Ложь Тысячелетия / Lies of the Millennium: Ход 21
| Английский оригинал | Перевод на русский | |
|---|---|---|
Сожалеем, но текст оригинала доступен только зарегистрированным пользователям. |
Turn 21 Camrad_RIP 17.06.22 в 15:42 |
|
|
"Time passes, the shadow on the sundial moves..." Camrad_RIP 17.06.22 в 15:46 |
||
|
Souvenirs (Requires 95): 32 Nothing. Camrad_RIP 17.06.22 в 15:45 |
||
|
Decreasing Growth Burst (Requires ??? and ??? or ???): 63 => Trait reduced to Fading Growth Burst (+ 5 to body enhancement exercise rolls, lasts 10 turns). Camrad_RIP 17.06.22 в 15:44 |
||
|
Desire for Action (Requires 20): 34 Nothing yet. Camrad_RIP 17.06.22 в 15:45 |
||
|
Despite the ongoing conflict in the city, which would much more appropriately be called a gang war if it weren't for the involvement of state and community-supported organizations like the PRT, Protectorate, and New Wave, your little "hobby club" is doing quite well. Camrad_RIP 17.06.22 в 16:42 |
||
|
Your personal affairs are generally favorable as well. Of course, if you don't take into account some rather frustrating failures last week... Maybe you should pick up the pace. After all, Forge is a principle closely associated with passion; there's a reason its Highs are called none other than the Furious! Camrad_RIP 17.06.22 в 16:42 |
||
|
Lately, your once cozy room is beginning to feel cramped and musty, and as you know, what's outside is inside. Stagnation leads only to ruin, for Ascension is a race against time. Slow down and you grow old, stop and you die. Camrad_RIP 17.06.22 в 16:43 |
||
|
A little forcing of events should do you good, especially now that your body isn't in danger of snapping in half with every sneeze. Learning the Limits of Mansus, acquiring new Knowledge and ingredients from suspicious places, and even a small victorious battle or practice in artifact creation, can all be the next step on the path to Greatness and Immortality. Camrad_RIP 17.06.22 в 16:43 |
||
|
It's time to act. Camrad_RIP 17.06.22 в 16:44 |
||
|
* * * Camrad_RIP 17.06.22 в 16:44 |
||
|
It's a hot summer, and even though you no longer feel the warmth that once enveloped you during this period, it is still capable of delighting you with opportunities. It's the season for slim shirts and short skirts. Camrad_RIP 17.06.22 в 16:45 |
||
|
You have four body actions (B), four mind actions (M), and four passion actions (P). Cultists can now perform two actions from the special section. You have 36 funds at your disposal (all available accumulation). Camrad_RIP 17.06.22 в 16:45 |
||
|
Influences: Camrad_RIP 17.06.22 в 16:45 |
||
|
- Visible Vitality - Heartbeats like thunder! (+15 to body rolls) 3 Lv. Camrad_RIP 17.06.22 в 16:46 |
||
|
Work: Camrad_RIP 17.06.22 в 16:46 |
||
|
[] (B) Mastering the Edge. Body and Blade. Mr. Fisher (aka Martin) has decided that you are ready to move on to the next stage of training. The club above the training room doesn't have color-coded belts to indicate rank but on the other hand, working with short-bladed weapons on vulnerable points of the human body is also not taught formally anywhere else. Nine passes are required, with a 55% chance of success. (On completion will improve the trait combat statistics, + open access to the next stage ? (variable)) Camrad_RIP 17.06.22 в 16:48 |
||
|
[] (B) Sparring on the Edge. Not long after creating your first artifact, you had an idea of how you could experience the saturation of its Edge influence to unleash the full potential of this peculiar weapon. To do so, all you have to do is offer the regulars on the upper floor of the hall to place small bets on their victory from a series of sparring matches, as an added motivation to compete... Requires 1 pass and 1 unit of funds (bet), odds of success 70/30%. Camrad_RIP 17.06.22 в 16:48 |
||
|
[X] (P) The creation of art. Camrad_RIP 17.06.22 в 16:49 |
||
|
[] (B) Creation of Things. Now, after a long study of creation methods, acquiring the Knowledge of the Forge, and dedication to the Principle of Flame Transfiguration, you finally consider yourself qualified to create artifacts! Not the most powerful ones, of course, but can you transform fragments of the power-bearing Principles into a new, functional whole? Yes, it's up to you! Requires 1 pass, the chances of success depend on the complexity of the product. (The ordinary tools you assemble in your garage are enough to work with raw materials of power level 4. The skill is insufficient for working with metal. Selecting the item will attempt to combine 2 materials of the same principle into a functional whole, or turn 1 of the materials with a reduced chance into an artifact. Recipes and omakes in the comments may or may not affect the choice of materials and the resulting item, because Creation is a creative process!) Camrad_RIP 17.06.22 в 16:49 |
