Keleis: переводы
Neverwinter Nights / Перевод модулей для NWN 1
→#7: AssignCommand(oHench, ActionSpeakString("Damn, look at this place. Who would have thought they could rebuild so quickly?", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Черт, посмотри на это место. Кто бы мог подумать, что они могут восстановиться так быстро?", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Azurefang is just ahead. Let me do the talking, okay?", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Впереди Лазурный Клык. Позволь мне говорить, хорошо?", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("I can see the body of the dwarven knight, on top of that platform. Quick, get his sword!", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Я вижу тело дворфийского рыцаря на этой платформе. Быстрее, хватай его меч!", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("This whole area is compromised. Expect traps, fortifications, the works.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Вся эта территория скомпрометирована. Ожидаются ловушки, укрепления, оборонительные сооружения.", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Okay this is really starting to piss me off!", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Ладно, это начинает меня раздражать!", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Stay together, Duergar like to divide up their enemies.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Держитесь вместе, Дуэргары любят разделять своих врагов.", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Hell of a view ain't it!", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Прекрасный вид, не правда ли!", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Now that dragon's got nowhere to go!", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Теперь этому дракону некуда идти!", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("I don't like this at all, the place is ripe for an ambush!", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Мне это совсем не нравится, место созрело для засады!", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("I smell big, stinky, 16 foot tall trouble ahead..", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Впереди я чувствую запах большой, вонючей, 5-и метровой неприятности..", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Well, this is suitably eerie.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Ну, это довольно жутко.", TALKVOLUME_TALK));
→#10: AssignCommand(oHench, ActionSpeakString("Damn, the Ironlord get here sooner than I thought. Don't even try engaging it without the sceptre working.", TALKVOLUME_TALK));
0 #10: AssignCommand(oHench, ActionSpeakString("Черт, Железный лорд пришел раньше, чем я думал. Даже не пытайтесь привлекать его внимание без работающего скипетра.", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("I'm not feeling so good.. there's something about this water..", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Я не очень хорошо себя чувствую.. в этой воде что-то есть..", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("We should speak to the landlord, this place has a serious bug problem.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Мы должны поговорить с владельцем, у этого места серьезная проблема с жуками.", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Bloody hell... I had NO idea this existed! This quest will pay for itself yet.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Черт возьми... Я понятия не имел, что это существует! Это приключение еще окупится.", TALKVOLUME_TALK));
→#18: AssignCommand(oHench, ActionSpeakString("Azurefang's lair. Careful now, she might not like visitors.. especially us. Again.", TALKVOLUME_TALK));
0 #18: AssignCommand(oHench, ActionSpeakString("Логово Лазурного Клыка. Осторожнее, ей могут не понравиться посетители.. особенно мы. Снова.", TALKVOLUME_TALK));
→#9: AssignCommand(oHench, ActionSpeakString("This is Azurefang's lair. Let's steal whatever's left of her treasure!", TALKVOLUME_TALK));
0 #9: AssignCommand(oHench, ActionSpeakString("Это логово Лазурного Клыка. Давайте украдем все, что осталось от ее сокровища!", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Oh, the bridge is out again. It happens every year or two. Not enough maintenance, you see.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("О, мост снова вышел из строя. Это происходит каждый год или два. Недостаточно обслуживания, видите ли.", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Looks like a temple built to worship dragons. This can't be a good thing.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Похоже на храм, построенный для поклонения драконам. Уже не хорошо.", TALKVOLUME_TALK));
→#7: AssignCommand(oHench, ActionSpeakString("Golems. Fighting something else.. something that fights with fire. Interesting.", TALKVOLUME_TALK));
0 #7: AssignCommand(oHench, ActionSpeakString("Големы. Борются с чем-то другим.. чем-то, что борется с помощью огня. Интересно.", TALKVOLUME_TALK));
Резюме
- Пол:
- мужчина
- Родной язык:
- русский
- С нами:
- с 7 июля 2018 г. (3025 дней) по приглашению CIbeaST
- Деятельность:
-
7001 версия перевода
с общим рейтингом 1
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