Avernum 2: Crystal Souls / Авернум 2: Кристальные души: A2ScenData.dat_o_t_max255
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Школа Драко parabashka 04.04.17 в 08:10 |
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Склад руды CIbeaST 01.04.17 в 17:09 |
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Склад руды CIbeaST 01.04.17 в 17:09 |
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Кольцо статуй parabashka 04.04.17 в 08:15 |
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Каменные доки parabashka 04.04.17 в 08:15 |
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Комната стражи CIbeaST 01.04.17 в 17:09 |
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Кладовая CIbeaST 01.04.17 в 17:09 |
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Доспехи Эстер CIbeaST 01.04.17 в 17:18 |
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Дом Криспера parabashka 04.04.17 в 08:15 |
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Школа военного искусства Драко parabashka 04.04.17 в 08:16 |
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СКЛАД РУДЫ. Регистрируйте свои кучи! parabashka 04.04.17 в 08:16 |
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СКЛАД РУДЫ. Регистрируйте свои кучи! parabashka 04.04.17 в 08:16 |
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*** Кузница Бутелла ***|Качественная работа по заказу parabashka 04.04.17 в 08:16 |
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ПЛАВИЛЬНЯ CIbeaST 01.04.17 в 17:09 |
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Дом Криспера parabashka 04.04.17 в 08:16 |
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Верфь форта Драко parabashka 04.04.17 в 08:16 |
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Хорошее оружие Орсона|-- У нас есть металл! -- parabashka 04.04.17 в 08:17 |
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Fort draco - Rustic mining town. More crude stuff. Buildings need more dressing up parabashka 04.04.17 в 08:17 |
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up left - small hut with pallets. down - armor shop. down right - training hall. up right - weapon shop parabashka 04.04.17 в 08:17 |
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make walkways go under doors and make walkways nice roads through town parabashka 04.04.17 в 08:17 |
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I have placed more detailed notes by the buildings for how they should be dressed up. Also, the blank area around town needs to be filled with light details. parabashka 04.04.17 в 08:17 |
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This building is where ore is stored and weights. Clean rubble off walkways and add more details. The room with floor is a disused storeroom, can have counters, scales, etc parabashka 04.04.17 в 08:17 |
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up - smithy, up right - smelter parabashka 04.04.17 в 08:17 |
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Another thing for your "Do in every section reminder list" - remove these bits of stray floor underneath the walls. parabashka 04.04.17 в 08:17 |
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Shipyard and shipmasters quarters. Don't place boats. I'll handle it. parabashka 04.04.17 в 08:17 |
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Docks. You should put some crate, supplies, scale, ropes, posts on docks (see example), other shipyard details. parabashka 04.04.17 в 08:17 |
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Пещера погребения parabashka 04.04.17 в 08:17 |
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Жуткая святыня parabashka 04.04.17 в 08:18 |
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Тайная пещера parabashka 04.04.17 в 08:18 |
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Неиспользуемая пещера parabashka 04.04.17 в 08:18 |
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К водоёму жижи parabashka 04.04.17 в 08:18 |
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К огромной стене паутины parabashka 04.04.17 в 08:18 |
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Туннели тупых пауков parabashka 04.04.17 в 08:18 |
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Туннели тупых пауков parabashka 04.04.17 в 08:18 |
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Туннели тупых пауков parabashka 04.04.17 в 08:18 |
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Палата с трупами parabashka 04.04.17 в 08:18 |
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К барьеру паутины parabashka 04.04.17 в 08:18 |
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Покои мэра пауков parabashka 04.04.17 в 08:19 |
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This is a friendly spider lair. It is built in crumbling ruins, and the red walls are stone walls (but crumbling). You can put some human details (crumbling shelves, torn tapestries) by the red human walls parabashka 04.04.17 в 08:19 |
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You can put webs of course. IMPORTANT - Web objects 100 and 101 are the webs you use. The webs farther down are containers, and I only place them in special situations parabashka 04.04.17 в 08:19 |
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You will have to heavily edit the stalagmites and trees, which are generall yplaced in bad locations, blocking corridors and so on. Assume that corridors should never be blocked by stalags parabashka 04.04.17 в 08:19 |
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Note ... the red squares are almost always secret doors. Leave them alone. I will create those during my final pass parabashka 04.04.17 в 08:19 |
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This is where the chief spider lives, so feel free to make something pretty parabashka 04.04.17 в 08:19 |
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Центр паутины parabashka 04.04.17 в 08:19 |
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Покои араней parabashka 04.04.17 в 08:19 |
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Покои араней parabashka 04.04.17 в 08:19 |
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Покои араней parabashka 04.04.17 в 08:19 |
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Лаборатория CIbeaST 01.04.17 в 17:09 |
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Кладовая parabashka 04.04.17 в 08:20 |
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Водопой CIbeaST 01.04.17 в 17:09 |
