Notes: Appears when a Sim dies. Sims can die of starvation, fire, or electrocution.
Notes: Appears when a Sim dies. Sims can die of starvation, fire, or electrocution. $Neighbor is a variable – do not translate.
This string is used as the headline for the Who's Hot dialog.
Win Award
love
Celebrity friend
Arrived w/Bad mood
arrived in good mood
Arrived w/ Good Mood
Publicity Stunt
Photo Op
Notes: Appears if Sim is upstairs when selected by both adults and children.
NOTE: Dialog appears when users guess 2 out of 3, by the 2nd take at the object; this is considered a success.
NOTE: This (button text) is one of the player's choices
NOTE: This dialog appears when the player makes three (out of three) wrong guesses; worst possible performance
NOTE: This dialog displays when the Sim doesn't have enough fame to use the object
NOTE: This dialog appears when the Sim guesses the sequence in two takes; this is the second highest level of success for this object
Notes: Appears when a Sim dies. Sims can die of starvation, fire, or electrocution.
Notes: Appears when a Sim dies. Sims can die of starvation, fire, or electrocution. $Neighbor is a variable – do not translate.
This string is used as the headline for the Who's Hot dialog.
Win Award
love
Celebrity friend
Arrived w/Bad mood
Arrived w/Bad mood
arrived in good mood
Arrived w/ Good Mood
Publicity Stunt
Publicity Stunt
Photo Op
Photo Op
Notes: Appears if Sim is upstairs when selected by both adults and children.
NOTE: Dialog appears when users guess 2 out of 3, by the 2nd take at the object; this is considered a success.
NOTE: This (button text) is one of the player's choices
NOTE: This dialog appears when the player makes three (out of three) wrong guesses; worst possible performance
NOTE: This dialog displays when the Sim doesn't have enough fame to use the object
NOTE: This dialog appears when the Sim guesses the sequence in two takes; this is the second highest level of success for this object