гайды по картам (World of Tanks) / map's guide's (World of Tanks): Мурованка
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Map Guide:Murovanka OlegSt1999 29.03.13 в 06:24 Map of the week: Murovanka SSFC 01.04.13 в 14:01 Murovanka map guide SSFC 01.04.13 в 15:08 |
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Hi to all, today i will tell you about one of the oldest WoT maps - Murovanka. OlegSt1999 29.03.13 в 06:25 Hey guys, now I'm going to tell you about one of the oldest map - Murovanka. SSFC 01.04.13 в 14:05 |
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We will consider only the standard battle. Felix_512 27.03.13 в 06:23 We are going to review only a standard battle SSFC 01.04.13 в 14:11 |
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As on most maps, we have three directions - the hills, the village and the forest. Felix_512 27.03.13 в 06:24 Here we have three directions, as on many other maps: hills, the village and the forest. Exile79 27.03.13 в 08:01 As on most maps, there are three directions - hills, village and the large forest. SSFC 01.04.13 в 14:17 |
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The main battle is most often in the hills, a little less - in the woods. Felix_512 27.03.13 в 06:25 The main battle often takes place in the hills and woods. SSFC 01.04.13 в 14:30 |
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So, let's talk first about the hills: Felix_512 26.03.13 в 20:54 So, let's talk about the hills at first SSFC 01.04.13 в 14:34 So,i'm going to talk with you about hills. Banduga_Kolya 05.04.13 в 07:50 |
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Usually in random battles heavy tanks go onto hills from upper spawn to to push out the enemy. Then they lose. Because there is an open place after the turn. Exile79 27.03.13 в 07:55 Usually, in random Heavy's from high respawn often go to hills to push and often dies.Because there is open place after the turn. OlegSt1999 30.03.13 в 19:21 HT's from the top often go through the hills to push their enemies and, in most of cases, they die, because there is an open place after the turn. SSFC 01.04.13 в 14:46 |
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Pushing from bottom base is easier. There is a critical place here, after that you will be safe in houses. Exile79 27.03.13 в 08:53 Pushing from bottom base is easier. But there is a one critical place - here. After that you can stay safe near the houses. SSFC 01.04.13 в 15:09 |
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My main advice is: if you have many artillery units there is no reason to push on hills. Exile79 27.03.13 в 09:06 A little advice: if you see a plenty of SPGs, you won't have to push through the hills SSFC 01.04.13 в 14:55 |
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But if the artys do not have - this is a great direction to tanking by your turret Felix_512 27.03.13 в 06:17 But, if there is no arty or it's weak - it's a great direction to tank by turret. OlegSt1999 29.03.13 в 09:51 But, if there is no SPGs or it's weak - this direction is a great opportunity to take a shoot and stay unscathed. SSFC 01.04.13 в 15:06 |
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For American tanks, for example, the most it. Felix_512 27.03.13 в 06:11 It's the good choice for american tanks with heavy-armored turrets. OlegSt1999 29.03.13 в 09:52 This place is good for american tanks with their turrets SSFC 01.04.13 в 15:12 |
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You can reach A2, with high speed tank. From there you can play as an observation scout or take hits from enemies on your turret. Other good place to do it is C1. Exile79 27.03.13 в 10:37 If you have a tank with a good view range and speed, you can drive to A2 and stay as "passive scout", or if there isn't many SPGs, you can even shoot at your enemies. Also, this tactic can be used from C1. SSFC 01.04.13 в 15:25 |
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By the way, it is a common mistake for attacking heavies: to drive ahead leaving enemies on C1. Exile79 27.03.13 в 10:42 By the way, driving ahead and keep the enemy on C1 is a common mistake for HTs SSFC 01.04.13 в 15:30 |
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As a result they caught in the crossfire Felix_512 26.03.13 в 20:51 As a result, they get caught in the crossfire SSFC 01.04.13 в 15:33 |
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If you are a fast tank, you will have many opportunities to ride on top of a hill with a stop in the side and rear of the enemy. Felix_512 27.03.13 в 06:23 If you will play on a fast tank, you will have many opportunities... SSFC 01.04.13 в 15:42 |
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But some risky guys, in squad and in top get here, or here - risky, interesting tactic, if speed of tank allows. OlegSt1999 29.03.13 в 06:28 |
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Not necessary pushing on the first line, you can and the second, on the tops of hills. Felix_512 27.03.13 в 06:19 |
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Appositely, if this direction was choosed at low resp, advice you to stay high to the first half-minute - if you have arty, somebody of course will go to yout arty. OlegSt1999 29.03.13 в 07:33 |
