Сожалеем, но текст оригинала доступен только зарегистрированным пользователям. |
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CIbeaST
02.09.19 в 16:38
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+4
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CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ARFI#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (10')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_ArcFire#:</b> @#SPELL_ArcFire_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MAFL#<pos=@#COL_COST#/>2 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#MEDIUM#</pos></color> <b>@#SPELL_MageFlame#:</b> @#SPELL_MageFlame_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SOSH#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>@#CASTER#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_SorcererShield#:</b> @#SPELL_SorcererShield_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_TRZP#<pos=@#COL_COST#/>2 @#SP#<pos=@#COL_RANGE#/>(30')<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_TrapZap#:</b> @#SPELL_TrapZap_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_BASK#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Battleskill#:</b> @#SPELL_Battleskill_DESC,3,12#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FRFO#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_FreezeFoes#:</b> @#SPELL_FreezeFoes_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MACO#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_KielsCompass#:</b> @#SPELL_KielsCompass_DESC,40,160#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WOHL#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WordOfHealing#:</b> @#SPELL_WordOfHealing_DESC,4,16#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MAST#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Magestar#:</b> @#SPELL_Magestar_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_LERE#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_LesserRevelation#:</b> @#SPELL_LesserRevelation_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_LEVI#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_Levitation#:</b> @#SPELL_Levitation_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WAST#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Warstrike#:</b> @#SPELL_Warstrike_DESC,5,20#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_INWO#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_InstantWolf#:</b> @#SPELL_InstantWolf_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FLRE#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_FleshRestore#:</b> @#SPELL_FleshRestore_DESC,10,40#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_POST#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_PoisonStrike#:</b> @#SPELL_PoisonStrike_DESC,1,4#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GRRE#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_GreaterRevelation#:</b> @#SPELL_GreaterRevelation_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SHSP#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_ShockSphere#:</b> @#SPELL_ShockSphere_DESC,10,50#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WROV#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_WrathOfValhalla#:</b> @#SPELL_WrathOfValhalla_DESC,6,24#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_INOG#<pos=@#COL_COST#/>9 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_InstantOgre#:</b> @#SPELL_InstantOgre_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FLAN#<pos=@#COL_COST#/>9 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_FleshAnew#:</b> @#SPELL_FleshAnew_DESC,10,40#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MALE#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#SHORT#</pos></color> <b>@#SPELL_MajorLevitation#:</b> @#SPELL_MajorLevitation_DESC,1,4#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_APAR#<pos=@#COL_COST#/>15 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_ApportArcane#:</b> @#SPELL_ApportArcane_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_INSL#<pos=@#COL_COST#/>12 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_InstantSlayer#:</b> @#SPELL_InstantSlayer_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FAFO#<pos=@#COL_COST#/>18 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_FarFoe#:</b> @#SPELL_FarFoe_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_REGN#<pos=@#COL_COST#/>9 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Regeneration#:</b> @#SPELL_Regeneration_DESC,0,0#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_AIAR#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>@#CASTER#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_AirArmor#:</b> @#SPELL_AirArmor_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_QUFI#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_QuickFix#:</b> @#SPELL_QuickFix_DESC,8,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_STLI#<pos=@#COL_COST#/>2 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_Steelight#:</b> @#SPELL_Steelight_DESC,4,16#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SCSI#<pos=@#COL_COST#/>2 