¬footed 22; Base Atk +3; Grp +3; Atk or Full Atk +4 melee (1d8, masterwork heavy mace with dragonhead); SA turn undead; SQ elf traits; AL LN; AP 3; SV Fort +5, Ref +2, Will +6; Str 11, Dex 13, Con 13, Int 10, Wis 16, Cha 15.
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→Skills and Feats: Intimidate +3, Knowledge (religion) +0, Ride +4; Power Attack, Toughness.
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→Emerald Claw Soldier: Human warrior 2; CR 1; Medium humanoid; HD 2d8 + 5; hp 14; Init +0; Spd 20 ft.; AC 17, touch 10, flat-footed 17; Base Atk +2; Grp +3; Atk or Full Atk +3 melee (1d8 + 1, flail) or +2 ranged (1d8/19—20, light crossbow); AL LE; SV Fort +4, Ref +0, Will +0; Str 13, Dex 11, Con 12 , Int 9, Wis 10, Cha 8.
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→Skills and Feats: Climb +7, Handle Animal +3, Intimidate + 5, Listen +2, Spot +2, Search +2, Swim +7; Weapon Focus (shortspear), Weapon Focus (javelin).
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→Drow: Drow warrior 3; CR 4; Medium humanoid (elf); HD 3d8+3; hp 16; Init +1; Spd 30 ft.; AC 13 (+1 Dex, +2 leather armor), touch 11, flat-footed 12; Base +3; Grp +5; Atk or Full Atk +6 melee (1d6 + 2, shortspear) or +5 ranged (1d6 + 2, javelin); SA spell-like abilities; SQ darkvision 120 ft., spell resistance 13; AL N; SV Fort +4, Ref +2, Will +1; Str 15, Dex 12, Con 12; Int 12; Wis 11, Cha 10.
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→Skills and Feats: Bluff +8, Craft (submersible making) +8, Diplomacy +9, Knowledge (arcana) +8, Knowledge (geog¬raphy) + 8, Profession (submariner) +8, Sense Motive +8, Speak Language (Sahuagin); Toughness (2).
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→Byam: Gnome expert 5; CR 4; Small humanoid; HD 5d6 + 6 + 6; hp 29; Init +0; Spd 20 ft.; AC 13, touch 11, flat¬footed 13; Base Atk +3; Grp —1; Atk +5 melee (1d4+2/X3, masterwork gnome hooked hammer); Full Atk +3 melee (1d4+2/X3, masterwork gnome hooked hammer) and +3 melee (1d4+2/X3, masterwork gnome hooked hammer); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +2, Ref + 1, Will +4; Str 13, Dex 10, Con 13, Int 12; Wis 10, Cha 12.
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→Skills and Feats: Climb +15, Listen +11, Spot +11, Survival +6; Combat Reflexes, Greater Weapon Focus, Improved Initiative, Improved Overrun, Power Attack, Weapon Focus.
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→Primitive Warforged: CR 9; Huge living construct; HD 14d10+20+40; hp 142; Init +4; Spd 50 ft.; AC 26 (—2 size, +18 armor), touch 8, flat-footed 26; Base Atk + 10; Grp +24; Atk +16 melee (2d10+7, slam); Full Atk + 16/+11/+6 melee (2d10+7, slam); Space/Reach 15 ft./15 ft.; SA —; SQ damage reduction 5/—, low-light vision, resistance to acid 5, cold 5, electricity 5, fire 5, and sonic 5, warforged traits; AL N; SV Fort +10, Ref +4, Will +9; Str 25, Dex 10, Con 15, Int 12, Wis 12, Cha 12.
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→Skills and Feats: Climb +10, Intimidate +9, Jump +10; Adamantine Body, Cleave, Great Cleave, Improved Bull Rush, Point Blank Shot, Power Attack, Weapon Focus (scimitar).
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→Scimitar: Female personality warforged fighter 7; CR 7; Medium living construct; HD 7d10+7; hp 61; Init +2; Spd 20 ft.; AC 19, touch 12, flat-footed 18; Base Atk +7; Grp +11; Atk +14 melee (1d6 + 6/18—20, +2 scimitar) or +11 ranged (1d8 +2/19—20, light crossbow with +2 bolts); Full Atk +14/+9 melee (1d6 + 6/18—20, +2 scimitar) or +11/+6 ranged (1d8+2/19—20, light crossbow with +2 bolts); SQ damage reduction 2/adamantine, warforged traits; AL NE; SV Fort +6, Ref +4, Will +1; Str 18, Dex 14, Con 13, Int 12, Wis 8, Cha 6.
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→Skills and Feats: Jump +8, Listen +4, Spot +4; Cleave, Combat Reflexes, Power Attack, Toughness, Weapon Focus (longsword).
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→+ 5, Ref +2, Will +2; Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
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→Gunfarr Lok: Male human fighter 3; CR 3; Medium humanoid; HD 3d10 + 9; hp 26; Init +1; Spd 20 ft.; AC 19, touch 11, flat-footed 18; Base Atk + 3; Grp +5; Atk or Full Atk +7 melee (1d8+3/19—2 0, +1 longsword) or +4 ranged (1 d8/19—20, light crossbow); AL LE; SV Fort
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→Skills and Feats: Concentration +13, Decipher Script + 13, Diplomacy +16, Hide +15, Intimidate +16, Knowl¬edge (arcana) +13, Knowledge (history) +13, Knowledge (religion) +13, Listen +15, Search +13, Sense Motive +13, Spellcraft +13, Spot +15; Alertness, Combat Casting, Great Fortitude, Improved Initiative.
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→Medium undead; HD 8d12 plus 2d4; hp 62; Init +6; Spd 20 ft.; AC 22, touch 12, flat-footed 20; Base Atk + 5; Grp + 12; Atk or Full Atk +11 melee (1d6 + 9 plus mummy rot, slam); SA despair, mummy rot; SQ DR 5/—, darkvision 60 ft., displacement 20% miss chance, undead traits, vulnerability to fire; AL LE; SV Fort +4, Ref +4, Will + 11; Str 22, Dex 15, Con —, Int 10, Wis 10, Cha 17.
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→Arkaban: Male human mummy sorcerer 2; CR 6;
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Резюме
Пол:
мужчина
Родной язык:
русский
С нами:
с 18 ноября 2015 г. (3988 дней) по приглашению Kreodont
Деятельность:
15853 версии перевода с общим рейтингом 2292
1648 комментариев
Карма: 6 (оценок: 6)
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