Ложь Тысячелетия / Lies of the Millennium: Глава 19 + результат
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Сожалеем, но текст оригинала доступен только зарегистрированным пользователям. |
Turn 19 Camrad_RIP 16.06.22 в 18:38 |
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"Time passes, the shadow on the sundial moves." Camrad_RIP 16.06.22 в 18:41 |
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Faction Interest (???) (Requires 40): 67 None. Camrad_RIP 16.06.22 в 18:42 |
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Because of the heat at school, you have to make some effort to look normal and not accidentally show that you're wearing a pair of shirts and a T-shirt underneath your light but a warm turtleneck. No matter how much heat the faded glow of modernity exudes, it's still not enough for a follower of the Forge of Days. And it won't be enough until the fiery transformation is complete. Camrad_RIP 16.06.22 в 18:43 |
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Sparky, on the other hand, is almost slipping out of his wet white T-shirt, constantly complaining about the unbearable heat and waving whatever he can. A couple of times you saw him being offered bottled water by some unfamiliar girls from the background characters, and a shaved guy from the Empire followers almost crashed into a wall after staring at him. Fortunately, this is as far as any group's interest goes so far. Camrad_RIP 16.06.22 в 18:44 |
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All this turmoil with exams forces you to be more careful that the influences accumulated through recent events don't affect the surrounding reality... too much. Although, when you crossed paths with Donovan near the cafeteria, humming softly, a scene from an Indian movie almost happened. Fortunately, you were able to separate before your hearts finally resonated, though, from the outside, the synchronized pirouettes to music that sounded only to you must have been quite amusing. Camrad_RIP 16.06.22 в 18:45 |
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* * * Camrad_RIP 16.06.22 в 18:45 |
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Summer is finally in full swing, and only the sea breeze is keeping the air from stagnating from the heat. Working without air conditioning is nearly impossible, and Winslow students and teachers are languishing in moldy hallways and classrooms. Exam week is in full blast. (-1 mind action in progress for the sake of studying, +1 fund every 2nd school week) Camrad_RIP 16.06.22 в 18:48 |
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You have four body actions (B), four mind actions (M), and four passion actions (P). Cultists may perform one action from a special section. You have 22 funds at your disposal (all available savings). Camrad_RIP 16.06.22 в 18:51 |
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Influences: Camrad_RIP 16.06.22 в 18:51 |
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- Visible Vitality - Heartbeats like thunder! (+15 to body rolls) 3 Lv. Camrad_RIP 16.06.22 в 18:52 |
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- Influence of Heart - Pulsing Airs. A rising power; a reassuring energy. [Influence of 6 levels: Impossible to mistake. Can be used in some rituals for summoning underlings.](Power 6) Camrad_RIP 16.06.22 в 18:53 |
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- Influence of Lantern - A Consciousness of Radiance. There is a light behind the world, a light above the Mansus, a light that penetrates both glass and skin. It is present here. .[Second Order Influence: obvious to the susceptible, instantly recognizable to the knowledgeable. Can be used in some rituals to summon underlings; some underlings will retain the influence when destroyed. Unused influence becomes Fascination.] (Power 2) Camrad_RIP 16.06.22 в 18:53 |
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- Influence of Forge - A Trembling Heat. The possibility of sparks. [The influence of the sixth degree: Impossible to mistake. Can be used in some rituals for summoning underlings.](Power 6) Camrad_RIP 16.06.22 в 18:53 |
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Turn 19 Results Camrad_RIP 16.06.22 в 18:54 |
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With a feeling that is difficult to describe other than sacred awe, you stand before your painting. It seems sacrilegious to hide it from the light, even under the best of what you have been able to cover it with. It is no less blasphemous to look at it otherwise than in the light of the flame, whether it be the roaster for the ritual branding, or the twenty candles sacred to your Hour. But it cannot be otherwise. The very knowledge of the existence of such a thing could put you all at risk, especially if the Bureau found out about the masterpiece. Camrad_RIP 16.06.22 в 18:56 |
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They won't know. Not until you've made many truly disastrous mistakes, but that's no reason not to be careful. The ranks of your cult are expanding slowly but surely. Creating a painting is just another step on the road to realizing your dreams. But dreams alone won't make you immortal... Camrad_RIP 16.06.22 в 18:58 |
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More fire is needed. Camrad_RIP 16.06.22 в 18:59 |
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* * * Camrad_RIP 16.06.22 в 18:59 |
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Work: Camrad_RIP 16.06.22 в 19:00 |
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Requires 6 passes, 50% chance of success. (On completion of +1 body action, increase vitality) Camrad_RIP 16.06.22 в 19:00 |
