Создатели Судьбы / The Creators of Destiny: Глава 37
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Chapter 37 Camrad_RIP 05.01.23 в 15:52 |
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I should turn on the air conditioner. I'm walking through an autumn forest, and it's stifling in my room. I wonder if there are any mods for the game with the fragrance of the virt. Right now, there's a deciduous forest, or rather a wooded area. And a lot of grass, growing in bunches about a meter and a half in height. And the sun, warming the whole thing... no, I have to turn on the air conditioner. Camrad_RIP 05.01.23 в 16:00 |
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I distracted myself from my third hour of searching and provided myself with some coolness. Camrad_RIP 05.01.23 в 16:00 |
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So, what else can you think of? What's a dungeon supposed to smell like? Same crypts? A morgue? Butchery? That's for extreme people. But on the Mist Field, you can set up such a mod to determine the appearance of the enemy. They're there chaotic. The most unexpected combinations can happen. Camrad_RIP 05.01.23 в 16:02 |
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I couldn't stand it, so I stopped, got out of the virt, and went to look at the information. Camrad_RIP 05.01.23 в 16:03 |
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Scent mods were available, but for some reason, not too many. Two basic, almost copying each other, a few additives to the conditioner, clearly made by order of the developer. Strange: a good idea, but no realization? Of course, it is not highlighting, and it is impossible to remove the smell from the room with the click of a button. But why there are no climate settings for the virtual, responsive to the surroundings? Camrad_RIP 05.01.23 в 16:05 |
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After making a note to myself to deal with the question, I returned to my search. That's it. I'm tired of walking in vain. I need to think at last. It's been two hundred years. Suppose the ruins were covered by a magical shield. But the road must remain. At least the line of trees along it? Have the buildings near the tower been magically shielded as well? They accidentally had an archmage in the garrison? Although, what am I talking about? It's the game. There's any NPC can in the first year of training to do spells of the tenth rank. Camrad_RIP 05.01.23 в 16:16 |
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When I returned to the center of the site and climbed another hill, I looked around again. Camrad_RIP 05.01.23 в 16:17 |
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Watch. Tower. So - we take only the hills for the view from which there are no obstacles. Designers of CoDs nobody accused of stupidity. On the contrary, the supervisors invited someone from the "Medievalists" developers of historical games series. So - the top. From here, you can see three suitable elevations. One has a cliff on the side. This is the first goal. Camrad_RIP 05.01.23 в 16:19 |
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The second one is steeper, but it is the highest. The third is something like a split rock. That's the order I'll go in. Camrad_RIP 05.01.23 в 18:42 |
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As I approached the cliff, I read the scroll of True Sight and dashed around. I had to spend four scrolls to discover that it wasn't a magic-cloaked structure after all. Great, a negative result is fine in this case. Camrad_RIP 05.01.23 в 18:43 |
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At the second hill, there were two five-meter snakes, and they were considerably higher than I was. The first aggressive monsters I encountered in this area did not please me in any way. They only halved my mana reserve for healing after combat. No, just wandering around the world, expa can not gain, experience is earned in the dungeons, in the Misty Fields and when performing Quests. I spent three scrolls on the hill to make sure there was no trace of construction. Camrad_RIP 05.01.23 в 18:46 |
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Up to the third hill, I tried my best to suppress the bad feeling. But what good would it do if the hastily drawn scrolls again failed to confirm my theory? The new dungeon, potentially rich in armor and weapons, didn't show up for some reason. Camrad_RIP 05.01.23 в 19:43 |
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I opened the map again, checking my location. It was exactly in the middle of the patch marked as Taris Watch. But there was nothing around, nothing that resembled an abandoned dwelling. Camrad_RIP 05.01.23 в 19:44 |
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Okay. All right, then, where's the damn tower? Camrad_RIP 05.01.23 в 19:44 |
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I was seriously pissed off. Why do I have so much attentiveness in my characteristics? Why am I constantly refreshing my supply of True Vision scrolls? How do I even find something that shouldn't be found? Camrad_RIP 05.01.23 в 19:45 |
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Three peaks, a stream, five hills, two ravines, sparse clumps of trees. And a river somewhere in the distance. Camrad_RIP 05.01.23 в 19:45 |
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+And there is no end to my wanderings, And no friends to help me... Camrad_RIP 05.01.23 в 19:45 |
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Damn, I'm already talking to myself! But how do you find something that was hidden just so no one would find it? Bring in a whiny healer with an unknown talent for seeing through illusions? Search for mods that allow you to see through magical obstacles? Camrad_RIP 05.01.23 в 19:47 |
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Or try to turn on your head. Camrad_RIP 05.01.23 в 19:48 |
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What is a "Watch"? A tower and several buildings, plus, as we know, there are quite extensive cellars. I'm sure these cellars are very large, and there may even be access to some ancient workings or natural caves. The tower has been demolished, the walls crumbled, and the magic-covered earth hints nothing of the past. How can anything be found here? What would I do if I were in the shoes of those who thought up this quest? Camrad_RIP 05.01.23 в 19:49 |
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Made the player hire a dozen NPCs diggers? Gave a special access item? Gave a special quality that allows you to search ancient ruins? From the reviews I've read, it could be all of these things. Camrad_RIP 05.01.23 в 19:54 |
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Sitting down on the floor, I began to go over the stones. Granted: I can't see the ruins. None of my detection methods work. Required: To locate the dungeons. Where are the dungeons? Below. How do I detect what is hidden from the view below? Vegetation? It's monotonous. There are no trails, and in two hundred years there wouldn't be any. You could get a couple of kilometers in the air and look around from there. It seems that the tamers have the ability to look through the eyes of birds: maybe that's the clue? Camrad_RIP 05.01.23 в 19:56 |
