Создатели Судьбы / The Creators of Destiny: Глава 30

← →
Русский оригинал Перевод на английский

Сожалеем, но текст оригинала доступен только зарегистрированным пользователям.

Chapter 30

Camrad_RIP 21.11.22 в 10:33

0

The PvP system in Creators was relatively logical and relatively simple, just like any rules governing the relationship between real people, with all their advantages and disadvantages.

Camrad_RIP 22.11.22 в 10:13

0

There was a simple rule - outside of peaceful areas, everyone can kill everyone. Of course, if a high-level player comes into the "sandbox" and starts slaughtering noobs, sooner or later, he will get a warning or even a temporary account ban, but so inadequate were relatively few, and, judging by the feedback, they were punished not so often. There were enough in-game methods, such as a drop in reputation for too unequal a kill.

Camrad_RIP 22.11.22 в 10:45

0

There were two types of marks for relations between players. "Aggressor" was given to anyone who attacked a peaceful player but did not kill them, and "Assassin" was given to someone who attack a peaceful player and killed them or helped the assassin, for example, with healing.

Camrad_RIP 22.11.22 в 10:47

0

The first mark did not affect reputation. It simply blocked the amulet of transfer for half an hour and all the time showed others that the player could be dangerous. If there was a conflict between two marked aggressors, the NPCs sided with the player with a high reputation, but again, not always - in our clash with a half-orc in the temple guards would be for me simply because of my class.

Camrad_RIP 22.11.22 в 10:50

0

It was more difficult with The "Assassin" mark.

Camrad_RIP 22.11.22 в 10:51

0

For "normal" players, this mark meant the loss of a bunch of reputation, the prospect of a long workout, double the penalty in case of death, as well as imminent aggression from the guards. The PK classes, on the other hand, could hide the flag. Only once a day and not earlier than an hour after appearing, but guards did not notice such hidden assassin marks.

Camrad_RIP 22.11.22 в 12:30

0

Playing mercenary classes was relatively difficult. They were mandatorily part of the city's "underground" guilds and were required to fulfill a certain number of contracts. They played with a negative reputation, which meant they had no good relations with the NPCs, no discounts, and no access to trading houses - only to guild fence-sellers. Once they were in front of the guards, the guards would make a spectacle for everyone with chases and fights.

Camrad_RIP 22.11.22 в 12:32

0

Nevertheless, the PK classes accounted for nearly a tenth of the population of the Creators.

Camrad_RIP 22.11.22 в 12:33

0

The point was that at high levels, pumping and completing quests gave way to Clans politics. And where there's politics, there's compromise. In a city controlled by a guild, the guards acted in the interests and under the orders of the guild, and the mercenaries were free to go without hiding, the same contracts were given to them for the extermination of the enemies of the clan.

Camrad_RIP 22.11.22 в 12:34

0

Sure, there were large cities that were not subject to the "light stranger" communities, but if you avoid them... While PvP was not the main thing in the Creators of Destiny, the right of everyone to defend their interests with a sword in hand was quite respected.

Camrad_RIP 22.11.22 в 12:37

0

However, most of the mercenaries used throwing weapons. Specificity, so to speak.

Camrad_RIP 22.11.22 в 12:37

0

Just like now - stabbing a passerby in the back with three crossbows at the same time.

Camrad_RIP 22.11.22 в 12:37

0

With a sigh, I stepped off the circle of resurrection.

Camrad_RIP 22.11.22 в 12:38

0

"Sometimes you eat the bear, sometimes the bear eats you. You can't have it both ways."

Camrad_RIP 22.11.22 в 12:38

0

The priest nodded.

Camrad_RIP 22.11.22 в 12:39

0

"It is. And it's a good thing you light strangers don't die forever."

Camrad_RIP 22.11.22 в 12:39

0

"Yes, though the magic of summoning brings us into this world as oblivious youths, it also repays us generously."

Camrad_RIP 22.11.22 в 12:40

0

So, what's in my inventory?

Camrad_RIP 22.11.22 в 12:41

0

There were three scrolls of blessing - there was one left. There were three coins of gold and just over fifty pieces of silver. That was all, except for the death debuff.

Camrad_RIP 22.11.22 в 12:42

0

Recent death - experience gain reduced by 10%

Camrad_RIP 22.11.22 в 12:42

0

All specifications were reduced by 5

Camrad_RIP 22.11.22 в 12:42

0

Time of action - 58 min.

Camrad_RIP 22.11.22 в 12:43

0

Quickly opening the character menu, I was relieved to see that only four basic parameters had been lowered, essentially dropping me down a level. That's okay. I'll get over it. That's not what's important; what am I stupid about?

Camrad_RIP 22.11.22 в 12:44

0

First of all, Vova, why are you given an aura to reduce damage from the Evil Ones? Each shot took off one hundred and fifty, so you could have reduced the damage of the first series of shots to four hundred... You could have restored two hundred with a bottle, and you could have easily managed another hundred by "touching" them on the run. No, there was a chance to take at least one with you.

Camrad_RIP 22.11.22 в 12:45

0

Secondly, why was I walking alone? Jago admitted that the contract for me wrote the Greenface, and the level 100 has enough money to buy half of the local PK.

