1 00:00:05,860 --> 00:00:15,539 when we started the project was just enjoy the creative process and making
2 00:00:15,574 --> 00:00:30,815 something cool making it we wanted to play
3 00:00:30,850 --> 00:00:36,094 competitive hardcore online big game that it's really challenging can make so
4 00:00:36,129 --> 00:00:41,339 for us I mean it's somewhat all this in the beginning of the project it will get
5 00:00:41,340 --> 00:00:45,730 2012 launching on ps4 we would have been like so happy that would've been like to
6 00:00:45,765 --> 00:00:50,739 dream come true
7 00:00:50,740 --> 00:00:55,929 as a kid I really wanted to learn fighting with high and stuff and my mom
8 00:00:55,964 --> 00:01:00,911 took me to a club my coach at the time said I'm sorry I don't train children
9 00:01:00,946 --> 00:01:05,173 this is a full-contact sport and my mom she would win over the counter is a
10 00:01:05,208 --> 00:01:09,724 tough guys think you're taking him because he's gonna gonna drive me crazy
11 00:01:09,759 --> 00:01:14,240 at home if you don't write and it was fun and then the only condition was like
12 00:01:14,275 --> 00:01:19,429 yes to keep up with the grown ups so I was like carrying around 250 pound
13 00:01:19,430 --> 00:01:23,055 grown-up stared at my heels touch the ground I'm gonna get kicked out of the
14 00:01:23,090 --> 00:01:27,070 gym you know so I kept going and kept going a train as much as I could and
15 00:01:27,105 --> 00:01:31,050 then when I was older I was able to make the national team and I think it was
16 00:01:31,085 --> 00:01:35,934 through all that university and hard work
17 00:01:35,969 --> 00:01:41,934 home and you're working at home is is really difficult because you have this
18 00:01:41,969 --> 00:01:48,764 other lady this project I just kind of waiting for a UN do computers they're
19 00:01:48,799 --> 00:01:55,525 kind of taunting you write only not sleep for so long for 63 our for our
20 00:01:55,560 --> 00:02:04,224 days for so long to your body kind of like tells you hate you know relax buddy
21 00:02:04,259 --> 00:02:11,324 about what I do I find the time I make it work I don't sleep alot but working
22 00:02:11,359 --> 00:02:17,324 with these guys I don't know why I give me an energy to really like going that
23 00:02:17,359 --> 00:02:22,489 extra mile and just stay up a little later to finish the work everything I do
24 00:02:22,524 --> 00:02:27,620 is likely I really enjoy so I don't you know the hours just kind of get away
25 00:02:27,655 --> 00:02:37,895 from me
26 00:02:37,930 --> 00:02:43,219 we worked for years miss Polly four years getting the ps3 version ready Sony
27 00:02:43,254 --> 00:02:48,509 approached us and asked us to do more to be a launch indie game on their their
28 00:02:48,544 --> 00:02:56,870 new console met rebuilding the whole game which is pretty crazy but we
29 00:02:56,905 --> 00:03:25,205 couldn't pass up this opportunity
30 00:03:25,240 --> 00:03:39,865 job market moving tax credits or way better that time a few saw the
31 00:03:39,900 --> 00:03:45,520 opportunity to create something new and challenging myself and I saw don't know
32 00:03:45,555 --> 00:03:51,237 what that it was a small town to team and we have an opportunity to make a
33 00:03:51,272 --> 00:03:56,985 game that we really want to play I remember the first time meeting you sit
34 00:03:57,020 --> 00:04:01,864 at his place and he has his laptop and his game up and I was like you know I
35 00:04:01,899 --> 00:04:06,709 don't like any project and I would expect and then I played a first version
36 00:04:06,710 --> 00:04:15,254 upon you and the game basically was no protection of color gray models very
37 00:04:15,289 --> 00:04:20,719 very simple but what what's really cool about it is all mechanics already in use
38 00:04:20,720 --> 00:04:25,740 of already have the game it was actually really fun mixed use of show me to
39 00:04:25,775 --> 00:04:30,685 concept by Jose and I was like this is the style that's awesome
40 00:04:30,720 --> 00:04:33,984 really pulled me in and I dunno why wouldn't want to work on this project
41 00:04:34,019 --> 00:04:38,379 was just so excited for it and I went home Monday to my wife like you know i'm
42 00:04:38,414 --> 00:04:45,195 looking for a job I found some really cool