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_ScrySight#:</b> @#SPELL_ScrySight_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_VOPL#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_VorpalPlating#:</b> @#SPELL_VorpalPlating_DESC,1,4#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_AREN#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>(30')<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_AreaEnchant#:</b> @#SPELL_AreaEnchant_DESC,3,12#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_HOWA#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (10')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_HolyWater#:</b> @#SPELL_HolyWater_DESC,6,24#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MAGA#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MageGauntlets#:</b> @#SPELL_MageGauntlets_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIST#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_WitherStrike#:</b> @#SPELL_WitherStrike_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MIMI#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MithrilMight#:</b> @#SPELL_MithrilMight_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_OGST#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_OgreStrength#:</b> @#SPELL_OgreStrength_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_STFL#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (40')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Starflare#:</b> @#SPELL_Starflare_DESC,6,24#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MYSH#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_MysticShield#:</b> @#SPELL_MysticShield_DESC,40,160#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DRBR#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_DragonBreath#:</b> @#SPELL_DragonBreath_DESC,11,44#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_STSI#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_Stonelight#:</b> @#SPELL_Stonelight_DESC,5,20#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SPTO#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (70')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_SpectreTouch#:</b> @#SPELL_SpectreTouch_DESC,16,60#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ANSW#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_AnimatedSword#:</b> @#SPELL_AnimatedSword_DESC,6,24#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ANMA#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_AntiMagic#:</b> @#SPELL_AntiMagic_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GIST#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_GiantStrength#:</b> @#SPELL_GiantStrength_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_STTO#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (10')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_StoneTouch#:</b> @#SPELL_StoneTouch_DESC,6,24#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_PHDO#<pos=@#COL_COST#/>9 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_PhaseDoor#:</b> @#SPELL_PhaseDoor_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_YMCA#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#SHORT#</pos></color> <b>@#SPELL_MysticalArmor#:</b> @#SPELL_MysticalArmor_DESC,255,1020#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DEST#<pos=@#COL_COST#/>14 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (10')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_DeathStrike#:</b> @#SPELL_DeathStrike_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ICES#<pos=@#COL_COST#/>11 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (50')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_IceStorm#:</b> @#SPELL_IceStorm_DESC,20,80#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_REST#<pos=@#COL_COST#/>12 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Restoration#:</b> @#SPELL_Restoration_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SASP#<pos=@#COL_COST#/>30 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SafetySpell#:</b> @#SPELL_SafetySpell_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_STON#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_StoneToFlesh#:</b> @#SPELL_StoneToFlesh_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WZWA#<pos=@#COL_COST#/>11 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WizardWall#:</b> @#SPELL_WizardWall_DESC,0,0#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_HYIM#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_HypnoticImage#:</b> @#SPELL_HypnoticImage_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_LOTR#<pos=@#COL_COST#/>2 @#SP#<pos=@#COL_RANGE#/>(30')<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_LocateTraps#:</b> @#SPELL_LocateTraps_DESC,3,12#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MIJA#<pos=@#COL_COST#/>3 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (40')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MindJab#:</b> @#SPELL_MindJab_DESC,2,8#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_PHBL#<pos=@#COL_COST#/>2 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_PhaseBlur#:</b> @#SPELL_PhaseBlur_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DISB#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Disbelieve#:</b> @#SPELL_Disbelieve_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MIFI#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (40')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MindFist#:</b> @#SPELL_MindFist_DESC,3,12#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_TADU#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_TargetDummy#:</b> @#SPELL_TargetDummy_DESC,130,520#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIWA#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindWarrior#:</b> @#SPELL_WindWarrior_DESC,131,524#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FEAR#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_WordOfFear#:</b> @#SPELL_WordOfFear_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_CURS#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_CurseWithFear#:</b