Camrad_RIP 22.11.22 в 12:47

0

Third, I almost broke my arms and legs. I was hit by three crossbowmen mercenaries like Jago. They must have taken ten seconds to reload. If I hadn't been running like a deer, I would have had time to react.

Camrad_RIP 22.11.22 в 12:49

0

And I could have been more attentive; the lurkers, up to level forty, could have been detected with my twenty attentiveness. I think I did, though, which is the only reason they didn't take me out with the first salvo. Yeah. Okay, I'll be smarter from now on.

Camrad_RIP 22.11.22 в 12:51

0

There's no point in running there, so I'll consider it a speedy home delivery. But I won't leave it without consequences, either.

Camrad_RIP 22.11.22 в 12:52

0

I saw three figures, the usual composition of a mercenary gang due to game mechanics - a PK can't give out a hit higher than a third of his own HP. It's a simple protection against those who like to mess with their neighbors, which the mercenaries had to bypass when they gathered in groups. Surprisingly, large squads were assembled very rarely - while you could easily gather two or three dozen players for a dangerous monster, the PK fans, on the contrary, acted in small groups.

Camrad_RIP 22.11.22 в 13:06

0

Fifty-six minutes until my death debuff wears off, which means the Mercenary Cloak is triggered. Then the trio will be back in town. If they had a contract on me, they couldn't attack me in town, but I could attack them.

Camrad_RIP 22.11.22 в 13:07

0

The third reason paladins were unpopular, after complexity and monotony, was the way their skills worked - they determined whether they worked as a combat spell or a blessing. I couldn't bless evil even by accident, only attack. And if a tenth of players depend on a certain class for their actions, then that class will be crushed. No one likes nasty surprises, not even PKs.

Camrad_RIP 22.11.22 в 13:08

0

If I use Exorcism on one of the trio in town, the guards will see the killer's mark appear, but they won't pay any attention to me - and it's not about reputation because Exorcism is not a combat spell and does no damage. It just determines who's who. And it doesn't even hang the Aggressor mark on me.

Camrad_RIP 22.11.22 в 14:21

0

It's a shame that the three who attacked me were ranged. The paladin had only one combat spell that worked at a distance. The others were for close-range combat, two or three steps away from me at most. So I had to determine my position and stand so that they were guaranteed to get past me.

Camrad_RIP 22.11.22 в 14:22

0

What if it's not a contract but regular hunter players?

Camrad_RIP 22.11.22 в 14:23

0

I thought for about five minutes. I could try one player from any group dressed in cloaks and passing through the city gates on the Misty Field side. Of course, half the players are wearing cloaks, but I could guess. Too bad if my actions are noticed... yeah, it's hard not to notice the blue and white flash in the semi-darkness of the gatehouse courtyard. If one paladin shows up to check everyone coming in for lurking PKs, that paladin better not leave town afterward. He'll be back in town soon anyway, right in the resurrection circle.

Camrad_RIP 22.11.22 в 14:24

0

But I really don't want to forgive murderers!

Camrad_RIP 22.11.22 в 14:24

0

When I got out of the virt, I spent half an hour fiddling with the mods, mostly for identification and tracking. There were doubts that it would be possible to combine and make them work so easily, but the game clearly provided for such a possibility. A quick search showed that I wasn't the only one so smart, and the system was quite workable. I returned to the game fifteen minutes before the deadline.

Camrad_RIP 22.11.22 в 14:28

0

"Greetings, officer-in-charge!" I saluted to the head of the guard. "May I ask for your help?"

Camrad_RIP 22.11.22 в 14:28

0

The big man in the chain mail glared at me, then shrugged:

Camrad_RIP 22.11.22 в 14:31

0

"I don't know, brother paladin. We're in charge of guarding the gate. It is better to ask for help from the barracks guards. They will give you advice and a patrol to help, not for free. And you have to prove yourself..."

Camrad_RIP 22.11.22 в 14:31

0

I cut off the tutorial:

Camrad_RIP 22.11.22 в 14:32

0

"I know that. It's the gate guarding that needs help."

Camrad_RIP 22.11.22 в 14:32

0

The officer sniggered:

Camrad_RIP 22.11.22 в 14:32

0

"Then what help is there? We're guarding as it is."

Camrad_RIP 22.11.22 в 14:33

0

It has come to my attention that several assassins will soon try to enter the city, hiding their faces. And they will likely be skilled fighters. I will try to use the power given to me by the goddess to identify them. But I'm not sure I can handle them.

Camrad_RIP 22.11.22 в 14:34

0

"Don't worry. We won't pass the killers by. With these people, we have a short conversation!"

Camrad_RIP 22.11.22 в 14:35

0

"I can only pinpoint one. And there will be more - three, maybe four. Will you be able to detain those who will go with the one I indicated?"

Camrad_RIP 22.11.22 в 14:35

0

"We can do it!" The guard hummed again. "Do you want revenge?"

Camrad_RIP 22.11.22 в 14:35

0

I pretended to be thoughtful, then stretched out:

Camrad_RIP 22.11.22 в 14:36

0
Минутку...

Следующая страница →