Ложь Тысячелетия / Lies of the Millennium: Ход 12 +результат

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Turn 12

Camrad_RIP 12.06.22 в 08:04

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Time passes, and the shadow on the sundial moves...

Camrad_RIP 12.06.22 в 08:04

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???: 49 Not now...

Camrad_RIP 12.06.22 в 08:05

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When you return from the market, you carefully go through your purchases before putting them away in your predecessor's suitcase. The Shark Tooth needs no special storage conditions and takes its place in one of the empty bags.

Camrad_RIP 12.06.22 в 08:05

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The Sea-polished glass, on the other hand, has to be carefully distributed over several receptacles, wrapped in an additional layer of cloth. Even though there isn't much of it, there are pieces of blue, red, and yellow among the usual green and brown colors.

Camrad_RIP 12.06.22 в 08:06

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The Dirk, or rather what was left of it by corrosion, had to be wrapped in newspaper so as not to spread rust everywhere: the only thing that gave it away as a once-proud ceremonial weapon was the greenish, probably bronze, hilt. Without it being re-forged, there was no use for it.

Camrad_RIP 12.06.22 в 08:07

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Before you close the suitcase, you suddenly feel a chill run down your spine. It's not a chill or an itch. At such moments, the English sometimes say, "It feels as if someone has walked over my grave..."

Camrad_RIP 12.06.22 в 08:07

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* * *

Camrad_RIP 12.06.22 в 08:07

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Warmth is gradually returning to the bay, and spring break is approaching

Camrad_RIP 12.06.22 в 08:09

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Around the same time, King is likely to return from his business trip. But that moment has not yet arrived. (-1 mind action per turn for the sake of study, +1 funds in pocket every 2nd school week)

Camrad_RIP 12.06.22 в 08:09

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You have three actions of the body (B), three actions of the mind (M), and four actions of the passion (P). You have 20 funds at your disposal (all available savings).

Camrad_RIP 12.06.22 в 08:10

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Influences:
- Vitality - The drums in your ears. You can work better. (+5 to Body rolls) 1 Lv.
- Enlightenment - Enlightenment is near! I can feel the world ticking! (+5 to Study rolls. Can turn into a Fascination if it fails) 1 Lv.
* * *​
Turn 11 Results
* * *​

Camrad_RIP 12.06.22 в 08:10

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Leaving aside some minor mishaps, you can call the past week quite successful: the long training has more than paid off, and you finally have the Knowledge of the Knock in your hands.

Camrad_RIP 12.06.22 в 08:11

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It might not matter as much if King knew about Mansus, but somehow it might lend credibility to your words in his eyes.

Camrad_RIP 12.06.22 в 08:11

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The knowledge of the Fringe was a pleasant surprise, but you consider your greatest accomplishment to be your successful Initiation. Now you can finally begin to create a proper cult, for which there are already several worthy candidates.

Camrad_RIP 12.06.22 в 08:12

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You stretch, adjusting the plaid on your legs. The diary didn't lie one bit: You can feel the cold inside, even with your hands over the stove on. The only part of your body that isn't affected by it is the mark you received, which seems to be drawing heat from all the other places. That's all the more reason not to delay further Ascension.

Camrad_RIP 12.06.22 в 08:12

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* * *

Camrad_RIP 12.06.22 в 08:12

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Work:

Camrad_RIP 12.06.22 в 08:12

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[X] (B) This body is my 3. All of these rites and rituals are rather traumatic acts, not to mention sacrifices. Yes, and some knowledge and much more than some practices injure the one who learns and performs them. You need a much tougher and stronger body so that you don't have to go to the emergency room after every vein you open. Exercise will do you good, and a good gym will help with that.

Camrad_RIP 12.06.22 в 08:13

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Requires 6 passes, 60% chance of success. (On completion of +1 body action, increase vitality)

Camrad_RIP 12.06.22 в 08:13

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Required: 40. Roll: 31 + 10 (Decreasing Growth Burst) + 5 (Vitality) + 10 (Gym Pass) = 56 Pass.

Camrad_RIP 12.06.22 в 08:14

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Going to the gym had already become routine, each time different from the last only with slightly higher standards for approaches. If it weren't for Mr. Fischer's suggestion, sooner or later you'd get bored.

Camrad_RIP 12.06.22 в 08:14

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But now you don't get bored! Whenever you finish your exercises, you go upstairs to watch the older one's practice, even if you don't know much about it yet. Sometimes, you join in when the bruises from last time start to fade.

Camrad_RIP 12.06.22 в 08:16

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[X] (T) Mastering the Edge. The Art of Falling. As it turns out, you're a total zero at any kind of physical confrontation. It's a good thing this was discovered in a controlled environment, not in an actual combat encounter. This deficiency can be remedied, which Mr. Fisher, aka Martin, has agreed to do. According to him, first you need to learn how to fall. Nothing
complicated, is it? Three passes are required, with a 70% chance of success. (Upon completion, access to the next stage, improvement of combat statistics)

Camrad_RIP 12.06.22 в 08:17

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Required: 30. Roll: 34 + 5 (Stronger Physique) + 5 (Vitality) = 44 Pass! Numbers appear on the frost-covered mirror...

Camrad_RIP 12.06.22 в 08:18

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Roll 1d100: 100! Natural Crit!

Camrad_RIP 12.06.22 в 08:19

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The training didn't start quite the way you expected: after demonstrating a few correct actions for falling from different positions, and making sure you had them memorized, Martin started "dropping" you. Over and over again, accompanying the techniques with a lecture on how a wrong fall could cripple or kill you. The interested old-timers, taking a breather on such an occasion, began inserting comments and additions of their own about how you can "accidentally," or not so accidentally, drop a person to death. Or at least cripple them.