> @#SPELL_CurseWithFear_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_VANI#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#CASTER#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_VanishingSpell#:</b> @#SPELL_VanishingSpell_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SESI#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>(30')<pos=@#COL_DURATION#/>@#LONG#</pos></color> <b>@#SPELL_SecondSight#:</b> @#SPELL_SecondSight_DESC,60,240#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIWO#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindWolf#:</b> @#SPELL_WindWolf_DESC,128,512#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_CAEY#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#SHORT#</pos></color> <b>@#SPELL_CatEyes#:</b> @#SPELL_CatEyes_DESC,3,12#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_INVI#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Invisibility#:</b> @#SPELL_Invisibility_DESC,1,4#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DIIL#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_DisruptIllusion#:</b> @#SPELL_DisruptIllusion_DESC,255,1020#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MIBL#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MindBlade#:</b> @#SPELL_MindBlade_DESC,10,40#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIOG#<pos=@#COL_COST#/>7 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindOgre#:</b> @#SPELL_WindOgre_DESC,129,516#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MIWP#<pos=@#COL_COST#/>9 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MindWarp#:</b> @#SPELL_MindWarp_DESC,3,12#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIDR#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindDragon#:</b> @#SPELL_WindDragon_DESC,132,528#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MAGM#<pos=@#COL_COST#/>40 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MageMaelstrom#:</b> @#SPELL_MageMaelstrom_DESC,60,240#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_PREC#<pos=@#COL_COST#/>50 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Preclusion#:</b> @#SPELL_Preclusion_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SOSI#<pos=@#COL_COST#/>11 @#SP#<pos=@#COL_RANGE#/>(30')<pos=@#COL_DURATION#/>@#SHORT#</pos></color> <b>@#SPELL_SorcererSight#:</b> @#SPELL_SorcererSight_DESC,255,1020#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIGI#<pos=@#COL_COST#/>12 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindGiant#:</b> @#SPELL_WindGiant_DESC,133,532#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIHE#<pos=@#COL_COST#/>16 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindHero#:</b> @#SPELL_WindHero_DESC,384,1536#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FOFO#<pos=@#COL_COST#/>11 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (10')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_ForceFocus#:</b> @#SPELL_ForceFocus_DESC,25,100#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_REDE#<pos=@#COL_COST#/>4 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (50')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_RepelDead#:</b> @#SPELL_RepelDead_DESC,16,64#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SUDE#<pos=@#COL_COST#/>6 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SummonDead#:</b> @#SPELL_SummonDead_DESC,71,284#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SUEL#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SummonElement#:</b> @#SPELL_SummonElement_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DEBA#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_DemonBane#:</b> @#SPELL_DemonBane_DESC,32,128#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GATE#<pos=@#COL_COST#/>12 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_GateWraith#:</b> @#SPELL_GateWraith_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_LESU#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_LesserSummon#:</b> @#SPELL_LesserSummon_DESC,9,36#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_PRSU#<pos=@#COL_COST#/>12 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_PrimeSummoning#:</b> @#SPELL_PrimeSummoning_DESC,12,48#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DISP#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Dispossess#:</b> @#SPELL_Dispossess_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FLCO#<pos=@#COL_COST#/>14 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_FlameColumn#:</b> @#SPELL_FlameColumn_DESC,22,88#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SUPH#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SummonPhantom#:</b> @#SPELL_SummonPhantom_DESC,74,296#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ANDE#<pos=@#COL_COST#/>11 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_AnimateDead#:</b> @#SPELL_AnimateDead_DESC,5,20#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SPBI#<pos=@#COL_COST#/>14 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_SpellBind#:</b> @#SPELL_SpellBind_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SOWH#<pos=@#COL_COST#/>13 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (70')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_SoulWhip#:</b> @#SPELL_SoulWhip_DESC,50,200#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_BEDE#<pos=@#COL_COST#/>18 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_BeyondDeath#:</b> @#SPELL_BeyondDeath_DESC,1,4#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SPSP#<pos=@#COL_COST#/>15 