43 00:04:45,230 --> 00:04:51,160 just to get together and play a lot of small caliber together that was kind of
44 00:04:51,195 --> 00:04:56,697 a kind of got me inspired into things like boxing and and fighting ends and
45 00:04:56,732 --> 00:05:02,199 Shira talk about making games and I thought it was really really interesting
46 00:05:02,234 --> 00:05:05,531 because I played games but I've never made the aims and it was kind of
47 00:05:05,566 --> 00:05:09,147 interesting to get insight into how things went together and then he just
48 00:05:09,182 --> 00:05:12,729 you know what kind of drop ideas like all you know we should it would be cool
49 00:05:12,730 --> 00:05:16,300 if we meet again like this right and we have these kind of pipe dreams and
50 00:05:16,335 --> 00:05:27,424 that's kind of the seat of where switchblade monkeys begins
51 00:05:27,459 --> 00:05:38,258 I think you drive is the thing that I kind of attached to because I felt like
52 00:05:38,259 --> 00:05:42,945 she could get it done
53 00:05:42,980 --> 00:05:48,575 always talk but it's hard to tell you can like get something and see it
54 00:05:48,610 --> 00:05:53,090 through to the finish and with him I could kind of see the drive inside of me
55 00:05:53,125 --> 00:05:56,594 with everything that he does
56 00:05:56,629 --> 00:06:02,129 just gave me the confidence to say if you think you can do this then I'm
57 00:06:02,164 --> 00:06:07,025 aboard
58 00:06:07,060 --> 00:06:10,864 I think about that a lot when we're taking on you know it's just like you
59 00:06:10,899 --> 00:06:14,679 can tell are you reaching for the sky are you taking on more than you can chew
60 00:06:14,680 --> 00:06:18,629 like how do you know just gotta think I'm reaching for the sky and you gotta
61 00:06:18,664 --> 00:06:21,645 believe in yourself that that process of reaching for the sky and doing
62 00:06:21,680 --> 00:06:31,030 everything you can just gonna grow you and make make something with such small
63 00:06:31,065 --> 00:06:33,096 came to the break today
64 00:06:33,131 --> 00:06:35,128 something's not going down
65 00:06:35,129 --> 00:06:40,278 if i if i take a weekend off you know and I colored waiting for my word it has
66 00:06:40,313 --> 00:06:44,313 gained it is whole week of look no progress right so it's like you know
67 00:06:44,348 --> 00:06:49,293 intense kind of grind to get a final product which led monkeys this grouping
68 00:06:49,328 --> 00:06:54,043 together when a group of friends across multiple studios around the world
69 00:06:54,078 --> 00:06:58,758 broke off to pursue nuclear division secret ponchos blends the best elements
70 00:06:58,759 --> 00:07:02,784 of shooters and fighting games into super stylish spaghetti western hills
71 00:07:02,819 --> 00:07:08,119 for lunch was exciting it was the first game I've ever worked on it was going to
72 00:07:08,154 --> 00:07:12,689 be on PlayStation a lot of people downloaded it I was pretty excited to
73 00:07:12,724 --> 00:07:17,445 get the exposure
74 00:07:17,480 --> 00:07:23,675 it was a little bit of a trying experience the launch because it didn't
75 00:07:23,710 --> 00:07:28,815 go as smoothly as we'd hoped and it there was a lot of work immediately
76 00:07:28,850 --> 00:07:33,415 after the launch so it was kind of a little bit anti-climactic and that it
77 00:07:33,450 --> 00:07:37,945 was exciting that happened but the workload kind of increased a lot from
78 00:07:37,980 --> 00:07:46,050 that point in order for us to continue and to try and make the game successful
79 00:07:46,085 --> 00:07:52,734 ps4 launch which we had some major hiccups we were we did our best to
80 00:07:52,769 --> 00:07:58,049 overcome we've really lost opportunity on their team to gain some momentum in
81 00:07:58,050 --> 00:08:02,755 game four players that wanted to continue to play when you launch the
82 00:08:02,790 --> 00:08:07,460 game it's like finishing a marathon so you're just clinching of 20 and
83 00:08:07,495 --> 00:08:09,465 crunching you know the end is in sight
84 00:08:09,500 --> 00:08:15,480 imagine all the sudden when you think you gonna finish you realize you have
85 00:08:15,515 --> 00:08:21,424 another ten kilometers ahead you just can't even worry about you just now
