Exanima / Эксанима: Exanima

Английский оригинал Перевод на русский

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Configure Controller

CIbeaST 06.07.22 в 01:47

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Aim Speed:\x20

CIbeaST 06.07.22 в 01:47

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Enable Rumble

CIbeaST 06.07.22 в 01:47

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: Child matrix hierarchy error.

CIbeaST 06.07.22 в 01:43

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ПРОДОЛЖЕНИЕ...

CIbeaST 06.07.22 в 01:45

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Invalid Procedural Material ID.

CIbeaST 06.07.22 в 01:43

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Invalid weapon listing for character geneation

CIbeaST 06.07.22 в 01:43

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Invalid Weapon

CIbeaST 06.07.22 в 01:43

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Hit body is not a motile.

CIbeaST 06.07.22 в 01:44

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in vec2 vrTex;\r\nout vec4 FragColor;\r\nuniform sampler2D Tex;\r\nuniform float ps;\r\nvoid main() {\r\nvec4 tcol = texture(Tex, vrTex);\r\ntcol = tcol + texture(Tex, vrTex + vec2(-ps, 0)) * 0.25;\r\ntcol = tcol + texture(Tex, vrTex + vec2( 0, -ps)) * 0.25;\r\ntcol = tcol + texture(Tex, vrTex + vec2( ps, 0)) * 0.25;\r\ntcol = tcol + texture(Tex, vrTex + vec2( 0, ps)) * 0.25;\r\nFragColor = tcol * 0.5;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nout vec4 vrCol;\r\nuniform mat4 PrjMat;\r\nvoid main() {\r\ngl_Position = PrjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nout vec4 vrCol;\r\nuniform mat4 MPrj;\r\nuniform mat4 MObj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\n}

CIbeaST 06.07.22 в 01:43

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uniform vec4 Colour;\r\nout vec4 FragColor;\r\nvoid main() {\r\nFragColor = Colour;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec4 vCol;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec4 vrCol;\r\nout vec4 FragColor;\r\nvoid main() {\r\nFragColor = vrCol;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec2 vrTex;\r\nout vec4 FragColor;\r\nuniform sampler2D Tex;\r\nvoid main() {\r\nvec4 tcol = texture(Tex, vrTex);\r\nFragColor = tcol;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nout vec2 vrTex;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec4 vCol;\r\nin vec2 vTex;\r\nout vec4 vrCol;\r\nout vec2 vrTex;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec4 vCol;\r\nout vec4 vrCol;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec2 vTx2;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec2 vrTx2;\r\nout vec4 vrCol;\r\nuniform mat4 MPrj;\r\nvoid main() {\r\ngl_Position = MPrj * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrTx2 = vTx2;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec3 vNrm;\r\nin vec2 vTex;\r\nin vec4 vCol;\r\nout vec3 vrPos;\r\nout vec3 vrNrm;\r\nout vec2 vrTex;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrNrm = vNrm;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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Shader Version\x20

CIbeaST 06.07.22 в 01:43

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Error disabling geometry instance:\x20

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nin vec4 vCol;\r\nout vec2 vrTex;\r\nout vec4 vrCol;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\nvrCol = vCol * 0.003921568;\r\n}

CIbeaST 06.07.22 в 01:43

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GUISize

CIbeaST 06.07.22 в 01:43

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Keyboard

CIbeaST 06.07.22 в 01:43

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Controller

CIbeaST 06.07.22 в 01:43

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HW сглаживание:\x20

CIbeaST 06.07.22 в 01:43

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Window mode

CIbeaST 06.07.22 в 01:43

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hitcode error.

CIbeaST 06.07.22 в 01:43

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Error

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\n}

CIbeaST 06.07.22 в 01:43

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void main() {\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nout vec2 vrTex;\r\nuniform mat4 ObjMat;\r\nvoid main() {\r\ngl_Position = ObjMat * vec4(vPos,1.0);\r\nvrTex = vTex;\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nout vec4 wPos;\r\nuniform mat4 ObjMat[2];\r\nvoid main() {\r\nwPos = ObjMat[0] * vec4(vPos,1.0);\r\ngl_Position = ObjMat[1] * vec4(vPos,1.0);\r\n}

CIbeaST 06.07.22 в 01:43

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in vec3 vPos;\r\nin vec2 vTex;\r\nout vec4 wPos;\r\nout vec2 vrTex;\r\nuniform mat4 ObjMat[2];\r\nvoid main() {\r\nwPos = ObjMat[0] * vec4(vPos,1.0);\r\ngl_Position = ObjMat[1] * vec4(vPos,1.0);\r\nvrTex = vTex;\r\n}

CIbeaST 06.07.22 в 01:43

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Error

CIbeaST 06.07.22 в 01:43

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Error

CIbeaST 06.07.22 в 01:43

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Error

CIbeaST 06.07.22 в 01:43

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OpenGL Version\x20

CIbeaST 06.07.22 в 01:43

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Valve Steam Deck

CIbeaST 06.07.22 в 01:43

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V 0.8.4

CIbeaST 18.07.22 в 02:50

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Error removing item.

CIbeaST 18.07.22 в 02:50

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Error updating motile items.

CIbeaST 18.07.22 в 02:50

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Error updating motile equips.

CIbeaST 18.07.22 в 02:50

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Error updating motile encumbrance.

CIbeaST 18.07.22 в 02:50

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Минутку...

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