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SpellSpirit#:</b> @#SPELL_SpellSpirit_DESC,77,308#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_DMST#<pos=@#COL_COST#/>14 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_DemonStrike#:</b> @#SPELL_DemonStrike_DESC,32,128#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GRSU#<pos=@#COL_COST#/>22 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_GreaterSummon#:</b> @#SPELL_GreaterSummon_DESC,79,316#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_HERB#<pos=@#COL_COST#/>25 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SummonHerb#:</b> @#SPELL_SummonHerb_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIZW#<pos=@#COL_COST#/>16 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (50')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_WizardWar#:</b> @#SPELL_WizardWar_DESC,50,200#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MEME#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MeleeMen#:</b> @#SPELL_MeleeMen_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_HAFO#<pos=@#COL_COST#/>15 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Haltfoe#:</b> @#SPELL_Haltfoe_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_RIME#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (40')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Rimefang#:</b> @#SPELL_Rimefang_DESC,50,200#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_BASP#<pos=@#COL_COST#/>28 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#SHORT#</pos></color> <b>@#SPELL_Batchspell#:</b> @#SPELL_Batchspell_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIMA#<pos=@#COL_COST#/>14 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WindMage#:</b> @#SPELL_WindMage_DESC,384,1536#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_CAMR#<pos=@#COL_COST#/>26 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Camaraderie#:</b> @#SPELL_Camaraderie_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_NILA#<pos=@#COL_COST#/>30 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (60')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_NightLance#:</b> @#SPELL_NightLance_DESC,100,400#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_HEAL#<pos=@#COL_COST#/>50 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_HealAll#:</b> @#SPELL_HealAll_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_BRKR#<pos=@#COL_COST#/>60 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_BrothersKringle#:</b> @#SPELL_BrothersKringle_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MAMA#<pos=@#COL_COST#/>80 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MangarsMallet#:</b> @#SPELL_MangarsMallet_DESC,200,800#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ARBO#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_TeleportArbo#:</b> @#SPELL_TeleportArbo_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_OBRA#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_TeleportObra#:</b> @#SPELL_TeleportObra_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_VITL#<pos=@#COL_COST#/>12 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Vitality#:</b> @#SPELL_Vitality_DESC,4,8#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_COLD#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (80')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_FrostForce#:</b> @#SPELL_FrostForce_DESC,50,400#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WIFI#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (20')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Witherfist#:</b> @#SPELL_Witherfist_DESC,300,600#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GOFI#<pos=@#COL_COST#/>25 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (80')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_GodFire#:</b> @#SPELL_GodFire_DESC,60,240#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_STUN#<pos=@#COL_COST#/>30 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Stun#:</b> @#SPELL_Stun_DESC,50,200#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FADE#<pos=@#COL_COST#/>50 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (30')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_FarDeath#:</b> @#SPELL_FarDeath_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_LUCK#<pos=@#COL_COST#/>45 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_LuckChant#:</b> @#SPELL_LuckChant_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WHAT#<pos=@#COL_COST#/>60 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Identify#:</b> @#SPELL_Identify_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_OLAY#<pos=@#COL_COST#/>60 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Youth#:</b> @#SPELL_Youth_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FOTA#<pos=@#COL_COST#/>70 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_ForceOfTarjan#:</b> @#SPELL_ForceOfTarjan_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GRRO#<pos=@#COL_COST#/>65 @#SP#<pos=@#COL_RANGE#/>@#CHAR#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_GraveRobber#:</b> @#SPELL_GraveRobber_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_FAFI#<pos=@#COL_COST#/>100 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_FatalFist#:</b> @#SPELL_FatalFist_DESC,400,1500#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SHSH#<pos=@#COL_COST#/>60 @#SP#<pos=@#COL_RANGE#/>@#PARTY#<pos=@#COL_DURATION#/>@#SHORT#</pos></color> <b>@#SPELL_ShadowShield#:</b> @#SPELL_ShadowShield_DESC,0,0#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#></pos=0%>@#CODE#<pos=@#COL_COST#/>@#COST#<pos=@#COL_RANGE#/>@#RANGE#<pos=@#COL_DURATION#/>@#DURATION#</color>