86 00:08:21,459 --> 00:08:27,754 that's how I felt usually after a long recovery period before us another crisis
87 00:08:27,789 --> 00:08:34,544 began the programming team Nick during and immediately started fighting the
88 00:08:34,579 --> 00:08:45,083 fires and then we set our goals are doing this thing rate for the PC lunch
89 00:08:45,118 --> 00:08:55,588 we've been a lot of e3 paxil of things but those are trade shows where it's
90 00:08:55,589 --> 00:08:59,529 like a magazine where everything's an ad and people are just excited to flip
91 00:08:59,564 --> 00:09:03,469 through all the ads of all the new stuff that's what those events are about even
92 00:09:03,470 --> 00:09:08,004 with a celebration of your gameplay skills and they're not hiding new games
93 00:09:08,039 --> 00:09:12,539 you're playing street fighter for Mortal Kombat are more vs Capcom about the
94 00:09:12,574 --> 00:09:22,243 skills of the players and how what they can do with the mechanic
95 00:09:22,278 --> 00:09:26,874 you're just looking at the boxes in the mechanics and how you fight in the
96 00:09:26,909 --> 00:09:31,124 spacing and the fundamentals and then let ya we get this this is really cool
97 00:09:31,159 --> 00:09:35,339 you game is going to be successful he just needs to be discovered and how can
98 00:09:35,374 --> 00:09:41,484 we help you
99 00:09:41,519 --> 00:09:56,279 going to set it up on high pedestal it does not yet never been about fame or
100 00:09:56,314 --> 00:10:05,689 real financial reward or like it's hasn't been about done and see
101 00:10:05,690 --> 00:10:12,504 it's just been an amazing journey working with these guys on such a
102 00:10:12,539 --> 00:10:19,834 creative and amazing project and be able to build such a strong team is that's
103 00:10:19,869 --> 00:10:25,549 the the success of people we made it came today is much bigger than what we
104 00:10:25,584 --> 00:10:31,517 should have been able to make and we put everything he had into making those
105 00:10:31,552 --> 00:10:37,136 those characters and that experience deep and awesome in high quality if that
106 00:10:37,171 --> 00:10:42,685 is successful we gonna be able to add more content at that level if it's not
107 00:10:42,720 --> 00:10:48,670 then the game will be what it is that he you know he might might disappear people
108 00:10:48,705 --> 00:10:50,014 might remember it later
109 00:10:50,049 --> 00:10:53,715 our goal is that we can continue expanding this game and that's what our
110 00:10:53,750 --> 00:10:59,029 community wants but it's it's gonna take a lot you know we've got a really makes
111 00:10:59,064 --> 00:11:00,884 a species lunch success
112 00:11:00,919 --> 00:11:11,214 gone over several deadlines and as the game was progressing there's opportunity
113 00:11:11,249 --> 00:11:18,659 their eyes that I just had to go with my phone so I you know I went for it and i
114 00:11:18,694 --> 00:11:26,069 just decided myself that all I can get through it it's just another six months
115 00:11:26,070 --> 00:11:36,655 or so I can do that forever but you know I got I got I got a little more in
116 00:11:36,690 --> 00:11:44,625 business s not measured by how awesome the product is this is measured by how
117 00:11:44,660 --> 00:11:51,039 low does financially right so tough and I you know really really contact me
118 00:11:51,074 --> 00:11:57,876 every day when I work it's like only making the right choice would this help
119 00:11:57,911 --> 00:12:04,679 us financially so we can keep working on it if I can go to work the next day
120 00:12:04,714 --> 00:12:11,378 after game there's a concept from me and I know I can work on it
121 00:12:11,379 --> 00:12:14,844 like you finish it and to play it
122 00:12:14,879 --> 00:12:33,740 142 everybody employed him and that is
123 00:12:33,775 --> 00:12:59,835 a challenge that I
124 00:12:59,870 --> 00:13:07,900 much deeper and more personal it was about the answer to this question will
125 00:13:07,935 --> 00:13:15,930 conduce small group of friends achieved we put it all into it what are we
126 00:13:15,965 --> 00:13:17,250 capable of creating
1
00:00:05,860 --> 00:00:15,539
when we started the project was just
enjoy the creative process and making
2
00:00:15,574 --> 00:00:30,815
something cool making it we wanted to
play
3
00:00:30,850 --> 00:00:36,094