Camrad_RIP 12.06.22 в 08:20

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Over the noise of the blood in your head, and the hum of the voices around you, calling out in their essence to the Edge, you feel the Knowledge descending from nothingness. The ancient story of the warriors and their leader, and the wounds they received and inflicted, flood your mind. The world around you trembled, every corner stretched into a merciless blade, eager to plunge into flesh, the air showed a sharp tension... Darkness came.

Camrad_RIP 12.06.22 в 08:21

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A little later, when you woke up from the cold water on your face, Mr. Fisher apologized to you for "overdoing it a little". According to him, in their circle, it's a common ritual to greet a newcomer, designed to test his spine. Except that it had never been tested on such young applicants.

Camrad_RIP 12.06.22 в 08:22

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Your mentor said he'd understand if you didn't want anything more to do with them, or if you sued him at all. But if you decide to stay, Martin promised to bring you up to a "decent" level, because he sees some potential.

Camrad_RIP 12.06.22 в 08:23

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Received: Chiliarch's Lesson This is the bone-deep story the thousandman learnt in antiquity, of blood and its exits. To speak it aloud is to hear the sword hiss. [Use this in a Rite with a corpse and Winter power, and the corpse will rise.] (Knowledge 2, Power 4)

Camrad_RIP 12.06.22 в 08:24

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[X] (T) Dedication - Power. It has occurred to me that I hold in my hands the key to power. In search of immortality and power, I can turn to the Hour known as the Forge of Days. Its touch awakens special desires and grants special marks. Requires 1 pass, 100%/70%/30% chance of success. (Cult founding is impossible without Dedication. It is impossible to change a decision once made).

Camrad_RIP 12.06.22 в 08:26

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Required: 0/30/70. Roll: 57 + 5 (Initiate) + 5 (Stronger Physique) + 5 ( Vitality) + 6 (2d6 (1.5) Ardent Orison) = Pass.

Camrad_RIP 12.06.22 в 08:28

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When you realize that there is no point in waiting any longer, you begin the rite of dedication. It's quite simple, really: all you need is the most modest of the Forge's knowledge and some simple materials to make it work. It's a good thing you made sure you had enough strength before you started the sacrament.

Camrad_RIP 12.06.22 в 08:29

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This night, instead of falling asleep or going to Mansus, you turn to the Forge of Days with the knowledge known as the Ardent Orison. And the moment the last word falls from your lips, the heat inside you is concentrated at one point.

Camrad_RIP 12.06.22 в 08:40

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And at the same time you see, not with your eyes, which are useless here, a vast space illuminated by the light of the roaring crucible. In it, like strange machines, hundreds of beings are at work, ceaselessly devoting themselves to the Great Work. And in the midst of them all, like a mountain, a volcano, rises one. One.

Camrad_RIP 12.06.22 в 08:41

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The Forge of Days, never taking a moment's break from her work, lowers the monstrous hammer to the anvil. Her hands are almost shoulder-length and covered in soot as if covered by an outlandish glove, and her body is concealed by an apron of some titanic creature's skin. She throws only a fleeting glance at you, which evaluates, weighs, checks, and...

Camrad_RIP 12.06.22 в 08:42

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You realize that you have been deemed worthy material. And at the same brief moment, something in you has changed forever.

Camrad_RIP 12.06.22 в 08:42

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One last whisper escapes your lips as the internal heat becomes unbearable, and you curl up on the floor, biting your hand to keep from making a sound. But just as it appeared, the fever suddenly subsides, and you feel cold, everywhere except in a single part of your body. There is no wound, no burn, only the Mark, which will remain with you until the end, whatever it may be.

Camrad_RIP 12.06.22 в 08:43

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The ritual was more than successful, causing no abnormalities. According to the Diary, some initiates suffered exhaustion or even wounds in the process, but you probably met the criteria of your current divine patron. The only consequence, however, which, if the Predecessor is to be believed, haunted all initiates of the Forge until death or Ascension, is reflected in your Diary as a kind of milestone:

Camrad_RIP 12.06.22 в 08:45

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/No warmth is enough for me now.

Camrad_RIP 12.06.22 в 08:47

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(The path of Ascension of Power has begun! From now on, only a few steps separate you from Immortality and Might! But to go through them, you will have to make an effort. "Almost impossible work!" - Someone else will say.
All you can say is, "It's worth it!")

Camrad_RIP 12.06.22 в 08:49

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[X] (P) The creation of art. Your parents and teachers have mentioned more than once that you're not a bad painter. It's true that you've given it up lately, but getting an album and paints out of a drawer is a minute's work. And although the painting will take a long time. If you put the picture in a frame, it can try to sell. And you'll need the money and a lot of it. It takes 1 pass, and the chances of success are 80%/60%/40%/20%/5%.

Camrad_RIP 12.06.22 в 08:50

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Required: 20/40/60/80/95. Roll: 8 x 1.5 (Emotional Fountain) + 10 (Wild Imagination) + 5 (Painter) + 5 (Good Paint Set) = 32 First Order Passes.

Camrad_RIP 12.06.22 в 08:51

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Because of the other events of the week, it wasn't easy to concentrate on painting, but you did manage to finish the picture. It's a pretty sketchy cityscape of a mid-nineteenth-century settlement. Brick, tiled roofs, and the ubiquitous smog. Certainly not your best work, not bearing a trace of Principle, but it might well adorn someone's living room.

Camrad_RIP 12.06.22 в 08:51

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Finding no other use for the painting, you sell the Smog at an art store. I'd rather have a few bills than a painting that takes up useful space. If you're going to decorate your home in the future, it's going to be better quality things.

Camrad_RIP 12.06.22 в 08:52

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(Received: 3 funds.)

Camrad_RIP 12.06.22 в 08:52

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Минутку...

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