<color=#ffffff>@#LEVEL_X_SPELLS,1#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_EADA#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (40')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_EarthDagger#:</b> @#SPELL_EarthDagger_DESC,200,800#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_EASO#<pos=@#COL_COST#/>5 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_EarthSong#:</b> @#SPELL_EarthSong_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_EAWA#<pos=@#COL_COST#/>8 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_EarthWard#:</b> @#SPELL_EarthWard_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,2#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_EAEL#<pos=@#COL_COST#/>15 @#SP#<pos=@#COL_RANGE#/>@#SUMMON#<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_EarthElemental#:</b> @#SPELL_EarthElemental_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_TREB#<pos=@#COL_COST#/>10 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Trebuchet#:</b> @#SPELL_Trebuchet_DESC,150,600#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_WAWA#<pos=@#COL_COST#/>15 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_WallWarp#:</b> @#SPELL_WallWarp_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,3#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ROCK#<pos=@#COL_COST#/>18 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (60')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Petrify#:</b> @#SPELL_Petrify_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_ROAL#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_RoscoesAlert#:</b> @#SPELL_RoscoesAlert_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,4#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SAST#<pos=@#COL_COST#/>25 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_Sandstorm#:</b> @#SPELL_Sandstorm_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SUSO#<pos=@#COL_COST#/>20 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_SuccorSong#:</b> @#SPELL_SuccorSong_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,5#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_GLST#<pos=@#COL_COST#/>40 @#SP#<pos=@#COL_RANGE#/>1 @#FOE# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_GlacierStrike#:</b> @#SPELL_GlacierStrike_DESC,400,1600#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_SANT#<pos=@#COL_COST#/>30 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Sanctuary#:</b> @#SPELL_Sanctuary_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,6#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_MABA#<pos=@#COL_COST#/>50 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (50')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_MagmaBlast#:</b> @#SPELL_MagmaBlast_DESC,300,1200#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_PATH#<pos=@#COL_COST#/>40 @#SP#<pos=@#COL_RANGE#/>--<pos=@#COL_DURATION#/>--</pos></color> <b>@#SPELL_Pathfinder#:</b> @#SPELL_Pathfinder_DESC,0,0#
<color=#ffffff>@#LEVEL_X_SPELLS,7#</color>
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_EAMA#<pos=@#COL_COST#/>80 @#SP#<pos=@#COL_RANGE#/>@#GROUP# (50')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_EarthMaw#:</b> @#SPELL_EarthMaw_DESC,0,0#
<color=@#SPELL_HEADER_COL#><pos=0%/>@#CODE_JOBO#<pos=@#COL_COST#/>60 @#SP#<pos=@#COL_RANGE#/>@#ALL FOES# (90')<pos=@#COL_DURATION#/>@#COMBAT#</pos></color> <b>@#SPELL_JoltBolt#:</b> @#SPELL_JoltBolt_DESC,400,1600#\r\n
CIbeaST
02.09.19 в 16:38
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<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_FalkentynesFury#</b></smallcaps></color> @#SONG_FalkentynesFury_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_SeekersBallad#</b></smallcaps></color> @#SONG_SeekersBallad_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_WaylandsWatch#</b></smallcaps></color> @#SONG_WaylandsWatch_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_BadhrKilnfest#</b></smallcaps></color> @#SONG_BadhrKilnfest_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_TravellersTune#</b></smallcaps></color> @#SONG_TravellersTune_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_Lucklaran#</b></smallcaps></color> @#SONG_Lucklaran_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_ArchersTune#</b></smallcaps></color> @#SONG_ArchersTune_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_SpellSong#</b></smallcaps></color> @#SONG_SpellSong_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_SanctuaryScore#</b></smallcaps></color> @#SONG_SanctuaryScore_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_MeleeMarch#</b></smallcaps></color> @#SONG_MeleeMarch_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_ZanduvarCarack#</b></smallcaps></color> @#SONG_ZanduvarCarack_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_RhymeOfDuotime#</b></smallcaps></color> @#SONG_RhymeOfDuotime_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_WatchwoodMelody#</b></smallcaps></color> @#SONG_WatchwoodMelody_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_SirRobinsTune#</b></smallcaps></color> @#SONG_SirRobinsTune_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_SafetySong#</b></smallcaps></color> @#SONG_SafetySong_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_BringaroundBallad#</b></smallcaps></color> @#SONG_BringaroundBallad_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_KielsOverture#</b></smallcaps></color> @#SONG_KielsOverture_DESC#
<color=@#SPELL_HEADER_COL#><smallcaps><b>@#SONG_MinstrelShield#</b></smallcaps></color> @#SONG_MinstrelShield_DESC#\r\n
CIbeaST
02.09.19 в 16:38
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