|
1. Introduction
|
|
> 1 года |
100% (1 / 1) |
читать
|
|
1.1 Object Orientation - more than just a buzzword
|
|
> 1 года |
100% (8 / 8) |
читать
|
|
1.2 Multi-everything
|
|
> 1 года |
100% (6 / 6) |
читать
|
|
2. The Core Objects
|
|
> 1 года |
100% (12 / 12) |
читать
|
|
2.1 The Root object
|
|
> 1 года |
100% (4 / 4) |
читать
|
|
2.2 The RenderSystem object
|
|
> 1 года |
100% (3 / 3) |
читать
|
|
2.3 The SceneManager object
|
|
> 1 года |
100% (6 / 6) |
читать
|
|
2.4 The ResourceGroupManager Object
|
|
> 1 года |
100% (6 / 6) |
читать
|
|
2.5 The Mesh Object
|
|
> 1 года |
100% (5 / 5) |
читать
|
|
2.6 Entities
|
|
> 1 года |
100% (7 / 7) |
читать
|
|
2.7 Materials
|
|
> 1 года |
100% (7 / 7) |
читать
|
|
2.8 Overlays
|
|
> 1 года |
100% (17 / 17) |
читать
|
|
3. Scripts
|
|
> 1 года |
100% (2 / 2) |
читать
|
|
3.1 Material Scripts
|
|
> 1 года |
100% (26 / 26) |
читать
|
|
3.1.1 Techniques
|
|
> 1 года |
26% (6 / 23) |
читать
|
|
3.1.2 Passes
|
|
> 1 года |
0.6% (1 / 158) |
читать
|
|
3.1.3 Texture Units
|
|
— |
0% (0 / 143) |
|
|
3.1.4 Declaring Vertex and Fragment Programs
|
|
— |
0% (0 / 45) |
|
|
3.1.5 Cg programs
|
|
— |
0% (0 / 5) |
|
|
3.1.6 DirectX9 HLSL
|
|
— |
0% (0 / 7) |
|
|
3.1.7 OpenGL GLSL
|
|
— |
0% (0 / 24) |
|
|
3.1.8 Unified High-level Programs
|
|
— |
0% (0 / 4) |
|
|
3.1.9 Using Vertex and Fragment Programs in a Pass
|
|
— |
0% (0 / 55) |
|
|
3.1.10 Vertex Texture Fetch
|
|
— |
0% (0 / 7) |
|
|
3.1.11 Copying Materials
|
|
— |
0% (0 / 47) |
|
|
3.2 Compositor Scripts
|
|
— |
0% (0 / 16) |
|
|
3.2.1 Techniques
|
|
— |
0% (0 / 13) |
|
|
3.2.2 Target Passes
|
|
— |
0% (0 / 23) |
|
|
3.2.3 Compositor Passes
|
|
— |
0% (0 / 67) |
|
|
3.2.4 Applying a Compositor
|
|
— |
0% (0 / 5) |
|
|
3.3 Particle Scripts
|
|
— |
0% (0 / 16) |
|
|
3.3.1 Particle System Attributes
|
|
— |
0% (0 / 68) |
|
|
3.3.2 Particle Emitters
|
|
— |
0% (0 / 23) |
|
|
3.3.3 Particle Emitter Attributes
|
|
— |
0% (0 / 43) |
|
|
3.3.4 Standard Particle Emitters
|
|
— |
0% (0 / 24) |
|
|
3.3.5 Particle Affectors
|
|
— |
0% (0 / 3) |
|
|
3.3.6 Standard Particle Affectors
|
|
— |
0% (0 / 59) |
|
|
3.4 Overlay Scripts
|
|
— |
0% (0 / 37) |
|
|
3.4.1 OverlayElement Attributes
|
|
— |
0% (0 / 11) |
|
|
3.4.2 Standard OverlayElements
|
|
— |
0% (0 / 21) |
|
|
3.5 Font Definition Scripts
|
|
— |
0% (0 / 22) |
|
|
4. Mesh Tools
|
|
— |
0% (0 / 4) |
|
|
4.1 Exporters
|
|
— |
0% (0 / 8) |
|
|
4.2 XmlConverter
|
|
— |
0% (0 / 3) |
|
|
4.3 MeshUpgrader
|
|
— |
0% (0 / 2) |
|
|
5. Hardware Buffers
|
|
— |
0% (0 / 1) |
|