competitive hardcore online big game
that it's really challenging can make so
4
00:00:36,129 --> 00:00:41,339
for us I mean it's somewhat all this in
the beginning of the project it will get
5
00:00:41,340 --> 00:00:45,730
2012 launching on ps4 we would have been
like so happy that would've been like to
6
00:00:45,765 --> 00:00:50,739
dream come true
7
00:00:50,740 --> 00:00:55,929
as a kid I really wanted to learn
fighting with high and stuff and my mom
8
00:00:55,964 --> 00:01:00,911
took me to a club my coach at the time
said I'm sorry I don't train children
9
00:01:00,946 --> 00:01:05,173
this is a full-contact sport and my mom
she would win over the counter is a
10
00:01:05,208 --> 00:01:09,724
tough guys think you're taking him
because he's gonna gonna drive me crazy
11
00:01:09,759 --> 00:01:14,240
at home if you don't write and it was
fun and then the only condition was like
12
00:01:14,275 --> 00:01:19,429
yes to keep up with the grown ups so I
was like carrying around 250 pound
13
00:01:19,430 --> 00:01:23,055
grown-up stared at my heels touch the
ground I'm gonna get kicked out of the
14
00:01:23,090 --> 00:01:27,070
gym you know so I kept going and kept
going a train as much as I could and
15
00:01:27,105 --> 00:01:31,050
then when I was older I was able to make
the national team and I think it was
16
00:01:31,085 --> 00:01:35,934
through all that university and hard
work
17
00:01:35,969 --> 00:01:41,934
home and you're working at home is is
really difficult because you have this
18
00:01:41,969 --> 00:01:48,764
other lady this project I just kind of
waiting for a UN do computers they're
19
00:01:48,799 --> 00:01:55,525
kind of taunting you write only not
sleep for so long for 63 our for our
20
00:01:55,560 --> 00:02:04,224
days for so long to your body kind of
like tells you hate you know relax buddy
21
00:02:04,259 --> 00:02:11,324
about what I do I find the time I make
it work I don't sleep alot but working
22
00:02:11,359 --> 00:02:17,324
with these guys I don't know why I give
me an energy to really like going that
23
00:02:17,359 --> 00:02:22,489
extra mile and just stay up a little
later to finish the work everything I do
24
00:02:22,524 --> 00:02:27,620
is likely I really enjoy so I don't you
know the hours just kind of get away
25
00:02:27,655 --> 00:02:37,895
from me
26
00:02:37,930 --> 00:02:43,219
we worked for years miss Polly four
years getting the ps3 version ready Sony
27
00:02:43,254 --> 00:02:48,509
approached us and asked us to do more to
be a launch indie game on their their
28
00:02:48,544 --> 00:02:56,870
new console met rebuilding the whole
game which is pretty crazy but we
29
00:02:56,905 --> 00:03:25,205
couldn't pass up this opportunity
30
00:03:25,240 --> 00:03:39,865
job market moving tax credits or way
better that time a few saw the
31
00:03:39,900 --> 00:03:45,520
opportunity to create something new and
challenging myself and I saw don't know
32
00:03:45,555 --> 00:03:51,237
what that it was a small town to team
and we have an opportunity to make a
33
00:03:51,272 --> 00:03:56,985
game that we really want to play I
remember the first time meeting you sit
34
00:03:57,020 --> 00:04:01,864
at his place and he has his laptop and
his game up and I was like you know I
35
00:04:01,899 --> 00:04:06,709
don't like any project and I would
expect and then I played a first version
36
00:04:06,710 --> 00:04:15,254
upon you and the game basically was no
protection of color gray models very
37
00:04:15,289 --> 00:04:20,719
very simple but what what's really cool
about it is all mechanics already in use
38
00:04:20,720 --> 00:04:25,740
of already have the game it was actually
really fun mixed use of show me to
39
00:04:25,775 --> 00:04:30,685
concept by Jose and I was like this is
the style that's awesome
40
00:04:30,720 --> 00:04:33,984
really pulled me in and I dunno why
wouldn't want to work on this project
41
00:04:34,019 --> 00:04:38,379
was just so excited for it and I went
home Monday to my wife like you know i'm
42
00:04:38,414 --> 00:04:45,195
looking for a job I found some really
cool
43
00:04:45,230 --> 00:04:51,160
just to get together and play a lot of
small caliber together that was kind of
44
00:04:51,195 --> 00:04:56,697
a kind of got me inspired into things