||
|
[] (M) Mining of Funds. Looking for unskilled work in Brockton Bay is a dead end. Even practically square dockworkers from the dockworkers' union are getting by on casual earnings, let alone a scrawny teenager? But you could try considering your options. For example, freelancing or something. Try being a part-time cashier, or writing articles praising the government? PR has always paid well. Summer jobs are both easier and harder to find... 1 pass required, 40%/20%/5% chance of success. Camrad_RIP 17.06.22 в 16:50 |
||
|
Dream: Camrad_RIP 17.06.22 в 16:50 |
||
|
[] (M) Rest for the mind. You're not hurt, you're not sick, and even though the past week has been pretty stressful, you don't need much rest. Though the thoughts in your head are worth piecing together. 1 pass required, 95% chance of success (There is a chance of new actions, as well as bonuses to rolls from a good rest). Camrad_RIP 17.06.22 в 16:51 |
||
|
[] (P) Way: The Wood. I've learned the path to the Wood, tangled darkness that grows around the walls of the Mansus (thought the Mansus has no walls). I can Dream with this to return to the Wood. Requires 1 pass, 90% chance of success. Camrad_RIP 17.06.22 в 16:58 |
||
|
[] (B) Way: The White Door. I know the road that leads through the borders to the White Door. However, many dead men gather on this road. To escape the piercing cold of dead flesh, I will need health. One pass is required, with a 90% chance of success. Camrad_RIP 17.06.22 в 16:59 |
||
|
[] (M) Way to the Deer Door. I know the road that leads through the borders to the White Door. If my desire is strong enough, perhaps I can find my way through the labyrinths of the confines of the Deer Door, described in the writings of Illopoli. It also mentions a certain guardian that sets riddles, like a sphinx. Requires 1 pass, 50% chance of success (no modifiers). Camrad_RIP 17.06.22 в 17:00 |
||
|
[] (P) Watching the moths. After capturing your picture in front of your inner eye, you'll fall asleep and hear the familiar rustling of wings again the next morning. Requires 1 pass, 80% chance of success. (If successful, the Moth's Buzzing in the Brain influence will be gained. Cannot be used if there is already a higher-order Moth influence, if equal, the influence will be increased by 1 step. Regardless of the result of the roll, it takes 2 turns to reload the action, as the impressions should fade) Camrad_RIP 17.06.22 в 17:03 |
||
|
[] (P) Smoldering Echoes. Influence is the hushed echo of a powerful Principle that reshapes the world to suit itself. Weak Influence is almost imperceptible, but mighty Influence bends reality around its bearer like wet cardboard. It won't last long, but if you don't let it unleash its power, you might try to keep that power dormant for a while longer. Requires 1 pass, 80% chance of success. (No influence will be applied this turn. If there is more than one Influence, usually the strongest is kept.) No Influence. Camrad_RIP 17.06.22 в 17:04 |
||
|
Study: Camrad_RIP 17.06.22 в 16:52 |
||
|
[] (M) School attendance. Camrad_RIP 17.06.22 в 16:52 |
||
|
[] (M) Examining the suitcase. Now that the Predecessor's belongings are disassembled, it's a good idea to study the suitcase. You still remember how the suitcase, locked without a key, opened on its own, having previously drunk blood. On top of that, it has lain forgotten for almost a century, preserving its contents. This is clearly not a simple object. Requires 1 pass, 15% chance of success. Camrad_RIP 17.06.22 в 16:53 |
||
|
[] (M) Books are immortal memory. Camrad_RIP 17.06.22 в 16:53 |
||
|
- The Manner in which the Alchemist was Spared - old book on the language Vak. Camrad_RIP 17.06.22 в 17:14 |
||
|
Requires knowledge of the Wak language, for prior translation. Camrad_RIP 17.06.22 в 17:04 |
||
|
- On What Is Contained By Silver - a bestiary by 'Poemander'. Camrad_RIP 17.06.22 в 17:15 |
||
|
It is written in Greek. It would be nice to know Greek, at least at a basic level. Camrad_RIP 17.06.22 в 17:05 |
||
|
- History of the Ancient Metallurgy of Eastern Europe by E.N. Chernykh, translated by S. Thurroughs. Same as it says on the cover. At least at first glance. Requires 1 pass, 60%/15% chance of success. Camrad_RIP 17.06.22 в 17:05 |
||
|
- The Secret of the Lantern - An article written by the Predecessor for a certain Doctor Ibn al-Adim (probably a pseudonym). Contains encrypted secret knowledge. Requires 1 pass, 80%/60% chance of success. Camrad_RIP 17.06.22 в 17:06 |
||
|