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What haven't I looked at yet? Camrad_RIP 05.01.23 в 19:56 |
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Hills, groves, creek. Gullies! Camrad_RIP 05.01.23 в 19:57 |
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Two ravines crossed the conventional rectangle on one side. Rising from the ground, I went to the place where one of them thinned into a ditch. I should check it out. Camrad_RIP 05.01.23 в 19:57 |
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I found the passage in the middle of the second one, two hundred paces from the foot of the first hill I had seen. It was so frustrating that I didn't even swear. It was a waste of scrolls, effort, conjecture, and brainwork, and all I had to do was to go down and look for a big hole in the wall that wasn't even covered by bushes! Camrad_RIP 05.01.23 в 19:59 |
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Just in case, I used the scroll to examine the passage, but I didn't notice anything special. The hole was like a hole, but very big. And for some reason, it wasn't blocked by debris piling up on the side of the ravine. Camrad_RIP 05.01.23 в 20:00 |
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Using the light essence, I enchanted the shield for luminosity. I have nothing to hold the lantern, and the Night Sight only shows alive... Where is it, this alive, in the crypts of two centuries old? Well, if I meet a bear, or find a den of wolves. Camrad_RIP 05.01.23 в 20:02 |
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Step by step, I carefully checked the path, holding the glowing shield in front of me. This essence would have to be changed every fifteen minutes, but at least the light is very conventional. The shield "creates" light, allowing one to see ten paces in all directions rather than illuminating the gradually widening passage like a lantern. While we were walking along the earthen vaults, two fasteners came across. Most likely - a secret passage from the Watch to send out messengers in case of a siege. The floor underfoot was earthen but obviously leveled, the walls of something stone-like. Good thing no traps remained here. The only trap hole was gaping right in the middle of the passage, the rotted lid no longer covering it. When I saw it, I finally came to my senses, summoned the Companion, and sent it forward. Camrad_RIP 05.01.23 в 20:18 |
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But the door that covered the dungeon entrance was in place. I jerked the sturdy planks with my hand and spent a long time looking for a way to open it, and decided that a good kick would do the trick. The door flew open after the third. Camrad_RIP 05.01.23 в 20:21 |
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After a little scolding, I rubbed my bruised leg and carried the overturned chair into the hallway. Then I returned to the room. The door was still there, but it was already hanging on its bottom hinge, which creaked when I pushed it open with my left hand. Camrad_RIP 05.01.23 в 20:24 |
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+++Congratulations! You have opened a new dungeon - the Cellars of Taris Watch. Camrad_RIP 05.01.23 в 20:24 |
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Time of the first passage - 25 hours. Into battle, creators of destiny! Camrad_RIP 05.01.23 в 20:25 |
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I scowled and stepped forward carefully. There were very few videos with such a warning on the Net, and, as a rule, the appearance of such signs was followed by screams and the camera rushing around the room, showing the level of feelings. To find a new dungeon is to contribute to the history of this world. Camrad_RIP 05.01.23 в 20:30 |
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The bad thing is that the first passage time is more than a day. These caves are designed for a group higher in level than those usually present in the area. The foothills are packed with monsters from level thirty-five and up, and the dungeons from level forty. It's even more difficult. Camrad_RIP 06.01.23 в 06:58 |
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And I have nothing to catch here. But on the other hand, the zone in which there is an entrance to the dungeon has already been generated, and the countdown has begun, in which time information about the "Watch" will appear on the store, pale yellow maps. Explorers will come in droves, and they will shake off all the loot from the monsters without leaving me a single shabby piece of iron. The entrance, so suitable for ambush, would be guarded by mercenary gunkers. The dungeon would be overrun by groups of greedy, well-armed players. Camrad_RIP 06.01.23 в 07:01 |
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Stop the panic. Camrad_RIP 06.01.23 в 07:01 |
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"The order is to read this scroll. The order is to follow that turn." Camrad_RIP 06.01.23 в 07:02 |
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Companion moved forward, hovering over debris and piles of garbage. Just as he passed a narrow niche covered in cobwebs, a creature leaped out of it. Camrad_RIP 06.01.23 в 07:03 |
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A blow - and the life of Companion was halved. Camrad_RIP 06.01.23 в 07:03 |
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"Heal!" Camrad_RIP 06.01.23 в 07:04 |
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I tried to figure out what the creature was. After receiving a response from the Blood Shield, the creature rebounded and leaped in a long, stalking leap at the Companion. Camrad_RIP 06.01.23 в 07:07 |
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"Heal! Heal!" Camrad_RIP 06.01.23 в 08:32 |
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All in vain, a figure in a hood of dusty cobwebs finished off the Companion and rushed toward me in long leaps. Camrad_RIP 06.01.23 в 08:33 |
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"Her light shall shine!" Camrad_RIP 06.01.23 в 08:33 |
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I threw myself to the floor, and the blinded creature flew over my head, crunching into the wall, stunned, shook, froze for a second, and then started sniffing, clearly not intending to pay attention to the blinding. Surprise! Camrad_RIP 06.01.23 в 08:36 |
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"Evil shall not be!" Camrad_RIP 06.01.23 в 08:37 |
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It worked: the creature froze. I quickly cross-edged it with my sword and grimaced. It took two percent off, in addition to the five taken by the crossbow arrow and the Companion's Blood Shield. It worked: the creature froze, and I quickly cross-edged it with my sword and grimaced. It took two percent off, in addition to the five taken by the crossbow arrow and the Companion's Blood Shield. Force breaks the straw, and I'm not gonna get much out of it. But I couldn't escape either, so it made sense to see what the creature could do. Camrad_RIP 06.01.23 в 08:40 |
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After slashing three more times at my opponent's legs, which were covered by a hood, I jumped back and put up my shield. Camrad_RIP 06.01.23 в 09:10 |