like boxing and and fighting ends and
45
00:04:56,732 --> 00:05:02,199
Shira talk about making games and I
thought it was really really interesting
46
00:05:02,234 --> 00:05:05,531
because I played games but I've never
made the aims and it was kind of
47
00:05:05,566 --> 00:05:09,147
interesting to get insight into how
things went together and then he just
48
00:05:09,182 --> 00:05:12,729
you know what kind of drop ideas like
all you know we should it would be cool
49
00:05:12,730 --> 00:05:16,300
if we meet again like this right and we
have these kind of pipe dreams and
50
00:05:16,335 --> 00:05:27,424
that's kind of the seat of where
switchblade monkeys begins
51
00:05:27,459 --> 00:05:38,258
I think you drive is the thing that I
kind of attached to because I felt like
52
00:05:38,259 --> 00:05:42,945
she could get it done
53
00:05:42,980 --> 00:05:48,575
always talk but it's hard to tell you
can like get something and see it
54
00:05:48,610 --> 00:05:53,090
through to the finish and with him I
could kind of see the drive inside of me
55
00:05:53,125 --> 00:05:56,594
with everything that he does
56
00:05:56,629 --> 00:06:02,129
just gave me the confidence to say if
you think you can do this then I'm
57
00:06:02,164 --> 00:06:07,025
aboard
58
00:06:07,060 --> 00:06:10,864
I think about that a lot when we're
taking on you know it's just like you
59
00:06:10,899 --> 00:06:14,679
can tell are you reaching for the sky
are you taking on more than you can chew
60
00:06:14,680 --> 00:06:18,629
like how do you know just gotta think
I'm reaching for the sky and you gotta
61
00:06:18,664 --> 00:06:21,645
believe in yourself that that process of
reaching for the sky and doing
62
00:06:21,680 --> 00:06:31,030
everything you can just gonna grow you
and make make something with such small
63
00:06:31,065 --> 00:06:33,096
came to the break today
64
00:06:33,131 --> 00:06:35,128
something's not going down
65
00:06:35,129 --> 00:06:40,278
if i if i take a weekend off you know
and I colored waiting for my word it has
66
00:06:40,313 --> 00:06:44,313
gained it is whole week of look no
progress right so it's like you know
67
00:06:44,348 --> 00:06:49,293
intense kind of grind to get a final
product which led monkeys this grouping
68
00:06:49,328 --> 00:06:54,043
together when a group of friends across
multiple studios around the world
69
00:06:54,078 --> 00:06:58,758
broke off to pursue nuclear division
secret ponchos blends the best elements
70
00:06:58,759 --> 00:07:02,784
of shooters and fighting games into
super stylish spaghetti western hills
71
00:07:02,819 --> 00:07:08,119
for lunch was exciting it was the first
game I've ever worked on it was going to
72
00:07:08,154 --> 00:07:12,689
be on PlayStation a lot of people
downloaded it I was pretty excited to
73
00:07:12,724 --> 00:07:17,445
get the exposure
74
00:07:17,480 --> 00:07:23,675
it was a little bit of a trying
experience the launch because it didn't
75
00:07:23,710 --> 00:07:28,815
go as smoothly as we'd hoped and it
there was a lot of work immediately
76
00:07:28,850 --> 00:07:33,415
after the launch so it was kind of a
little bit anti-climactic and that it
77
00:07:33,450 --> 00:07:37,945
was exciting that happened but the
workload kind of increased a lot from
78
00:07:37,980 --> 00:07:46,050
that point in order for us to continue
and to try and make the game successful
79
00:07:46,085 --> 00:07:52,734
ps4 launch which we had some major
hiccups we were we did our best to
80
00:07:52,769 --> 00:07:58,049
overcome we've really lost opportunity
on their team to gain some momentum in
81
00:07:58,050 --> 00:08:02,755
game four players that wanted to
continue to play when you launch the
82
00:08:02,790 --> 00:08:07,460
game it's like finishing a marathon so
you're just clinching of 20 and
83
00:08:07,495 --> 00:08:09,465
crunching you know the end is in sight
84
00:08:09,500 --> 00:08:15,480
imagine all the sudden when you think
you gonna finish you realize you have
85
00:08:15,515 --> 00:08:21,424
another ten kilometers ahead you just
can't even worry about you just now
86
00:08:21,459 --> 00:08:27,754
that's how I felt usually after a long
recovery period before us another crisis
87
00:08:27,789 --> 00:08:34,544
began the programming team Nick during
and immediately started fighting the
88