[] (M) Mysterious fragrance. Not long ago you purchased an interesting item on the market, namely, a scented candle. You can clearly feel the presence of the Moth aspect from it, and you wonder what caused it. More importantly, how can it be replicated? Requires 1 pass, 50% chance of success/? Camrad_RIP 17.06.22 в 16:54 |
||
|
[] (R) The Silenced Instrument. Not long ago you purchased an interesting thing on the market. Namely: A small tambourine. It gave off the vibrations of the Heart aspect, and that's why it seemed valuable, if only as an ingredient for recycling rather than an artifact. But when you returned home and examined your purchase carefully, you noticed that the instrument was very well made - its frame was carved from skillfully joined fragments of deer antler, and adorned with fine carvings. The only problem is the membrane, which is completely rotten and frayed, and the pattern is almost indistinguishable. If a suitable replacement can be found, the instrument will last for decades to come. One pass required, 40% chance of success. Camrad_RIP 17.06.22 в 17:10 |
||
|
[] (M) Shortcut. In another mad rush of Enlightenment, you somehow made it home from school earlier than theoretically possible. Camrad_RIP 17.06.22 в 16:55 |
||
|
[] (M) Spooky House. While eavesdropping on school rumors, you recently learned of a certain house with a bad reputation that may or may not have some treasure in it. It's worth investigating the matter further, just to know if it's worth getting into. Requires 1 pass, 60% chance of success. Camrad_RIP 17.06.22 в 18:13 |
||
|
[] (M) That name sounds familiar! The article you studied mentioned that the customer was one Poppy (Penelope) Lossels. And you've heard that name before, very recently. It's worth investigating more... 1 pass required, 55% chance of success Camrad_RIP 17.06.22 в 18:13 |
||
|
[] (P) Admiration of Art 3. Your attempts to expand the possibilities of sensory cognition have gone quite far, but still eventually hit a certain limit. Ordinary means to continue development are no longer enough, you need something more... Requires 9 passes, 50% chance of success. (On completion of +1 passion action, creativity boost) It will require something more to start with... Camrad_RIP 17.06.22 в 18:13 |
||
|
[] (M) There is knowledge in words 3. A mind is a useful tool. Especially when the path to greatness involves comprehending the Secret Knowledge. To better understand them, to mosaic them, decipher them, and perhaps to find new ones, one must keep this tool sharply honed. It takes something more than ordinary tools to push back the limits of ordinariness. Requires 9 passes, 50% chance of success. (On completion +1 mind action, increase in erudition.) It will take more than that to start... Camrad_RIP 17.06.22 в 18:14 |
||
|
[] (P) Oratorial Courses: A Flaming Approach. You've watched politicians talk nonsense on TV many times and everyone believes them, just because they're charismatic. You will learn to do the same, and to hell with abstruse reasoning! Four passes required, 30% chance of success. Camrad_RIP 17.06.22 в 18:15 |
||
|
[] (T) Masterinf of the Craft, Principles of the Forge. It will take more than arcane knowledge alone to make complex items. In a high-level craft, one cannot do without knowledge of metalworking. Of course, you can always leave crafts to people who have their hands in the right place... When you have them among your followers. In the meantime, all you have to do is learn the skill yourself. Requires 1 pass, 55% chance of success. (The point of crafting will improve upon completion.) Camrad_RIP 17.06.22 в 18:17 |
||
|
[] (M) Looking into the Light. Among those who practice the invisible arts, the saying goes, "Glory comes to a house without walls. Now is the time to learn more about Glory. Requires 1 pass, 70% chance of success. (Two fragments of the Lampshade Knowledge will turn into one - more powerful "1D6 => 2D6") Camrad_RIP 17.06.22 в 18:17 |
||
|
[] (R) Reveal revealing knowledge. There are gap spells in which the pauses between words are as important as the words themselves. When something is revealed, we learn its essence. Now is the time to learn more about the Knock. Requires 1 pass, 70% chance of success. (Two fragments of Knock Knowledge will turn into one - more powerful "1D6 => 2D6") There are no matching fragments of Knowledge. Camrad_RIP 17.06.22 в 18:18 |
||
|
[] (P) To listen to the rustling of wings in the night. "We hear these words as the breath turns black on the glass, as the fog cools our skin, as the trees make their way through the snow." It's time to learn more about the Wood. Requires 1 pass, chance of success ??%. (Two Moth Knowledge fragments will turn into one - more powerful "nD6 => n+1D6") There are no matching Knowledge fragments. Camrad_RIP 17.06.22 в 18:18 |
