Exanima / Эксанима: Exanima
| Английский оригинал | Перевод на русский | |
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Сожалеем, но текст оригинала доступен только зарегистрированным пользователям. |
Configure Controller CIbeaST 06.07.22 в 01:47 |
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Aim Speed:\x20 CIbeaST 06.07.22 в 01:47 |
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Enable Rumble CIbeaST 06.07.22 в 01:47 |
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: Child matrix hierarchy error. CIbeaST 06.07.22 в 01:43 |
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ПРОДОЛЖЕНИЕ... CIbeaST 06.07.22 в 01:45 |
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Invalid Procedural Material ID. CIbeaST 06.07.22 в 01:43 |
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Invalid weapon listing for character geneation CIbeaST 06.07.22 в 01:43 |
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Invalid Weapon CIbeaST 06.07.22 в 01:43 |
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Hit body is not a motile. CIbeaST 06.07.22 в 01:44 |
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in vec2 vrTex;\r\nout vec4 FragColor;\r\nuniform sampler2D Tex;\r\nuniform float ps;\r\nvoid main() {\r\nvec4 tcol = texture(Tex, vrTex);\r\ntcol = tcol + texture(Tex, vrTex + vec2(-ps, 0)) * 0.25;\r\ntcol = tcol + texture(Tex, vrTex + vec2( 0, -ps)) * 0.25;\r\ntcol = tcol + texture(Tex, vrTex + vec2( ps, 0)) * 0.25;\r\ntcol = tcol + texture(Tex, vrTex + vec2( 0, ps)) * 0.25;\r\nFragColor = tcol * 0.5;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nout vec4 vrCol;\r\nuniform mat4 PrjMat;\r\nvoid main() {\r\ngl_Position = PrjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nout vec4 vrCol;\r\nuniform mat4 MPrj;\r\nuniform mat4 MObj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\n} CIbeaST 06.07.22 в 01:43 |
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uniform vec4 Colour;\r\nout vec4 FragColor;\r\nvoid main() {\r\nFragColor = Colour;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec4 vCol;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec4 vrCol;\r\nout vec4 FragColor;\r\nvoid main() {\r\nFragColor = vrCol;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec2 vrTex;\r\nout vec4 FragColor;\r\nuniform sampler2D Tex;\r\nvoid main() {\r\nvec4 tcol = texture(Tex, vrTex);\r\nFragColor = tcol;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nout vec2 vrTex;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec4 vCol;\r\nin vec2 vTex;\r\nout vec4 vrCol;\r\nout vec2 vrTex;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec4 vCol;\r\nout vec4 vrCol;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nout vec4 vrCol;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec3 vNrm;\r\nin vec2 vTex;\r\nin vec4 vCol;\r\nout vec3 vrPos;\r\nout vec3 vrNrm;\r\nout vec2 vrTex;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrNrm = vNrm;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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Shader Version\x20 CIbeaST 06.07.22 в 01:43 |
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Error disabling geometry instance:\x20 CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrCol = vCol * 0.003921568;\r\n} CIbeaST 06.07.22 в 01:43 |
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GUISize CIbeaST 06.07.22 в 01:43 |
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Keyboard CIbeaST 06.07.22 в 01:43 |
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Controller CIbeaST 06.07.22 в 01:43 |
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HW сглаживание:\x20 CIbeaST 06.07.22 в 01:43 |
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Window mode CIbeaST 06.07.22 в 01:43 |
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hitcode error. CIbeaST 06.07.22 в 01:43 |
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Error CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\n} CIbeaST 06.07.22 в 01:43 |
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void main() {\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nout vec2 vrTex;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nout vec4 wPos;\r\nuniform mat4 ObjMat[2];\r\nvoid main() {\r\nwPos = ObjMat[0] * vec4(vPos,1.0);\r\ngl_Position = ObjMat[1] * vec4(vPos,1.0);\r\n} CIbeaST 06.07.22 в 01:43 |
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in vec3 vPos;\r\nin vec2 vTex;\r\nout vec4 wPos;\r\nout vec2 vrTex;\r\nuniform mat4 ObjMat[2];\r\nvoid main() {\r\nwPos = ObjMat[0] * vec4(vPos,1.0);\r\ngl_Position = ObjMat[1] * vec4(vPos,1.0);\r\nvrTex = vTex;\r\n} CIbeaST 06.07.22 в 01:43 |
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Error CIbeaST 06.07.22 в 01:43 |
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Error CIbeaST 06.07.22 в 01:43 |
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Error CIbeaST 06.07.22 в 01:43 |
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OpenGL Version\x20 CIbeaST 06.07.22 в 01:43 |
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Valve Steam Deck CIbeaST 06.07.22 в 01:43 |
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V 0.8.4 CIbeaST 18.07.22 в 02:50 |
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Error removing item. CIbeaST 18.07.22 в 02:50 |
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Error updating motile items. CIbeaST 18.07.22 в 02:50 |
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Error updating motile equips. CIbeaST 18.07.22 в 02:50 |
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Error updating motile encumbrance. CIbeaST 18.07.22 в 02:50 |