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Anyway, it's better to go up the hill to the F2 (if not a dangerous arty). Felix_512 26.03.13 в 20:49 And anyway, better way it's drive up the hill to the F2 (unless SPg's not so hard) Banduga_Kolya 05.04.13 в 07:55 |
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And, of course, the hill is often chosen for tank destroyer for shooting Felix_512 26.03.13 в 20:47 |
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The next direction - woods. Here must be backlight. Felix_512 26.03.13 в 20:44 |
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Under good backlight from the forest you can shooting. Usually, many players from top spawn do this. Felix_512 26.03.13 в 20:41 |
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From the bottom base usually move to the barn Felix_512 26.03.13 в 20:36 |
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Well, the main battle is in here this area on a hill - with it's simple: If there is no arty - we need heavy tank to rush Felix_512 26.03.13 в 08:40 |
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If we have arty - even light tank, and better medium tank, for backlight. Place is very important Felix_512 26.03.13 в 08:50 |
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If the enemy is not there, the team from lower respawn can backlight forest , and its main road in the middle. Felix_512 26.03.13 в 09:06 |
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For the other team - to damage tanks for the barn - highlights, pulled away and fired. Repeat until complete annihilation. Felix_512 26.03.13 в 11:33 |
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Village - quite tricky direction: too many houses and keep in mind all houses is very hard. Felix_512 26.03.13 в 11:37 |
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Orientate by the church - very nice place, if a lot of arty - highlights for her, she will cover you, if something happens. Felix_512 26.03.13 в 11:38 |
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Well, the maneuvers are to be kept in mind, where is a forest or hill (depending on the side) Felix_512 26.03.13 в 11:39 |
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from there we can control the village. Felix_512 26.03.13 в 11:40 |
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And now let's tell about light tanks Felix_512 26.03.13 в 11:41 |
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Overall, this map is easy to give an backlight. At medium tank is easier to do in the hills. Felix_512 26.03.13 в 11:43 |
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There are many variations: good initial light of can be given to each of the three flanks, well then, it is better to highlight, of course, on the hills. Felix_512 26.03.13 в 11:49 |
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Universal version - drive through the village to the hills. Felix_512 26.03.13 в 11:50 |
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You can find out who to go, and slow down a bit them. Felix_512 26.03.13 в 11:51 |
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As for the lower base, the highlight of the enemy coming to A2 and C2 is very important. Felix_512 26.03.13 в 11:53 |
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If your team can't damage on your backlight, you show to your teammate where enemy Felix_512 26.03.13 в 11:57 |
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Now is the time to talk about arty Felix_512 26.03.13 в 12:00 |
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Murovanka - one of the few maps where it's easy to catch tracers, because here little places for arty Felix_512 26.03.13 в 12:04 |
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In those places most likely to accumulate arty Felix_512 26.03.13 в 12:06 |
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When arty more then 3-4, you should catch tracers Felix_512 26.03.13 в 12:08 |
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Also on this map very often break through to arty Felix_512 26.03.13 в 12:12 |
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So it is important to move a broken flanks, after the fight Felix_512 26.03.13 в 12:22 |
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For artillery top base well established zero line. Felix_512 26.03.13 в 12:24 |
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And finally, some tips Felix_512 26.03.13 в 12:29 |
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Although the forest are very important, but experience shows what on medium tank you can damage better on the hills. Felix_512 26.03.13 в 12:44 |
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Plus hard to get away from the forest, if necessary. Felix_512 26.03.13 в 12:47 |
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Good, in the village must be a not very important tank, for backlight. Felix_512 26.03.13 в 12:49 |
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Pay attention to this place - gives a great backlight (even suitable for tanks with an average range of the review) Felix_512 26.03.13 в 12:51 |