00:08:34,579 --> 00:08:45,083
fires and then we set our goals are
doing this thing rate for the PC lunch
89
00:08:45,118 --> 00:08:55,588
we've been a lot of e3 paxil of things
but those are trade shows where it's
90
00:08:55,589 --> 00:08:59,529
like a magazine where everything's an ad
and people are just excited to flip
91
00:08:59,564 --> 00:09:03,469
through all the ads of all the new stuff
that's what those events are about even
92
00:09:03,470 --> 00:09:08,004
with a celebration of your gameplay
skills and they're not hiding new games
93
00:09:08,039 --> 00:09:12,539
you're playing street fighter for Mortal
Kombat are more vs Capcom about the
94
00:09:12,574 --> 00:09:22,243
skills of the players and how what they
can do with the mechanic
95
00:09:22,278 --> 00:09:26,874
you're just looking at the boxes in the
mechanics and how you fight in the
96
00:09:26,909 --> 00:09:31,124
spacing and the fundamentals and then
let ya we get this this is really cool
97
00:09:31,159 --> 00:09:35,339
you game is going to be successful he
just needs to be discovered and how can
98
00:09:35,374 --> 00:09:41,484
we help you
99
00:09:41,519 --> 00:09:56,279
going to set it up on high pedestal it
does not yet never been about fame or
100
00:09:56,314 --> 00:10:05,689
real financial reward or like it's
hasn't been about done and see
101
00:10:05,690 --> 00:10:12,504
it's just been an amazing journey
working with these guys on such a
102
00:10:12,539 --> 00:10:19,834
creative and amazing project and be able
to build such a strong team is that's
103
00:10:19,869 --> 00:10:25,549
the the success of people we made it
came today is much bigger than what we
104
00:10:25,584 --> 00:10:31,517
should have been able to make and we put
everything he had into making those
105
00:10:31,552 --> 00:10:37,136
those characters and that experience
deep and awesome in high quality if that
106
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is successful we gonna be able to add
more content at that level if it's not
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then the game will be what it is that he
you know he might might disappear people
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might remember it later
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our goal is that we can continue
expanding this game and that's what our
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community wants but it's it's gonna take
a lot you know we've got a really makes
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a species lunch success
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gone over several deadlines and as the
game was progressing there's opportunity
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their eyes that I just had to go with my
phone so I you know I went for it and i
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just decided myself that all I can get
through it it's just another six months
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or so I can do that forever but you know
I got I got I got a little more in
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business s not measured by how awesome
the product is this is measured by how
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low does financially right so tough and
I you know really really contact me
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every day when I work it's like only
making the right choice would this help
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us financially so we can keep working on
it if I can go to work the next day
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after game there's a concept from me and
I know I can work on it
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like you finish it and to play it
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142 everybody employed him and that is
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a challenge that I
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much deeper and more personal it was
about the answer to this question will
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conduce small group of friends achieved
we put it all into it what are we
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capable of creating