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Required: 50. Roll: 89 + 10 (Decreasing Growth Burst) + 25 (Gym Pass, Natural Development, Workout Plan) + 15 (Visible Vitality) + 4 (2d6 (1, 3) Words that Walk) = 143 Artificial Creed! Camrad_RIP 16.06.22 в 19:03 |
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After Arcadia's nerdy tests, nothing is as satisfying as pulling weights and not thinking about anything. To pump iron and think about nothing. Camrad_RIP 16.06.22 в 19:04 |
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Do squats and don't think about anything. Lift a block and think about nothing. Do abs and don't think about anything. Camrad_RIP 16.06.22 в 19:05 |
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By the end of each day's exercise, you can squeeze at least a liter of sweat out of your form, and your muscles, already accustomed to heavy exertion, ache as if they'd been hit with at least a crowbar. But it was worth it-the noise of annoying thoughts in my head changed its familiar rhythm again. Camrad_RIP 16.06.22 в 19:05 |
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Received: Camrad_RIP 16.06.22 в 19:05 |
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Influences of Heart - Trembling Airs. The toes tap. All is brisk and all is well. [The influence of the second level: obvious to the susceptible, instantly recognized by the knowledgeable.] (Power 2) Camrad_RIP 16.06.22 в 19:06 |
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[X] (B) Mastering the Edge. How to Make a Fist. Camrad_RIP 16.06.22 в 19:06 |
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Required: 40. Roll: 25 + 10 (Hardened Physique) + 15 (Visible Vitality) + 4 (2d6 (2, 2) Words that Walk) = 54 Pass. Camrad_RIP 16.06.22 в 19:08 |
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With all the serious thought work draining you of all your moral strength, there is no stamina left for any exploits on the training front of punching faces. However, sometimes just hitting the punching bag is also useful - reflexes are built up, and the head is cleared. Camrad_RIP 16.06.22 в 19:09 |
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Good thing the regulars at the gym were sympathetic to your situation and didn't throw you down... too many times this week. Camrad_RIP 16.06.22 в 19:09 |
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[X] (B) Sheltering. During your search, you came across a vacant warehouse in surprisingly decent condition for many years. With some effort, it can be tidied up and set up to become a proper cult shelter. Requires 1 pass, 100/50% chance of success (every 10 < 50 consumes 1 funds). Camrad_RIP 16.06.22 в 19:10 |
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Required: 0/50. Roll: 93 + 10 Hardened Physique) + 15 (Visible Vitality) + 6 (2d6 (5, 1) Words that Walk) = 124 Artificial Creed! Camrad_RIP 16.06.22 в 19:11 |
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As it turned out, connecting illegal cut-ins to the power grid and water supply can be profitable not only in terms of receiving utility services for free. And if the connection of the water supply was to install a tap instead of a plug, then to connect the electricity had to pull a cable to an ancient switchboard, which turned out to be someone's reliably forgotten bookmark. At least, judging by the layer of dust on the package, the owner is unlikely to return for it. Camrad_RIP 16.06.22 в 19:13 |
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Unfortunately, the weed (which is definitely not tea) has completely lost the properties it once possessed, but the dollar roll has survived, so the shelter has acquired good lighting and a rather cozy set of old furniture that came up for nothing at a garage sale not far from home. Camrad_RIP 16.06.22 в 19:13 |
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Received: Camrad_RIP 16.06.22 в 19:14 |
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- Furnished shelter, 4 funds. Camrad_RIP 16.06.22 в 19:59 |
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[X] (P) The creation of art. Camrad_RIP 16.06.22 в 20:00 |
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Required: 20/40/60/80/95. Roll: 38 x 1.5 (Emotional Fountain) + 10 (Wild Imagination) + 5 (Painter) + 5 (Good Paint Set) + 19 (6d6 (2, 2, 3, 6, 5, 3) Trembling Heat) = 96 Pass! Camrad_RIP 16.06.22 в 20:03 |
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As you once again look at the sketches from the tube for inspiration, you feel a strange, fiery urge that causes you to retrieve one of the bags of Bitterblack Salts. Their bitter smell of smoke and incandescent metal resonates with the heat deep inside you that now yearns to be released in a single rush. Camrad_RIP 16.06.22 в 20:04 |
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An ordinary chemist would not be able to obtain these dark, shiny crystals - it requires a touch of the Forge. This pigment is dangerous, and probably illegal. Oh, who cares about that? The important thing is that the dark grains of Bitterblack salts if handled properly, give off a bright, fiery color. Camrad_RIP 16.06.22 в 20:06 |
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When you step back from the finished painting, laid on top of the sketch completed after the Predecessor, the last sparks of inner heat have already faded. But something remains, woven into the very essence of the created masterpiece. Camrad_RIP 16.06.22 в 20:07 |
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One only has to look at the fiery bright colors, and one can almost feel that incomparable heat of the flame of destruction and change. Camrad_RIP 16.06.22 в 20:07 |
